Added effect 'rainbow'.
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d9708d9159
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8949041812
@ -26,6 +26,7 @@ class Node {
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Node(uint16_t number, Coords c, uint8_t direction);
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Node* create_neighbour(uint8_t edge);
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Coords coords_at_direction(uint8_t edge);
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uint16_t distance_from_start = 0;
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void blend_to(CRGB color, uint16_t effect_id=0, uint8_t effect_speed=0);
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void set_color(CRGB color);
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@ -24,7 +24,8 @@ enum AnimationMode {
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AM_OFF,
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AM_ERROR,
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AM_NONE,
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AM_STATIC
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AM_STATIC,
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AM_RAINBOW
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};
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extern std::map<AnimationMode, const char*> animation_mode_names;
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29
src/main.cpp
29
src/main.cpp
@ -35,6 +35,7 @@ void setup_layout() {
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LOGln("Setting up layout...");
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uint8_t layout[] = LAYOUT;
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Node* current_node = new Node(0, {0, 0}, 0);
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current_node->distance_from_start = 1;
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nodes.push_back(current_node);
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for(uint16_t i=0; i<NODE_COUNT-1; i++) {
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@ -47,7 +48,7 @@ void setup_layout() {
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if (verbose) LOGln("Looking for neighbours of node #%d @ %d,%d", n1->_number, n1->coords.x, n1->coords.y);
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for(int edge=0; edge<CORNERS_PER_PART; edge++) {
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Coords c = n1->coords_at_direction(edge);
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if (verbose) LOGln(" Chcking edge %d @ %d,%d...", edge, c.x, c.y);
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if (verbose) LOGln(" Checking edge %d @ %d,%d...", edge, c.x, c.y);
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Node* found = nullptr;
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for(Node* n2 : nodes) {
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@ -82,8 +83,25 @@ void setup_layout() {
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}
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}
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bool checked_all = false;
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while (!checked_all) {
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checked_all = true;
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for(Node* n : nodes) {
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if (n->distance_from_start == 0) {
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checked_all = false;
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} else {
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for(int i=0; i<CORNERS_PER_PART; i++) {
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if (n->neighbours[i] != nullptr && (n->neighbours[i]->distance_from_start==0 || n->neighbours[i]->distance_from_start > n->distance_from_start)) {
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n->neighbours[i]->distance_from_start = n->distance_from_start+1;
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}
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}
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}
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}
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}
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for (Node* node : nodes) {
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LOGln("Node #%d:", node->_number);
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LOGln(" Distance from start: %d", node->distance_from_start);
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for(Corner* corner : node->_corners) {
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LOGln(" Corner #%d,%d:", node->_number, corner->number);
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for (auto c: corner->_long_neighbours) {
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@ -95,7 +113,7 @@ void setup_layout() {
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}
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for (int i=0; i<CORNERS_PER_PART; i++) {
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if (node->neighbours[i]==nullptr) {
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LOGln(" Neighbour %d: NULL", i);
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LOGln(" Neighbour %d: -", i);
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} else {
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LOGln(" Neighbour %d: #%d", i, node->neighbours[i]->_number);
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}
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@ -276,6 +294,13 @@ void loop() {
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for(Node* node : nodes) {
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node->set_color(active_mode == AM_OFF ? CRGB::Black : color);
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}
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} else if (active_mode == AM_RAINBOW) {
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const uint8_t speed = 5; // seconds (approx.) for full color sweep
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const uint8_t diff_per_node = 5;
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uint8_t base_hue = (millis() * 256 / speed) / 1000;
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for(Node* node : nodes) {
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node->set_color(CHSV(base_hue + diff_per_node * node->distance_from_start, 255, 255));
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}
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} else { // This includes AM_ERROR
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for(Node* node : nodes) {
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node->set_color(CRGB::Black);
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@ -68,6 +68,7 @@ void mqtt_setup() {
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void mqtt_loop() {
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if (!mqtt.connected()) {
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LOGln("MQTT disconnected. Reason: %d", mqtt.state());
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connect();
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}
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mqtt.loop();
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@ -9,5 +9,6 @@ std::map<AnimationMode, const char*> animation_mode_names {
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{AM_OFF, "off"},
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{AM_ERROR, "error"},
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{AM_NONE, "NONE"},
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{AM_STATIC, "static"}
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{AM_STATIC, "static"},
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{AM_RAINBOW, "rainbow"}
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};
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@ -27,14 +27,18 @@ void State::parse_state(String state) {
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}
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void State::parse_mode(String mode) {
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if (mode.equals("nodes")) { set_mode(AM_NODES); }
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else if (mode.equals("first_node")) { set_mode(AM_FIRST_NODE); }
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else if (mode.equals("corners")) { set_mode(AM_CORNERS); }
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else if (mode.equals("first_corner")) { set_mode(AM_FIRST_CORNER); }
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else if (mode.equals("off")) { set_mode(AM_OFF); }
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else if (mode.equals("flash")) { set_mode(AM_FLASH); }
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else if (mode.equals("static")) { set_mode(AM_STATIC); }
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else { LOGln("parse_mode: Unknown mode '%s'.", mode.c_str()); }
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AnimationMode m = AM_NONE;
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for (std::pair<AnimationMode, const char*> pair : animation_mode_names) {
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if (mode.equals(pair.second)) {
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m = pair.first;
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break;
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}
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}
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if (m == AM_NONE) {
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LOGln("parse_mode: Unknown mode '%s'.", mode.c_str());
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} else {
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set_mode(m);
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}
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}
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void State::set_mode(AnimationMode m) {
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