espleaf/src/node.cpp

81 lines
2.1 KiB
C++

#include "node.h"
#include "prototypes.h"
#include "tools.h"
Node::Node(uint16_t number, Coords c, uint8_t _dir) {
_number = number;
coords = c;
direction = _dir;
LOGln("Created Node #%d at coordinates %d,%d with direction %d.", _number, coords.x, coords.y, direction);
for(int i=0; i<CORNERS_PER_PART; i++) {
neighbours[i] = nullptr;
}
Corner* last_corner = nullptr;
for(int i=0; i<CORNERS_PER_PART; i++) {
Corner* c = new Corner(this, i);
for(int j=0; j<LEDS_PER_CORNER; j++) {
c->add_led(number * CORNERS_PER_PART * LEDS_PER_CORNER + i * LEDS_PER_CORNER + j);
}
if (last_corner != nullptr) {
c->_long_neighbours.push_back(last_corner);
last_corner->_long_neighbours.push_back(c);
}
_corners[i] = c;
corners.push_back(c);
last_corner = c;
}
_corners[0]->_long_neighbours.push_back(last_corner);
last_corner->_long_neighbours.push_back(_corners[0]);
}
Coords Node::coords_at_direction(uint8_t edge) {
return {(int8_t)(coords.x + dx[direction][edge]), (int8_t)(coords.y + dy[direction][edge])};
}
Node* Node::create_neighbour(uint8_t edge) {
Coords new_c = coords_at_direction(edge);
int8_t new_dir = (edge==1) ? ((direction - 1) % 6) : ((direction + 1) % 6);
if (new_dir < 0) new_dir+=6;
Node* node = new Node(_number + 1, new_c, new_dir);
node->neighbours[0] = this;
neighbours[edge] = node;
return node;
}
void Node::blend_to(CRGB color, uint16_t effect_id, uint8_t effect_speed) {
if (effect_speed == 0) effect_speed = random8(2)+1;
if (effect_id == 0) effect_id = random16();
for(Corner* corner : this->_corners) {
corner->blend_to(color, effect_id, effect_speed);
}
}
void Node::step() {
for (Corner* corner : this->_corners) {
corner->step();
}
}
void Node::draw() {
for (Corner* corner : this->_corners) {
corner->draw();
}
}
void Node::set_color(CRGB color) {
for(Corner* corner : this->_corners) {
corner->set_color(color);
}
}
void Node::infect(uint16_t level) {
if (this->_corners[0]->reached_level(level)) {
for (Node* neighbour : neighbours) {
if (neighbour == nullptr) continue;
neighbour->blend_to(_corners[0]->target_color, _corners[0]->effect_id, _corners[0]->effect_speed);
}
}
}