#include // How many leds in your strip? #define NUM_LEDS 1 // For led chips like WS2812, which have a data line, ground, and power, you just // need to define DATA_PIN. For led chipsets that are SPI based (four wires - data, clock, // ground, and power), like the LPD8806 define both DATA_PIN and CLOCK_PIN // Clock pin only needed for SPI based chipsets when not using hardware SPI #define DATA_PIN 3 #define CLOCK_PIN 13 // Define the array of leds CRGB leds[NUM_LEDS]; void setup() { // Uncomment/edit one of the following lines for your leds arrangement. // ## Clockless types ## FastLED.addLeds(leds, NUM_LEDS); // GRB ordering is assumed // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // GRB ordering is typical // FastLED.addLeds(leds, NUM_LEDS); // GRB ordering is typical // FastLED.addLeds(leds, NUM_LEDS); // GRB ordering is typical // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // GRB ordering is typical // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // ## Clocked (SPI) types ## // FastLED.addLeds(leds, NUM_LEDS); // GRB ordering is typical // FastLED.addLeds(leds, NUM_LEDS); // GRB ordering is typical // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // FastLED.addLeds(leds, NUM_LEDS); // BGR ordering is typical // FastLED.addLeds(leds, NUM_LEDS); // BGR ordering is typical // FastLED.addLeds(leds, NUM_LEDS); // BGR ordering is typical // FastLED.addLeds(leds, NUM_LEDS); // BGR ordering is typical } void loop() { // Turn the LED on, then pause leds[0] = CRGB::Red; FastLED.show(); delay(500); // Now turn the LED off, then pause leds[0] = CRGB::Black; FastLED.show(); delay(500); }