Small changes to some effects:
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* Don't put multi-dynamic and single-dynamic right after one another, because that looks strange when not using random cycling between effects. * Removed white from the matrix palette cause we're setting white explicitly from the code. * Increased speed of single_dynamic a little.
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@ -50,7 +50,7 @@
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#define EFFECT_MATRIX_SPEED_MIN 50
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#define EFFECT_MATRIX_SPEED_MAX 135
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#define EFFECT_SINGLE_DYNAMIC_LOOP_TIME 50
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#define EFFECT_SINGLE_DYNAMIC_LOOP_TIME 40
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#define EFFECT_MULTI_DYNAMIC_LOOP_TIME 1400
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#define EFFECT_CONFETTI_PIXELS_PER_LOOP 2
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@ -8,5 +8,4 @@ __attribute__ ((aligned(4))) extern const TProgmemRGBGradientPalette_byte palett
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__attribute__ ((aligned(4))) extern const TProgmemRGBGradientPalette_byte palette_matrix[] FL_PROGMEM = {
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0, 0, 0, 0, // black
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200, 0,255, 0, // green
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255, 255,255,255 }; // white
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255, 0,255, 0 }; // green
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@ -64,10 +64,10 @@ void setup_effects() {
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effects->add((EffectEntry){"firework", (Effect *)&effect_firework});
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cycle_effects->add(&effect_sinematrix3);
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cycle_effects->add(&effect_single_dynamic);
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cycle_effects->add(&effect_multi_dynamic);
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cycle_effects->add(&effect_matrix);
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cycle_effects->add(&effect_confetti);
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cycle_effects->add(&effect_single_dynamic);
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cycle_effects->add(&effect_snake);
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current_effect = &effect_cycle;
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