color_blend_state extended from 0-255 to 0-1023 to allow slower / smoother effects.
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@ -20,4 +20,6 @@
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#define SPEEDUP 1
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#define MAX_MILLIAMPS 1000
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//#define TEST_MODE
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@ -16,19 +16,19 @@ class Corner {
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CRGB source_color;
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CRGB target_color;
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bool effect_running = false;
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uint8_t color_blend_state = 255;
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uint16_t color_blend_state = 1023;
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uint16_t effect_id;
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uint8_t effect_speed;
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uint16_t effect_speed;
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//bool loop();
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void draw();
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void blend_to(CRGB color, uint16_t effect_id=0, uint8_t effect_speed=0);
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void add_led(uint16_t led_id);
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void merge_leds(Corner* c);
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void step();
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void infect(uint8_t short_level, uint8_t long_level);
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void infect(uint16_t short_level, uint16_t long_level);
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bool is_finished();
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void set_color(CRGB color);
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bool reached_level(uint8_t level);
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bool reached_level(uint16_t level);
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private:
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void _infect(std::vector<Corner*>* neighbours);
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@ -16,7 +16,7 @@ class Node {
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void blend_to(CRGB color, uint16_t effect_id=0, uint8_t effect_speed=0);
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void set_color(CRGB color);
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void infect(uint8_t level);
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void infect(uint16_t level);
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void step();
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void draw();
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};
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@ -16,5 +16,8 @@ extern CRGB leds[LED_COUNT];
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enum AnimationMode {
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AM_CORNERS,
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AM_NODES
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AM_FIRST_CORNER,
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AM_NODES,
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AM_FIRST_NODE,
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AM_FLASH
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};
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@ -20,16 +20,16 @@ void Corner::_infect(std::vector<Corner*>* neighbours) {
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}
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void Corner::step() {
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if (this->color_blend_state < 255) {
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this->color = blend(this->source_color, this->target_color, color_blend_state);
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this->color_blend_state = (this->color_blend_state + effect_speed > 255) ? 255 : this->color_blend_state + effect_speed;
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if (this->color_blend_state==255) {
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if (this->color_blend_state < 1024) {
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this->color = blend(this->source_color, this->target_color, color_blend_state>>2);
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this->color_blend_state = (this->color_blend_state + effect_speed > 1024) ? 1024 : this->color_blend_state + effect_speed;
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if (this->color_blend_state==1024) {
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this->color = this->target_color;
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}
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}
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}
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void Corner::infect(uint8_t infect_short_level, uint8_t infect_long_level) {
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void Corner::infect(uint16_t infect_short_level, uint16_t infect_long_level) {
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if (reached_level(infect_short_level)) {
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_infect(&_short_neighbours);
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}
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@ -38,38 +38,11 @@ void Corner::infect(uint8_t infect_short_level, uint8_t infect_long_level) {
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}
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}
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bool Corner::reached_level(uint8_t level) {
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uint8_t old_cbs = color_blend_state >= effect_speed ? color_blend_state - effect_speed : 0;
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bool Corner::reached_level(uint16_t level) {
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uint16_t old_cbs = color_blend_state >= effect_speed ? color_blend_state - effect_speed : 0;
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return (old_cbs < level && color_blend_state >= level);
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}
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/*bool Corner::loop() {
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if (this->color_blend_state < 255) {
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this->color = blend(this->source_color, this->target_color, color_blend_state);
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if (255 - color_blend_state >= effect_speed) {
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color_blend_state += effect_speed;
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} else {
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color_blend_state = 255;
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}
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if (color_blend_state >= 200 && color_blend_state-effect_speed<200) {
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infect(&_long_neighbours);
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}
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if (color_blend_state>=75 && color_blend_state-effect_speed<75) {
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infect(&_short_neighbours);
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}
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if (color_blend_state==255) {
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this->color = this->target_color;
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}
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}
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this->draw();
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return color_blend_state < 255;
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}*/
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void Corner::blend_to(CRGB target, uint16_t eid, uint8_t effect_speed) {
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LOGln("blendTo called. Corner: %p, target: %d,%d,%d, eid: %d, 'old' effect_id: %d, speed: %d", this, target.r, target.g, target.b, eid, effect_id, effect_speed);
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if (eid==0) {
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@ -84,7 +57,9 @@ void Corner::blend_to(CRGB target, uint16_t eid, uint8_t effect_speed) {
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}
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if (effect_speed==0) {
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effect_speed = random8(3) + 1;
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// Effect speed 2 - 7.
