Added effect marquee, which will scroll a given message through the display.

This commit is contained in:
Fabian Schlenz 2019-09-25 06:41:52 +02:00
parent 73b8d162c7
commit 781954d7f1
3 changed files with 46 additions and 0 deletions

18
include/effect_marquee.h Normal file
View File

@ -0,0 +1,18 @@
#pragma once
#include "prototypes.h"
#include "functions.h"
#include "Effect.h"
class MarqueeEffect : public Effect {
private:
Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
String _text = String("No text set +++ ");
saccum78 _position = (window->width<<8);
public:
boolean supports_window = true;
boolean can_be_shown_with_clock();
void loop();
void apply_option(String key, String value) override;
};

26
src/effect_marquee.cpp Normal file
View File

@ -0,0 +1,26 @@
#include "effect_marquee.h"
#include "fonts.h"
boolean MarqueeEffect::can_be_shown_with_clock() {
return true;
}
void MarqueeEffect::loop() {
static int loop_counter = 0;
window->clear();
CRGB color = CHSV(0, 255, 255);
uint16_t width = _text.length() * 6;
window->drawSubText(&font5x7, _position, 0, _text, &color);
_position-=100;
if ((_position>>8) <= -width) { // Font is out of the window
_position = 0;
}
if ((_position>>8) + width < window->width) { // Text isn't filling the window up any more
window->drawSubText(&font5x7, _position + (width<<8), 0, _text, &color);
}
}
void MarqueeEffect::apply_option(String key, String value) {
if (key.equals("text")) _text = value;
}

View File

@ -20,6 +20,7 @@
#include "effect_dvd.h"
#include "effect_analogclock.h"
#include "effect_sines.h"
#include "effect_marquee.h"
#include "effect_blur2d.h"
Effect* current_effect;
@ -57,6 +58,7 @@ Effect* select_effect(uint32_t code) {
case 25: case 0x8CA97519 /* analog_clock */ : return new AnalogClockEffect();
case 26: case 0xADB18CC5 /* sines */ : return new SinesEffect();
case 27: case 0x0407881E /* blur2d */ : return new Blur2DEffect();
case 28: case 0x935CFA7C /* marquee */ : return new MarqueeEffect();
default : return NULL;
};
}