186 lines
4.0 KiB
C++
186 lines
4.0 KiB
C++
#include "effect_snake.h"
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#include "functions.h"
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SnakeEffect::SnakeEffect() {
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window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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_pixels = window->width * window->height;
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_map = new uint8_t[_pixels];
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_init();
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}
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void SnakeEffect::_init() {
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_dying = 0;
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_last_apple_at = millis();
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_last_move_at = millis();
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_dir = SNAKE_DIR_NORTH;
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_length = 4;
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_pos = {(uint8_t)(window->width/2), (uint8_t)(window->height/2)};
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for (int i=0; i<_pixels; i++) _map[i]=0;
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_map[_xy2i(_pos)]=1;
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_place_apple();
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}
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SnakeEffect::~SnakeEffect() {
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delete window;
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delete _map;
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}
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void SnakeEffect::_place_apple() {
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if (_length < _pixels) {
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uint8_t start = random8(_pixels);
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for (int i=0; i<_pixels; i++) {
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if (_map[start + i]==0) {
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_apple = _i2xy(start + i);
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return;
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}
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}
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}
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}
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void SnakeEffect::_decide() {
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uint8_t input = 0;
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if (_is_free(_dir - 1)) input |= 1<<5;
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if (_is_free(_dir)) input |= 1<<4;
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if (_is_free(_dir + 1)) input |= 1<<3;
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if (_to_apple(_dir - 1)) input |= 1<<2;
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if (_to_apple(_dir)) input |= 1<<1;
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if (_to_apple(_dir + 1)) input |= 1;
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_dir += _decisions[input];
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if (_dir < 0) _dir += 4;
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}
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/**
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* This is old (and hence disabled) code, showing
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* a simple, hand-crafted "AI" for plaing snake.
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**
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int8_t SnakeEffect::_manual_decision() {
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bool free_l = _is_free(_dir - 1);
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bool free_s = _is_free(_dir);
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bool free_r = _is_free(_dir + 1);
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bool apple_l = _to_apple(_dir - 1);
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bool apple_s = _to_apple(_dir);
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bool apple_r = _to_apple(_dir + 1);
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if (!free_s) {
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if (apple_l && free_l) return -1;
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if (apple_r && free_r) return 1;
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if (free_l) return -1;
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return 1;
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}
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if (apple_s) return 0;
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if (apple_l && free_l) return -1;
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if (apple_r && free_r) return 1;
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return 0;
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}*/
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bool SnakeEffect::_is_free(uint8_t dir) {
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Coords np = _new_pos(dir);
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return np.x>=0 && np.x<window->width && np.y>=0 && np.y<window->height && _map[_xy2i(np)]==0;
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}
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bool SnakeEffect::_to_apple(uint8_t dir) {
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uint8_t d = dir % 4;
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switch(d) {
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case SNAKE_DIR_NORTH: return _apple.y<_pos.y;
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case SNAKE_DIR_EAST: return _apple.x>_pos.x;
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case SNAKE_DIR_SOUTH: return _apple.y>_pos.y;
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case SNAKE_DIR_WEST: return _apple.x<_pos.x;
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}
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return true;
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}
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Coords SnakeEffect::_new_pos(uint8_t dir) {
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uint8_t d = dir % 4;
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Coords p(_pos);
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switch(d) {
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case SNAKE_DIR_NORTH: p.y--; break;
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case SNAKE_DIR_EAST: p.x++; break;
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case SNAKE_DIR_SOUTH: p.y++; break;
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case SNAKE_DIR_WEST: p.x--; break;
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}
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return p;
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}
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uint16_t SnakeEffect::_xy2i(Coords c) {
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return _xy2i(c.x, c.y);
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}
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uint16_t SnakeEffect::_xy2i(uint8_t x, uint8_t y) {
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return y*window->width + x;
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}
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Coords SnakeEffect::_i2xy(uint16_t i) {
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return {(uint16_t)(i%window->width), (uint16_t)(i/window->width)};
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}
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void SnakeEffect::_move() {
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if (_dying==0 && !_is_free(_dir)) {
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_dying = 150;
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return;
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}
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if (_dying > 0) {
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_dying--;
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if (_dying==0) {
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_init();
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}
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return;
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}
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unsigned long now = millis();
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if (_last_move_at < now && now - _last_move_at < 100) {
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return;
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}
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_last_move_at = now;
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_pos = _new_pos(_dir);
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if (_pos.x==_apple.x && _pos.y==_apple.y) {
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_last_apple_at = millis();
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_length++;
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}
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for (int i=0; i<_pixels; i++) {
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if (_map[i]>0 && _map[i]<_length-1) _map[i]++;
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else _map[i]=0;
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}
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_map[_xy2i(_pos)] = 1;
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if (_pos.x==_apple.x && _pos.y==_apple.y) {
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_place_apple();
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}
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}
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void SnakeEffect::_draw() {
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if (_dying) {
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window->fadeToBlackBy(4);
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return;
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}
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window->clear();
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CRGB red(0xBB0000);
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for (int i=0; i<_pixels; i++) {
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if (_map[i]>0) window->setPixelByIndex(i, &red);
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}
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CRGB white(0xFFFFFF);
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window->setPixel(_pos.x, _pos.y, &white);
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CRGB green(0xFFFF00);
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window->setPixel(_apple.x, _apple.y, &green);
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}
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void SnakeEffect::loop(uint16_t ms) {
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//window->fadeToBlackBy(2);
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//CRGB color(CHSV(hue, 200, 255));
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//window->setPixel(this->coords.x, this->coords.y, &color);
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//hue++;
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if (millis() < _last_apple_at || millis() - _last_apple_at > 30000) {
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_dying = 150;
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}
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if (_dying==0) {
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_decide();
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}
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_move();
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_draw();
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}
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boolean SnakeEffect::can_be_shown_with_clock() { return true; }
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