Made sinematrix3 more pastel-ly.
This commit is contained in:
parent
427faf280e
commit
002313f9b3
@ -184,9 +184,8 @@ class Sinematrix3 : public Effect {
|
|||||||
for ( int x = 0; x < LED_WIDTH; x++ ) {
|
for ( int x = 0; x < LED_WIDTH; x++ ) {
|
||||||
for ( int y = 0; y < LED_HEIGHT; y++ ) {
|
for ( int y = 0; y < LED_HEIGHT; y++ ) {
|
||||||
Vector c = add(multiply( multiply(rotate, zoom), { .x1 = x - rcx, .x2 = y - rcy } ), translate);
|
Vector c = add(multiply( multiply(rotate, zoom), { .x1 = x - rcx, .x2 = y - rcy } ), translate);
|
||||||
//Vector c2 = add(multiply( multiply(zoom2, rotate2), { .x1 = x, .x2 = y } ), translate2);
|
int sat = (basecol + basefield(c.x1, c.x2)) * 255;
|
||||||
setPixel(window, x, y, CHSV((basecol + basefield(c.x1, c.x2)) * 255, 255, 255));
|
setPixel(window, x, y, CHSV(sat, 120, 255));
|
||||||
//leds[XYsafe(x,y)] = CHSV((basecol+basefield(c.x1, c.x2))*255, 255, 255); //31+(sines(c2.x1-10, c2.x2-10)*224));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user