Made sinematrix3 more pastel-ly.

This commit is contained in:
Fabian Schlenz 2019-05-23 22:14:44 +02:00
parent 427faf280e
commit 002313f9b3

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@ -184,9 +184,8 @@ class Sinematrix3 : public Effect {
for ( int x = 0; x < LED_WIDTH; x++ ) {
for ( int y = 0; y < LED_HEIGHT; y++ ) {
Vector c = add(multiply( multiply(rotate, zoom), { .x1 = x - rcx, .x2 = y - rcy } ), translate);
//Vector c2 = add(multiply( multiply(zoom2, rotate2), { .x1 = x, .x2 = y } ), translate2);
setPixel(window, x, y, CHSV((basecol + basefield(c.x1, c.x2)) * 255, 255, 255));
//leds[XYsafe(x,y)] = CHSV((basecol+basefield(c.x1, c.x2))*255, 255, 255); //31+(sines(c2.x1-10, c2.x2-10)*224));
int sat = (basecol + basefield(c.x1, c.x2)) * 255;
setPixel(window, x, y, CHSV(sat, 120, 255));
}
}
}