Added effect "cycle" which cycles between a set of effects.
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SimpleList.h
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521
SimpleList.h
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#ifndef SimpleList_h
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#define SimpleList_h
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/*
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===========================================
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Copyright (c) 2018 Stefan Kremser
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github.com/spacehuhn
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===========================================
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*/
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#include <type_traits>
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#include <cstddef>
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#include <functional>
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template<class T>
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struct SimpleListNode {
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T data;
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SimpleListNode<T>* next = NULL;
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};
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template<typename T>
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class SimpleList {
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public:
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SimpleList();
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SimpleList(int(*compare)(T & a, T & b));
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virtual ~SimpleList();
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virtual void setCompare(int (* compare)(T& a, T& b));
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virtual int size();
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virtual bool isSorted();
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virtual bool isEmpty();
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virtual void add(int index, T obj);
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virtual void add(T obj);
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virtual void insert(T obj);
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virtual void replace(int index, T obj);
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virtual void swap(int x, int y);
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virtual void remove(int index);
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virtual void removeFirst();
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virtual void removeLast();
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virtual bool has(T obj);
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virtual int count(T obj);
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virtual T shift();
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virtual T pop();
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virtual T get(int index);
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virtual T getFirst();
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virtual T getLast();
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virtual void moveToEnd();
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virtual int search(T obj);
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virtual int searchNext(T obj);
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virtual int binSearch(T obj);
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virtual void sort();
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virtual void clear();
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protected:
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int (* compare)(T& a, T& b) = NULL;
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int listSize = 0;
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SimpleListNode<T>* listBegin = NULL;
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SimpleListNode<T>* listEnd = NULL;
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// Helps get() method by saving last position
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SimpleListNode<T>* lastNodeGot = NULL;
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int lastIndexGot = -1;
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bool isCached = false;
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bool sorted = true;
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virtual SimpleListNode<T>* getNode(int index);
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virtual int binSearch(T obj, int lowerEnd, int upperEnd);
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};
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template<typename T>
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SimpleList<T>::SimpleList() {}
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template<typename T>
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SimpleList<T>::SimpleList(int(*compare)(T & a, T & b)) {
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setCompare(compare);
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}
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// Clear Nodes and free Memory
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template<typename T>
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SimpleList<T>::~SimpleList() {
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clear();
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}
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template<typename T>
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void SimpleList<T>::setCompare(int (* compare)(T& a, T& b)) {
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this->compare = compare;
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sort();
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}
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template<typename T>
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SimpleListNode<T>* SimpleList<T>::getNode(int index) {
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if ((index < 0) || (index >= listSize)) return NULL;
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SimpleListNode<T>* hNode = listBegin;
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int c = 0;
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if (isCached && (index >= lastIndexGot)) {
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c = lastIndexGot;
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hNode = lastNodeGot;
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}
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while (hNode && c < index) {
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hNode = hNode->next;
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c++;
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}
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if (hNode) {
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isCached = true;
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lastIndexGot = c;
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lastNodeGot = hNode;
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}
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return hNode;
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}
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template<typename T>
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int SimpleList<T>::size() {
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return listSize;
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}
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template<typename T>
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bool SimpleList<T>::isSorted() {
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return sorted;
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}
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template<typename T>
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bool SimpleList<T>::isEmpty() {
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return listSize == 0;
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}
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template<typename T>
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void SimpleList<T>::add(T obj) {
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// create new node
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SimpleListNode<T>* newNode = new SimpleListNode<T>();
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newNode->data = obj;
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if (!listBegin) listBegin = newNode;
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if (listEnd) {
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listEnd->next = newNode;
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listEnd = newNode;
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} else {
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listEnd = newNode;
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}
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listSize++;
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sorted = false;
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}
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template<typename T>
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void SimpleList<T>::add(int index, T obj) {
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if ((index < 0) || (index >= listSize)) {
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return;
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}
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SimpleListNode<T>* newNode = new SimpleListNode<T>();
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newNode->data = obj;
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if (index == 0) {
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listBegin = newNode;
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} else {
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SimpleListNode<T>* nodePrev = getNode(index - 1);
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newNode->next = nodePrev->next;
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nodePrev->next = newNode;
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}
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listSize++;
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sorted = false;
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}
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template<typename T>
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void SimpleList<T>::insert(T obj) {
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if (!compare) {
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add(obj);
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return;
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}
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if (!sorted) sort();
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// create new node
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SimpleListNode<T>* newNode = new SimpleListNode<T>();
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newNode->data = obj;
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if (listSize == 0) {
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// add at start (first node)
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listBegin = newNode;
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listEnd = newNode;
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} else {
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if (compare(obj, listEnd->data) >= 0) {
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// add at end
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listEnd->next = newNode;
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listEnd = newNode;
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} else if (compare(obj, listBegin->data) < 0) {
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// add at start
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newNode->next = listBegin;
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listBegin = newNode;
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} else {
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// insertion sort
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SimpleListNode<T>* h = listBegin;
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SimpleListNode<T>* p = NULL;
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bool found = false;
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// here a sequential search, because otherwise the previous node couldn't be accessed
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while (h && !found) {
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if (compare(obj, h->data) < 0) {
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found = true;
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} else {
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p = h;
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h = h->next;
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}
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}
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newNode->next = h;
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if (p) p->next = newNode;
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}
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}
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listSize++;
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}
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template<typename T>
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void SimpleList<T>::replace(int index, T obj) {
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if ((index >= 0) && (index < listSize)) {
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getNode(index)->data = obj;
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}
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}
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template<typename T>
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void SimpleList<T>::swap(int x, int y) {
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// only continue when the index numbers are unequal and at least 0
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if ((x != y) && (x >= 0) && (y >= 0)) {
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if (x > y) { // the first index should be smaller than the second. If not, swap them!
