pitrix/include/effect_matrix.h
Fabian Schlenz e8f3ea3281 Extended MatrixEffect to also get RainbowMatrixEffect and RandomMatrixEffect.
Side note: You know you understand C++ when you understand the meaning 
and reason for "MatrixEffect** _columns". ;-)
2019-06-16 12:43:05 +02:00

67 lines
1.5 KiB
C++

#pragma once
#include "prototypes.h"
#include "Effect.h"
#include "config.h"
#include "my_fastled.h"
#include "my_color_palettes.h"
class MatrixEffectColumn {
protected:
Window* window;
int x, y;
int length = 1;
virtual CRGB _getColor(uint8_t height);
private:
uint16_t speed;
boolean running;
unsigned long last_move = 0;
public:
MatrixEffectColumn();
MatrixEffectColumn(Window* win, int xPos);
virtual void start();
void advance();
void draw();
void loop();
};
class RainbowMatrixEffectColumn : public MatrixEffectColumn {
protected:
CRGB _getColor(uint8_t height) override;
public:
RainbowMatrixEffectColumn() : MatrixEffectColumn() {};
RainbowMatrixEffectColumn(Window* win, int xPos) : MatrixEffectColumn(win, xPos) {};
};
class RandomMatrixEffectColumn : public MatrixEffectColumn {
protected:
uint8_t _hue = 42;
CRGB _getColor(uint8_t height) override;
public:
void start() override;
RandomMatrixEffectColumn() : MatrixEffectColumn() {};
RandomMatrixEffectColumn(Window* win, int xPos) : MatrixEffectColumn(win, xPos) {};
};
class MatrixEffect : public Effect {
protected:
MatrixEffectColumn** _columns;
public:
boolean can_be_shown_with_clock();
virtual void start();
void stop();
MatrixEffect();
void loop();
};
class RainbowMatrixEffect : public MatrixEffect {
public:
void start() override;
};
class RandomMatrixEffect : public MatrixEffect {
public:
void start() override;
};