Effect lightspeed * More variable saturation for the stars
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@ -47,7 +47,7 @@ void LightspeedEffectStar::_init() {
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_start = 0;
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_start = 0;
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_speed = random16(128, 2<<8);
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_speed = random16(128, 2<<8);
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_target = random16(25<<8, 35<<8);
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_target = random16(25<<8, 35<<8);
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_saturation = random8(20);
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_saturation = random8(100);
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}
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}
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void LightspeedEffectStar::loop(Window* win) {
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void LightspeedEffectStar::loop(Window* win) {
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