Moved settings from preprocessor directives to variables. Also added a way to (for now only) display them via HTTP server.

This commit is contained in:
2019-10-02 06:13:55 +02:00
parent 382631d7d7
commit 3f6d4cb0be
16 changed files with 154 additions and 79 deletions

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@ -3,6 +3,7 @@
#include <Arduino.h>
#define FASTLED_INTERNAL
#include <FastLED.h>
#include "prototypes.h"
//#define DEBUG // Uncomment this to enable Debug messages via Serial and, if enabled, MQTT.
//#define CONFIG_USABLE // Uncomment this by removing the // at the beginning!
@ -49,39 +50,35 @@
#define MONITOR_LOOP_TIME_THRESHOLD 500
#define MONITOR_LOOP_TIME_COUNT_MAX 10
#define EFFECT_CYCLE_TIME 300 // Time in seconds between cycling effects.
#define EFFECT_CYCLE_RANDOM true
// settings.effects.cycle.time = 300; // Time in seconds between cycling effects.
// settings.effects.cycle.random = true;
#define EFFECT_MATRIX_LENGTH_MIN 4
#define EFFECT_MATRIX_LENGTH_MAX 20
#define EFFECT_MATRIX_SPEED_MIN 50
#define EFFECT_MATRIX_SPEED_MAX 135
// settings.effects.matrix.length_min = 4;
// settings.effects.matrix.length_max = 20;
// settings.effects.matrix.speed_min = 1;
// settings.effects.matrix.speed_max = 10;
#define EFFECT_SINGLE_DYNAMIC_LOOP_TIME 40
#define EFFECT_MULTI_DYNAMIC_LOOP_TIME 1400
#define EFFECT_BIG_DYNAMIC_LOOP_TIME 50
#define EFFECT_BIG_DYNAMIC_SIZE 3
// .dynamic.single_loop_time = 40;
// .dynamic.multi_loop_time = 1400;
// .dynamic.big_loop_time = 50;
// .dynamic.big_size = 3;
#define EFFECT_CONFETTI_PIXELS_PER_LOOP 2
// .fire.cooldown = 192;
// .fire.spark_chance = 5;
#define EFFECT_SNAKE_DIRECTION_CHANGE 10
#define EFFECT_SNAKE_SLOWDOWN 2
// .firework.drag = 255;
// .firework.bounce = 200;
// .firework.gravity = 10;
// .firework.sparks = 12;
#define EFFECT_FIRE_COOLDOWN 192
#define EFFECT_FIRE_SPARK_CHANCE 5
// .gol.start_percentage = 90;
// .gol.blend_speed = 10;
// .gol.restart_after_steps = 100;
#define EFFECT_FIREWORK_SHOT_CHANCE 200
#define EFFECT_FIREWORK_BLUR 200
#define EFFECT_FIREWORK_FADEOUT_SPEED 5
// .sines.count = 5;
#define EFFECT_GOL_START_PERCENTAGE 90
#define EFFECT_GOL_BLEND_SPEED 10
#define EFFECT_GOL_RESTART_AFTER_STEPS 100
#define EFFECT_DVD_WIDTH 3
#define EFFECT_DVD_HEIGHT 2
#define EFFECT_SINES_COUNT 5
// .snake.direction_change = 5;
// .snake.slowdown = 2;
// Stop editing here

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@ -6,11 +6,6 @@
enum FireworkDotType { FIREWORK_DOT_NONE, FIREWORK_DOT_SHELL, FIREWORK_DOT_SPARK };
#define EFFECT_FIREWORK_DRAG 255
#define EFFECT_FIREWORK_BOUNCE 200
#define EFFECT_FIREWORK_GRAVITY 10
#define EFFECT_FIREWORK_SPARKS 12
class FireworkEffect;
class FireworkEffectDot {
@ -49,7 +44,7 @@ private:
CRGB _burst_color;
FireworkEffectDot* _dot;
FireworkEffectDot* _sparks[EFFECT_FIREWORK_SPARKS];
FireworkEffectDot** _sparks;
public:
FireworkEffect();
~FireworkEffect();

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@ -20,7 +20,7 @@ public:
class SinesEffect : public Effect {
private:
SinesEffectSinus* _sinus[EFFECT_SINES_COUNT];
SinesEffectSinus** _sinus;
uint8_t _step = 0;
public:
SinesEffect();

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@ -2,6 +2,9 @@
#include <Arduino.h>
extern uint8_t baseHue;
extern char hostname[30];
typedef struct {
uint8_t width;
uint8_t height;
@ -27,5 +30,78 @@ typedef struct {
uint16_t y;
} Coords;
extern uint8_t baseHue;
extern char hostname[30];
enum SettingType {
TYPE_UINT8,
TYPE_UINT16,
TYPE_BOOL
};
typedef struct {
const char* name;
uint16_t* value;
SettingType type;
} Setting;
struct /* settings */{
uint16_t fps = 50;
struct /* effects */ {
struct /* cycle */ {
uint16_t time = 300;
uint16_t random = 1;
} cycle ;
struct /* matrix */ {
uint16_t length_min = 4;
uint16_t length_max = 20;
uint16_t speed_min = 1;
uint16_t speed_max = 10;
} matrix;
struct /* confetti */ {
uint16_t pixels_per_loop = 2;
} confetti;
struct /* dvd */ {
uint16_t width = 3;
uint16_t height = 2;
} dvd;
struct /* dynamic */ {
uint16_t single_loop_time = 40;
uint16_t multi_loop_time = 1400;
uint16_t big_loop_time = 50;
uint16_t big_size = 3;
} dynamic;
struct /* fire */ {
uint16_t cooldown = 192;
uint16_t spark_chance = 5;
} fire;
struct /* firework */ {
uint16_t drag = 255;
uint16_t bounce = 200;
uint16_t gravity = 10;
uint16_t sparks = 12;
} firework;
struct /* gol */ {
uint16_t start_percentage = 90;
uint16_t blend_speed = 10;
uint16_t restart_after_steps = 100;
} gol;
struct /* sines */ {
uint16_t count = 5;
} sines;
struct /* snake */ {
uint16_t direction_change = 5;
uint16_t slowdown = 2;
} snake;
} effects;
} settings;
extern Setting all_settings[];
extern const uint8_t all_settings_size;