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include/README
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include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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14
include/buttons.h
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include/buttons.h
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#pragma once
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#include "controller.h"
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class Buttons {
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private:
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unsigned long _debounce_until = 0;
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Controller* _controller;
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void _debounce();
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public:
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Buttons(Controller* c) : _controller(c) {}
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void setup();
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void loop();
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};
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include/controller.h
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include/controller.h
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#pragma once
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#include "player.h"
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class Controller {
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private:
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Player* _player;
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public:
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Controller(Player* p) : _player(p) {}
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void vol_up();
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void vol_down();
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void track_next();
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void track_prev();
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};
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include/player.h
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include/player.h
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#pragma once
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class Player {
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public:
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void vol_up();
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void vol_down();
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void track_next();
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void track_prev();
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};
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