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int h = x;
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x = y;
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y = h;
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}
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// When data is small, copy it
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if (sizeof(T) < 24) {
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SimpleListNode<T>* nodeA = getNode(x);
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SimpleListNode<T>* nodeB = getNode(y);
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T h = nodeA->data;
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nodeA->data = nodeB->data;
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nodeB->data = h;
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}
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// otherwise change the pointers
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else {
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// Example: a -> b -> c -> ... -> g -> h -> i
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// we want to swap b with h
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SimpleListNode<T>* nodeA = getNode(x - 1); // x.prev
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SimpleListNode<T>* nodeB = getNode(x); // x
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SimpleListNode<T>* nodeC = getNode(x + 1); // x.next
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SimpleListNode<T>* nodeG = y - 1 == x ? nodeB : getNode(y - 1); // y.prev
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SimpleListNode<T>* nodeH = getNode(y); // y
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SimpleListNode<T>* nodeI = getNode(y + 1); // y.next
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// a -> h -> i b -> c -> ... -> g -> h -> i
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if (nodeA) nodeA->next = nodeH;
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else listBegin = nodeH;
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// a -> h -> c -> ... -> g -> h -> i b -> i
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if (nodeH != nodeC) // when nodes between b and h exist
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nodeH->next = nodeC;
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else nodeH->next = nodeB;
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// a -> h -> i b -> i
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nodeB->next = nodeI;
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if (!nodeI) listEnd = nodeB;
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// a -> h -> c -> ... -> g -> b -> i
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if (nodeG != nodeB) // when more than 1 nodes between b and h exist
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nodeG->next = nodeB;
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}
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}
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}
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template<typename T>
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void SimpleList<T>::remove(int index) {
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if ((index < 0) || (index >= listSize)) return;
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SimpleListNode<T>* nodePrev = getNode(index - 1);
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SimpleListNode<T>* nodeToDelete = getNode(index);
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if (index == 0) {
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listBegin = nodeToDelete->next;
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} else {
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nodePrev->next = nodeToDelete->next;
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if (!nodePrev->next) listEnd = nodePrev;
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}
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delete nodeToDelete;
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isCached = false;
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listSize--;
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}
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template<typename T>
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void SimpleList<T>::removeFirst() {
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remove(0);
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}
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template<typename T>
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void SimpleList<T>::removeLast() {
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remove(listSize - 1);
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}
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template<typename T>
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bool SimpleList<T>::has(T obj) {
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return binSearch(obj) >= 0;
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}
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template<typename T>
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int SimpleList<T>::count(T obj) {
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if (compare == NULL) return -1;
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int c = 0;
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for (int i = 0; i < listSize; i++) {
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if (compare(obj, getNode(i)->data) == 0) c++;
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}
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return c;
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}
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template<typename T>
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T SimpleList<T>::get(int index) {
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SimpleListNode<T>* h = getNode(index);
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if (h) return h->data;
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return T();
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}
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template<typename T>
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T SimpleList<T>::getFirst() {
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return get(0);
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}
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template<typename T>
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T SimpleList<T>::getLast() {
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return get(listSize - 1);
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}
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template<typename T>
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void SimpleList<T>::moveToEnd() {
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SimpleListNode<T>* h = listBegin;
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if (!h) return;
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listBegin = listBegin->next;
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listEnd->next = h;
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h->next = NULL;
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listEnd = h;
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lastNodeGot = NULL;
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lastIndexGot = -1;
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isCached = false;
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sorted = false;
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}
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template<typename T>
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int SimpleList<T>::search(T obj) {
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if (compare == NULL) return -1;
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int i = 0;
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SimpleListNode<T>* hNode = getNode(i);
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bool found = compare(obj, hNode->data) == 0;
