Moved all individual effects into a subfolder {src,include}/effects/

This commit is contained in:
Fabian Schlenz 2020-11-04 06:26:02 +01:00
parent b9cfc6568b
commit 7747e38253
52 changed files with 51 additions and 51 deletions

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@ -1,8 +1,8 @@
#pragma once
#include "Effect.h"
#include "effect_clock.h"
#include "effect_timer.h"
#include "effects/clock.h"
#include "effects/timer.h"
struct EffectEntry {
const char* name;

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@ -1,30 +1,30 @@
#include "effects.h"
#include "config.h"
#include "my_fastled.h"
#include "effect_bell.h"
#include "effect_sinematrix3.h"
#include "effect_big_clock.h"
#include "effect_clock.h"
#include "effect_static.h"
#include "effect_animation.h"
#include "effect_dynamic.h"
#include "effect_matrix.h"
#include "effect_twirl.h"
#include "effect_cycle.h"
#include "effect_snake.h"
#include "effect_fire.h"
#include "effect_firework.h"
#include "effect_gol.h"
#include "effect_pixelclock.h"
#include "effect_dvd.h"
#include "effect_analogclock.h"
#include "effect_sines.h"
#include "effect_marquee.h"
#include "effect_blur2d.h"
#include "effect_tv_static.h"
#include "effect_lightspeed.h"
#include "effect_diamond.h"
#include "effect_tpm2_net.h"
#include "effects/bell.h"
#include "effects/sinematrix3.h"
#include "effects/big_clock.h"
#include "effects/clock.h"
#include "effects/static.h"
#include "effects/animation.h"
#include "effects/dynamic.h"
#include "effects/matrix.h"
#include "effects/twirl.h"
#include "effects/cycle.h"
#include "effects/snake.h"
#include "effects/fire.h"
#include "effects/firework.h"
#include "effects/gol.h"
#include "effects/pixelclock.h"
#include "effects/dvd.h"
#include "effects/analogclock.h"
#include "effects/sines.h"
#include "effects/marquee.h"
#include "effects/blur2d.h"
#include "effects/tv_static.h"
#include "effects/lightspeed.h"
#include "effects/diamond.h"
#include "effects/tpm2_net.h"
#include "SimpleEffect.h"
#include "effects/night_clock.h"

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@ -1,4 +1,4 @@
#include "effect_analogclock.h"
#include "effects/analogclock.h"
#include "my_fastled.h"
#include "ntp.h"
#include <time.h>

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@ -1,4 +1,4 @@
#include "effect_animation.h"
#include "effects/animation.h"
#include "functions.h"
AnimationEffect::AnimationEffect(const char* name, uint32_t bg, int x, int y) {

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#include "Effect.h"
#include "functions.h"
#include "effect_bell.h"
#include "effects/bell.h"
#include "sprites.h"
void BellEffect::loop(uint16_t ms) {

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@ -1,5 +1,5 @@
#include "Effect.h"
#include "effect_big_clock.h"
#include "effects/big_clock.h"
#include "fonts.h"
#include <time.h>
#include "settings.h"

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@ -1,4 +1,4 @@
#include "effect_blur2d.h"
#include "effects/blur2d.h"
Blur2DBlob::Blur2DBlob() {
_x_freq = random16(6<<8, 15<<8);
_y_freq = random16(6<<8, 15<<8);

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@ -1,4 +1,4 @@
#include "effect_clock.h"
#include "effects/clock.h"
#include <FastLED.h>
#include "functions.h"
#include "fonts.h"

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#include "effect_cycle.h"
#include "effects/cycle.h"
#include "effects.h"
CycleEffect::CycleEffect() {

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#include "effect_diamond.h"
#include "effects/diamond.h"
#include "my_fastled.h"
void DiamondEffect::loop(uint16_t ms) {

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#include "effect_dvd.h"
#include "effects/dvd.h"
#include "my_fastled.h"
void DvdEffect::loop(uint16_t ms) {

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#include "effect_dynamic.h"
#include "effects/dynamic.h"
#include "functions.h"
#include "config.h"

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#include "effect_fire.h"
#include "effects/fire.h"
#include "my_color_palettes.h"
#include "config.h"
#include "my_fastled.h"

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@ -1,5 +1,5 @@
// Based on https://gist.github.com/kriegsman/68929cbd1d6de4535b20
#include "effect_firework.h"
#include "effects/firework.h"
FireworkEffectDot::FireworkEffectDot(Window* w, FireworkEffect* e) {
_window = w;

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#include "effect_gol.h"
#include "effects/gol.h"
#include "my_fastled.h"
GolEffect::GolEffect() {

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#include "effect_lightspeed.h"
#include "effects/lightspeed.h"
#include "config.h"
#include "functions.h"
#include "prototypes.h"

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#include "effect_marquee.h"
#include "effects/marquee.h"
#include "fonts.h"
boolean MarqueeEffect::can_be_shown_with_clock() {

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#include "effect_matrix.h"
#include "effects/matrix.h"
#include "my_color_palettes.h"
#include "functions.h"

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#include "effect_pixelclock.h"
#include "effects/pixelclock.h"
#include "ntp.h"
PixelClockEffect::PixelClockEffect() {

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#include "effect_sinematrix3.h"
#include "effects/sinematrix3.h"
#include "prototypes.h"
#include "functions.h"
#include "Effect.h"

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#include "effect_sines.h"
#include "effects/sines.h"
SinesEffectSinus::SinesEffectSinus(Window* w) {
_window = w;

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#include "effect_snake.h"
#include "effects/snake.h"
#include "functions.h"
SnakeEffect::SnakeEffect() {

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#include "effect_static.h"
#include "effects/static.h"
#include "functions.h"
#include "my_fastled.h"

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#include "effect_timer.h"
#include "effects/timer.h"
#include <FastLED.h>
#include "functions.h"
#include "fonts.h"

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#include "effect_tpm2_net.h"
#include "effects/tpm2_net.h"
#include "my_fastled.h"
void Tpm2NetEffect::loop(uint16_t ms) {

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#include "effect_tv_static.h"
#include "effects/tv_static.h"
void TvStaticEffect::loop(uint16_t ms) {
//uint8_t dark_position = (millis() % settings.effects.tv_static.black_bar_speed) * _window->width / settings.effects.tv_static.black_bar_speed;

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#include "effect_twirl.h"
#include "effects/twirl.h"
#include "functions.h"
boolean TwirlEffect::can_be_shown_with_clock() { return true; };