esmp3/include/http_server.h

30 lines
765 B
C++

#pragma once
class HTTPServer;
#include "player.h"
#include "controller.h"
#include <AsyncTCP.h>
#include <ESPAsyncWebServer.h>
class HTTPServer {
private:
AsyncWebServer* _server;
Player* _player;
Controller* _controller;
void _handle_upload(AsyncWebServerRequest* request, String filename, size_t index, uint8_t* data, size_t len, bool final);
uint16_t _chunk_length;
uint8_t* _chunk;
File _upload_file;
uint32_t _file_size;
uint32_t _file_size_done;
bool _need_header;
uint32_t _upload_position;
void _onEvent(AsyncWebSocket * server, AsyncWebSocketClient * client, AwsEventType type, void * arg, uint8_t *data, size_t len);
void _handle_index(AsyncWebServerRequest* req);
public:
HTTPServer(Player* p, Controller* c);
AsyncWebSocket* ws;
};