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while (!found && i < listSize) {
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i++;
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hNode = getNode(i);
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found = compare(obj, hNode->data) == 0;
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}
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return found ? i : -1;
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}
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template<typename T>
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int SimpleList<T>::searchNext(T obj) {
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if (compare == NULL) return -1;
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int i = lastIndexGot;
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SimpleListNode<T>* hNode = lastNodeGot;
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bool found = compare(obj, hNode->data) == 0;
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while (!found && i < listSize) {
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i++;
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hNode = getNode(i);
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found = compare(obj, hNode->data) == 0;
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}
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return found ? i : -1;
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}
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template<typename T>
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int SimpleList<T>::binSearch(T obj, int lowerEnd, int upperEnd) {
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if (!compare || !sorted) return search(obj);
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if (!listBegin) return -1;
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int res;
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int mid = (lowerEnd + upperEnd) / 2;
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SimpleListNode<T>* hNode = getNode(0);
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int hIndex = 0;
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while (lowerEnd <= upperEnd) {
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hNode = lastNodeGot;
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hIndex = lastIndexGot;
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res = compare(obj, getNode(mid)->data);
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if (res == 0) {
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return mid;
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} else if (res < 0) {
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// when going left, set cached node back to previous cached node
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lastNodeGot = hNode;
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lastIndexGot = hIndex;
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isCached = true;
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upperEnd = mid - 1;
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mid = (lowerEnd + upperEnd) / 2;
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} else if (res > 0) {
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lowerEnd = mid + 1;
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mid = (lowerEnd + upperEnd) / 2;
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}
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}
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return -1;
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}
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template<typename T>
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int SimpleList<T>::binSearch(T obj) {
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return binSearch(obj, 0, listSize - 1);
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}
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template<typename T>
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T SimpleList<T>::pop() {
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T data = getLast();
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removeLast();
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return data;
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}
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template<typename T>
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T SimpleList<T>::shift() {
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T data = getFirst();
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removeFirst();
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return data;
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}
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template<typename T>
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void SimpleList<T>::clear() {
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while (listSize > 0) removeFirst();
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listSize = 0;
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listBegin = NULL;
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listEnd = NULL;
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lastNodeGot = NULL;
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lastIndexGot = -1;
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isCached = false;
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sorted = true;
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}
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template<typename T>
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void SimpleList<T>::sort() {
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if (compare == NULL) return;
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// selection sort (less swaps than insertion sort)
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int indexH; // index of node i
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int indexMin; // index of next minimum node
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SimpleListNode<T>* nodeMin; // next minimum node
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SimpleListNode<T>* nodeH; // helper node at index j
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for (int i = 0; i < listSize - 1; i++) {
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nodeMin = getNode(i);
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indexH = i;
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indexMin = i;
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for (int j = i + 1; j < listSize; j++) {
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nodeH = getNode(j);
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if (compare(nodeMin->data, nodeH->data) > 0) {
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nodeMin = nodeH;
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indexMin = j;
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}
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}
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swap(indexH, indexMin);
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}
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this->sorted = true;
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}
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#endif // ifndef SimpleList_h
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@ -28,4 +28,4 @@ uint8_t config_brightness = 20; // Can be overwritten via MQTT_TOPIC_BRIGHTNESS
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#define FPS 50
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#define SHOW_TEXT_DELAY 100
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#define EFFECT_CYCLE_TIME 60000
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uint16_t config_effect_cycle_time = 300; // Time in seconds between cycling effects.
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46
effects.h
46
effects.h
@ -1,16 +1,3 @@
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class Effect {
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protected:
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Window window = {0, 0, LED_WIDTH, LED_HEIGHT}; // Use a full screen window per default.
