30 lines
765 B
C++
30 lines
765 B
C++
#pragma once
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class HTTPServer;
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#include "player.h"
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#include "controller.h"
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#include <AsyncTCP.h>
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#include <ESPAsyncWebServer.h>
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class HTTPServer {
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private:
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AsyncWebServer* _server;
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Player* _player;
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Controller* _controller;
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void _handle_upload(AsyncWebServerRequest* request, String filename, size_t index, uint8_t* data, size_t len, bool final);
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uint16_t _chunk_length;
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uint8_t* _chunk;
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File _upload_file;
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uint32_t _file_size;
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uint32_t _file_size_done;
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bool _need_header;
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uint32_t _upload_position;
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void _onEvent(AsyncWebSocket * server, AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len);
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void _handle_index(AsyncWebServerRequest* req);
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public:
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HTTPServer(Player* p, Controller* c);
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AsyncWebSocket* ws;
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};
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