Changed the playing code to use Playlists managed by a PlaylistManager. This allows you to have randomized playlists and stuff. Also, you can now access special functions via the contents of RFID tags. See the README for a list of available modes.
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@ -2,9 +2,8 @@
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#include "config.h"
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#include <SPI.h>
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#include <SD.h>
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#include <list>
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#include <map>
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#include "spi_master.h"
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#include "playlist.h"
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#define SCI_MODE 0x00
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#define SCI_STATUS 0x01
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@ -38,13 +37,7 @@
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class Player {
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private:
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enum state { uninitialized, idle, playing, stopping,
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system_sound_while_playing, system_sound_while_stopped,
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sleeping, recording };
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struct album_state {
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uint8_t index;
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uint32_t position;
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};
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void _check_system_sound(String filename);
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void _reset();
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void _init();
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void _wait();
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@ -59,11 +52,8 @@ private:
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void _flush_and_cancel();
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int8_t _get_endbyte();
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void _flush(uint count, int8_t fill_byte);
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void _set_last_track(const char* album, uint8_t track, uint32_t position);
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std::map<String, album_state> _last_tracks;
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String _random_album();
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void _play_file(String filename, uint32_t offset);
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uint32_t _id3_tag_offset(File f);
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void _play_file(String filename, uint32_t offset);
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void _finish_playing();
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void _finish_stopping(bool turn_speaker_off);
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void _mute();
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@ -74,21 +64,15 @@ private:
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void _patch_adpcm();
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void _speaker_off();
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void _speaker_on();
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void _fill_id_to_folder_map();
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String _foldername_for_id(String id);
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SPISettings _spi_settings_slow = SPISettings(250000, MSBFIRST, SPI_MODE0);
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SPISettings _spi_settings_fast = SPISettings(4000000, MSBFIRST, SPI_MODE0);
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SPISettings* _spi_settings = &_spi_settings_slow;
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std::list<String> _files_in_dir(String dir);
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String _find_album_dir(String album);
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File _file;
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uint8_t _buffer[32];
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String _playing_album;
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uint8_t _playing_index;
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uint8_t _playing_album_songs;
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uint32_t _current_play_position;
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Playlist* _current_playlist;
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uint _refills;
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uint8_t _volume;
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uint16_t _stop_delay;
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@ -96,26 +80,17 @@ private:
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SPIMaster* _spi;
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unsigned long _stopped_at;
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public:
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std::map<String, String> id_to_folder_map;
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Player(SPIMaster* s);
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void vol_up();
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void vol_down();
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void track_next();
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void track_prev();
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bool is_playing();
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bool play_id(String id);
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bool play_album(String album);
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void play_random_album();
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bool play_song(String album, uint8_t song_index, uint32_t offset=0);
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void play_system_sound(String filename);
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bool play();
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bool play(Playlist* p);
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void stop(bool turn_speaker_off=true);
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bool loop();
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void set_volume(uint8_t vol, bool save = true);
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std::list<String> ls(String path, bool withFiles=true, bool withDirs=true, bool withHidden=false);
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String album() { return _playing_album; }
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uint8_t track() { return _playing_index; }
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uint32_t position() { return _current_play_position; }
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uint8_t volume() { return _volume; }
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};
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