Do RFID scans only at specified intervals. System sounds are now supported, as well as more sound formats (.ogg, .mp4...).
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@ -1,39 +0,0 @@
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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@ -12,6 +12,7 @@ private:
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void _check_rfid();
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void _check_serial();
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Player* _player;
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unsigned long _last_rfid_scan_at = 0;
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public:
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Controller(Player* p);
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void loop();
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@ -28,7 +28,8 @@
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class Player {
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private:
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enum state { uninitialized, idle, playing, stopping };
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enum state { uninitialized, idle, playing, stopping,
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system_sound_while_playing, system_sound_while_stopped };
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struct album_state {
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uint8_t index;
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uint32_t position;
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@ -42,10 +43,12 @@ private:
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uint16_t _read_wram(uint16_t address);
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state _state = state::uninitialized;
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void _refill();
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bool _refill_needed();
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void _flush_and_cancel();
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void _flush(uint bytes);
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void _set_last_track(const char* album, uint8_t track, uint32_t position);
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std::map<String, album_state> _last_tracks;
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void _play_file(String filename, uint32_t offset);
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void _finish_playing();
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void _finish_stopping();
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void _mute();
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@ -56,6 +59,7 @@ private:
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SPISettings* _spi_settings = &_spi_settings_slow;
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std::list<String> _files_in_dir(String dir);
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String _find_album_dir(String album);
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File _file;
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uint8_t _buffer[32];
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String _playing_album;
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@ -74,6 +78,7 @@ public:
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bool play_album(String album);
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bool play_song(String album, uint8_t song_index, uint32_t offset=0);
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void play_system_sound(String filename);
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void stop();
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bool loop();
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void set_volume(uint8_t vol, bool save = true);
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