Implemented subpixel rendering for the line drawing methods.
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@ -29,7 +29,7 @@ public:
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void setSubPixel(accum88 x, accum88 y, CRGB* color, SubpixelRenderingMode m = SUBPIXEL_RENDERING_ADD);
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void setPixelByIndex(uint16_t index, CRGB* color);
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void raisePixel(uint8_t x, uint8_t y, CRGB* color);
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void line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color);
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void line(accum88 x1, accum88 y1, accum88 x2, accum88 y2, CRGB* color);
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void lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t length, CRGB* color);
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void lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t startdist, uint8_t length, CRGB* color);
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void circle(uint8_t x, uint8_t y, uint8_t r, CRGB* color);
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@ -150,26 +150,27 @@ void Window::fadeToBlackBy(fract8 speed) {
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}
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}
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void Window::line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color) {
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void Window::line(accum88 x1, accum88 y1, accum88 x2, accum88 y2, CRGB* color) {
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// Bresenham algorithm
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int dx = x2-x1;
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int dy = y2-y1;
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const uint8_t stepsize = 32;
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saccum78 dx = x2-x1;
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saccum78 dy = y2-y1;
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int x = x1;
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int y = y1;
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accum88 x = x1;
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accum88 y = y1;
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int p = 2*dy - dx;
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saccum78 p = 2*dy - dx;
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while (x < x2) {
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if (p >= 0) {
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setPixel(x, y, color);
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y++;
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setSubPixel(x, y, color, SUBPIXEL_RENDERING_RAISE);
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y+=stepsize;
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p = p + 2*dy - 2*dx;
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} else {
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setPixel(x, y, color);
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setSubPixel(x, y, color, SUBPIXEL_RENDERING_RAISE);
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p = p + 2*dy;
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}
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x++;
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x+=stepsize;
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}
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}
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@ -206,16 +207,16 @@ void Window::lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t length,
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}
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void Window::lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t startdist, uint8_t length, CRGB* color) {
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int16_t x1 = x;
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int16_t y1 = y;
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accum88 x1 = x<<8;
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accum88 y1 = y<<8;
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if (startdist > 0) {
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x1 = x + scale8(startdist, cos8(angle));
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y1 = y + scale8(startdist, sin8(angle));
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x1 = (x<<8) + (startdist<<8) * cos8(angle) / 256;
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y1 = (y<<8) + (startdist<<8) * sin8(angle) / 256;
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}
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int16_t x2 = x + scale8(startdist + length, cos8(angle));
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int16_t y2 = y + scale8(startdist + length, sin8(angle));
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accum88 x2 = (x<<8) + (startdist + length) * cos16(angle);
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accum88 y2 = (y<<8) + (startdist + length) * sin16(angle);
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line(x1, y1, x2, y2, color);
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}
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@ -9,8 +9,9 @@ void AnalogClockEffect::loop(uint16_t ms) {
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window->circle(8, 8, 7, &white);
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uint8_t seconds = ntpClient.getSeconds();
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uint8_t angle = 6 * seconds;
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window->lineWithAngle(8, 8, angle, 0, 10, &red);
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uint8_t angle = seconds * 256 / 60;
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window->lineWithAngle(8, 8, angle, 10, &red);
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window->line(1<<8, 1<<8, 12<<8, 4<<8, &white);
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/*for (uint8_t i=0; i<=12; i++) {
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window->lineWithAngle(8, 8, 255/12*i, 5, 2, &white);
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}
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