Small changes to some effects:
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* Don't put multi-dynamic and single-dynamic right after one another, because that looks strange when not using random cycling between effects. * Removed white from the matrix palette cause we're setting white explicitly from the code. * Increased speed of single_dynamic a little.
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@@ -64,10 +64,10 @@ void setup_effects() {
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effects->add((EffectEntry){"firework", (Effect *)&effect_firework});
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cycle_effects->add(&effect_sinematrix3);
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cycle_effects->add(&effect_single_dynamic);
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cycle_effects->add(&effect_multi_dynamic);
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cycle_effects->add(&effect_matrix);
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cycle_effects->add(&effect_confetti);
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cycle_effects->add(&effect_single_dynamic);
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cycle_effects->add(&effect_snake);
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current_effect = &effect_cycle;
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