2019-05-29 22:49:54 +00:00
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#include "functions.h"
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#include "prototypes.h"
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#include "my_fastled.h"
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2019-05-21 03:52:57 +00:00
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int XYsafe(int x, int y) {
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if ( x >= LED_WIDTH) return 0;
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if ( y >= LED_HEIGHT) return 0;
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if ( x < 0) return 0;
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if ( y < 0) return 0;
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// Invert y
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y = LED_HEIGHT - 1 - y;
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if (y & 1) x = LED_WIDTH - 1 - x;
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// Invert x
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//x = LED_WIDTH - 1 - x;
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return y*LED_WIDTH+x;
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}
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2019-05-23 19:18:15 +00:00
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2019-05-22 04:52:41 +00:00
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void setPixel(int x, int y, CRGB color) {
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if ( x >= LED_WIDTH) return;
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if ( y >= LED_HEIGHT) return;
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if ( x < 0) return;
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if ( y < 0) return;
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// Invert y
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y = LED_HEIGHT - 1 - y;
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if (y & 1) x = LED_WIDTH - 1 - x;
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// Invert x
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//x = LED_WIDTH - 1 - x;
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leds[y*LED_WIDTH+x] = color;
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}
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void setPixel(int i, CRGB color) {
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int x = i % LED_WIDTH;
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int y = i / LED_WIDTH;
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setPixel(x, y, color);
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}
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2019-05-23 19:18:15 +00:00
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void setPixel(Window win, int x, int y, CRGB color) {
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if (x >= win.w || y >= win.h || x < 0 || y < 0) return;
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setPixel(win.x + x, win.y + y, color);
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}
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void clear(Window window, CRGB color) {
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for ( byte y = 0; y < window.h; y++) {
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for ( byte x = 0; x < window.w; x++) {
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setPixel(window, x, y, color);
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2019-05-21 03:52:57 +00:00
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}
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}
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}
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2019-05-23 19:18:15 +00:00
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void clear(Window window) {
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clear(window, CRGB(0));
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}
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void clear() {
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Window w = {0, 0, LED_WIDTH, LED_HEIGHT};
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clear(w);
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}
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2019-05-21 03:52:57 +00:00
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2019-05-29 22:49:54 +00:00
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struct Matrix multiply(struct Matrix m1, struct Matrix m2) {
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Matrix r = {
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.a11 = m1.a11*m2.a11 + m1.a12*m2.a21,
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.a12 = m1.a11*m2.a12 + m1.a12*m2.a22,
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.a21 = m1.a21*m2.a11 + m1.a22*m2.a21,
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.a22 = m1.a21*m2.a12 + m1.a22*m2.a22
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};
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return r;
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};
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struct Vector multiply(struct Matrix m, struct Vector v) {
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Vector r = {
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.x1 = (m.a11*v.x1) + (m.a12*v.x2),
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.x2 = (m.a21*v.x1) + (m.a22*v.x2)
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};
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return r;
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2019-05-21 03:52:57 +00:00
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}
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2019-05-29 22:49:54 +00:00
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struct Vector add(struct Vector v1, struct Vector v2) {
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Vector r = {
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.x1 = v1.x1 + v2.x2,
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.x2 = v1.x2 + v2.x2
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};
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return r;
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2019-05-21 03:52:57 +00:00
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}
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