Nodes now calculate their coordinates. But the code now only wirks with triangles.
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@ -3,15 +3,28 @@
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#include "config.h"
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#include "edge.h"
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#include "corner.h"
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#include "prototypes.h"
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// Delta-X data. Per direction of a triangle is a triple with Delta-X values for each direction.
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static const int8_t dx[][3] = {{0, 1, -1}, {1, 0, -1}, {1, -1, 0}, {0, -1, 1}, {-1, 0, 1}, {-1, 1, 0}};
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static const int8_t dy[][3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, -1}, {1, 0, 0}, {0, -1, 0}, {0, 0, 1}};
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typedef struct {
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int8_t x;
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int8_t y;
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} Coords;
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class Node {
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private:
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uint16_t _number;
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Coords coords_at_direction(uint8_t edge);
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public:
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Coords coords;
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uint8_t direction;
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Node* neighbours[CORNERS_PER_PART];
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Edge* edges[CORNERS_PER_PART];
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Corner* _corners[CORNERS_PER_PART];
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Node(uint16_t number);
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Node(uint16_t number, Coords c, uint8_t direction);
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Node* create_neighbour(uint8_t edge);
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void blend_to(CRGB color, uint16_t effect_id=0, uint8_t effect_speed=0);
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@ -7,6 +7,7 @@
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#include "edge.h"
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#include "corner.h"
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class Node;
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extern std::vector<Node*> nodes;
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extern std::list<Edge*> edges;
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