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// Speed 7 @ 50fps => 3 seconds
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effect_speed = random8(6) + 2;
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}
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this->effect_speed = effect_speed;
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@ -104,10 +79,10 @@ void Corner::merge_leds(Corner* c) {
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}
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bool Corner::is_finished() {
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return color_blend_state < 255;
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return color_blend_state < 1024;
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}
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void Corner::set_color(CRGB color) {
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this->color = color;
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this->color_blend_state = 255;
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this->color_blend_state = 1024;
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}
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37
src/main.cpp
37
src/main.cpp
@ -16,6 +16,8 @@ CRGB leds[LED_COUNT];
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AnimationMode mode = AM_CORNERS;
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unsigned long last_loop = 0;
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#ifdef TEST_MODE
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uint8_t base_hue = 0;
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#endif
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@ -70,6 +72,7 @@ void setup_fastled() {
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LOGln("LEDs: %3d", LED_COUNT);
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FastLED.setBrightness(255);
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FastLED.setDither(DISABLE_DITHER);
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FastLED.setMaxPowerInVoltsAndMilliamps(5, MAX_MILLIAMPS);
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set_all_leds(CRGB::Black);
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}
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@ -116,31 +119,55 @@ void loop() {
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}
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#else
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// Normal mode
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EVERY_N_MILLISECONDS(40 / SPEEDUP) {
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EVERY_N_MILLISECONDS(20 / SPEEDUP) {
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looping = false;
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if (mode == AM_CORNERS) {
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if (mode == AM_CORNERS || mode == AM_FIRST_CORNER) {
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for(Corner* corner: corners) {
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corner->step();
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corner->infect(75, 200);
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if (mode == AM_FIRST_CORNER) {
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corner->infect(512, 512);
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} else {
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corner->infect(300, 600);
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}
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looping |= !corner->is_finished();
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corner->draw();
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}
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if (random8(128)==0) {
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if (mode == AM_FIRST_CORNER) {
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corners[0]->blend_to(CHSV(random8(), 255, 255));
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} else {
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corners[random16(corners.size())]->blend_to(CHSV(random8(), 255, 255));
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}
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} else if (mode == AM_NODES) {
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}
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} else if (mode == AM_NODES || mode == AM_FIRST_NODE) {
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for(Node* node : nodes) {
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node->step();
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node->infect(128);
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node->infect(512);
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node->draw();
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}
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if (random8(128)==0) {
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if (mode == AM_FIRST_NODE) {
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nodes[0]->blend_to(CHSV(random8(), 255, 255));
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} else {
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nodes[random8(nodes.size())]->blend_to(CHSV(random8(), 255, 255));
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}
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}
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} else if (mode == AM_FLASH) {
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for (Node* node : nodes) {
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node->step();
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node->infect(512);
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node->draw();
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}
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if (millis() / 1000 > last_loop / 1000) {
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nodes[0]->blend_to(((millis() / 1000) % 2 == 0) ? CRGB::Black : CRGB::Orange, 0, 64);
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}
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}
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last_loop = millis();
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}
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#endif
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@ -83,7 +83,7 @@ void Node::set_color(CRGB color) {
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}
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}
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void Node::infect(uint8_t level) {
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void Node::infect(uint16_t level) {
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if (this->_corners[0]->reached_level(level)) {
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for (Node* neighbour : neighbours) {
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if (neighbour == nullptr) continue;
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