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public:
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virtual void loop() = 0;
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boolean supports_window = false;
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virtual boolean can_be_shown_with_clock() { return false; };
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virtual boolean clock_as_mask() { return false; };
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void setWindow(Window win) {
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window = win;
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};
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};
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struct EffectEntry {
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char* name;
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Effect* effect;
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@ -269,7 +256,7 @@ class Animation : public Effect {
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frameSince = millis();
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}
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}
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void set(int i, CRGB* color) {
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void set(int i, CRGB* color) {
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setPixel(xOffset + (i % animation->w), yOffset + (i / animation->h), *color);
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}
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uint16_t frameDelay(AnimationData* animation, int frame) {
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@ -376,3 +363,34 @@ class MatrixEffect : public Effect {
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for (int i=0; i<LED_WIDTH; i++) columns[i].loop();
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}
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};
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class CycleEffect : public Effect {
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private:
|
||||
Effect* effect;
|
||||
public:
|
||||
void changeEffect() {
|
||||
Effect* new_effect;
|
||||
do {
|
||||
int new_id = random8() % cycle_effects->size();
|
||||
new_effect = cycle_effects->get(new_id);
|
||||
} while (&new_effect == &effect);
|
||||
effect = new_effect;
|
||||
}
|
||||
|
||||
boolean can_be_shown_with_clock() {
|
||||
return effect->can_be_shown_with_clock();
|
||||
};
|
||||
boolean clock_as_mask() {
|
||||
return effect->clock_as_mask();
|
||||
};
|
||||
|
||||
CycleEffect() {};
|
||||
|
||||
void loop() {
|
||||
if (!effect) changeEffect(); // If this is the first run, we have to select an effect first!
|
||||
effect->loop();
|
||||
EVERY_N_SECONDS(config_effect_cycle_time) {
|
||||
changeEffect();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
32
pitrix.ino
32
pitrix.ino
@ -5,6 +5,7 @@
|
||||
#include "FastLED.h"
|
||||
#include <NTPClient.h>
|
||||
#include <PubSubClient.h>
|
||||
#include "SimpleList.h"
|
||||
|
||||
#include "config.h"
|
||||
CRGB leds[LED_COUNT];
|
||||
@ -27,14 +28,30 @@ typedef struct {
|
||||
uint8_t h;
|
||||
} Window;
|
||||
|
||||
class Effect {
|
||||
protected:
|
||||
Window window = {0, 0, LED_WIDTH, LED_HEIGHT}; // Use a full screen window per default.
|
||||
public:
|
||||
virtual void loop() = 0;
|
||||
boolean supports_window = false;
|
||||
virtual boolean can_be_shown_with_clock() { return false; };
|
||||
virtual boolean clock_as_mask() { return false; };
|
||||
void setWindow(Window win) {
|
||||
window = win;
|
||||
};
|
||||
};
|
||||
|
||||
#include "functions.h"
|
||||
#include "text.h"
|
||||
#include "sprites.h"
|
||||
#include "animations.h"
|
||||
#include "tools.h"
|
||||
|
||||
SimpleList<Effect*>* cycle_effects;
|
||||
|
||||
#include "effects.h"
|
||||
|
||||
#define NUM_EFFECTS 10
|
||||
#define NUM_EFFECTS 11
|
||||
//EffectEntry effects[NUM_EFFECTS];
|
||||
Sinematrix3 sinematrix3;
|
||||
BigClock big_clock;
|
||||
@ -46,6 +63,7 @@ Animation anim_couple_rain(&animation_couple_rain, CRGB(0x000000), -8, -16);
|
||||
SingleDynamic single_dynamic;
|
||||
MultiDynamic multi_dynamic;
|
||||
MatrixEffect matrix;
|
||||
CycleEffect effect_cycle;
|
||||
|
||||
EffectEntry effects[NUM_EFFECTS] = {
|
||||
{"sinematrix3", (Effect *)&sinematrix3},
|
||||
@ -58,13 +76,23 @@ EffectEntry effects[NUM_EFFECTS] = {
|
||||
{"single_dynamic", (Effect *)&single_dynamic},
|
||||
{"multi_dynamic", (Effect *)&multi_dynamic},
|
||||
{"matrix", (Effect *)&matrix},
|
||||
{"cycle", (Effect *)&effect_cycle},
|
||||
};
|
||||
|
||||
void setup_cycle_effects() {
|
||||
LOGln("Core * Setting up cycle_effects");
|
||||
cycle_effects = new SimpleList<Effect*>();
|
||||
cycle_effects->add(&sinematrix3);
|
||||
cycle_effects->add(&single_dynamic);
|
||||
cycle_effects->add(&multi_dynamic);
|
||||
cycle_effects->add(&matrix);
|
||||
}
|
||||
|
||||
|
||||
void setup() {
|
||||
// put your setup code here, to run once:
|
||||
Serial.begin(74880);
|
||||
Serial.println("Core * Starting");
|
||||
setup_cycle_effects();
|
||||
wifi_setup();
|
||||
ota_setup();
|
||||
fastled_setup();
|
||||
|
Loading…
Reference in New Issue
Block a user