Small changes to some effects:
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
* Don't put multi-dynamic and single-dynamic right after one another, because that looks strange when not using random cycling between effects. * Removed white from the matrix palette cause we're setting white explicitly from the code. * Increased speed of single_dynamic a little.
This commit is contained in:
parent
477edd1597
commit
874b2c212f
@ -50,7 +50,7 @@
|
|||||||
#define EFFECT_MATRIX_SPEED_MIN 50
|
#define EFFECT_MATRIX_SPEED_MIN 50
|
||||||
#define EFFECT_MATRIX_SPEED_MAX 135
|
#define EFFECT_MATRIX_SPEED_MAX 135
|
||||||
|
|
||||||
#define EFFECT_SINGLE_DYNAMIC_LOOP_TIME 50
|
#define EFFECT_SINGLE_DYNAMIC_LOOP_TIME 40
|
||||||
#define EFFECT_MULTI_DYNAMIC_LOOP_TIME 1400
|
#define EFFECT_MULTI_DYNAMIC_LOOP_TIME 1400
|
||||||
|
|
||||||
#define EFFECT_CONFETTI_PIXELS_PER_LOOP 2
|
#define EFFECT_CONFETTI_PIXELS_PER_LOOP 2
|
||||||
|
@ -8,5 +8,4 @@ __attribute__ ((aligned(4))) extern const TProgmemRGBGradientPalette_byte palett
|
|||||||
|
|
||||||
__attribute__ ((aligned(4))) extern const TProgmemRGBGradientPalette_byte palette_matrix[] FL_PROGMEM = {
|
__attribute__ ((aligned(4))) extern const TProgmemRGBGradientPalette_byte palette_matrix[] FL_PROGMEM = {
|
||||||
0, 0, 0, 0, // black
|
0, 0, 0, 0, // black
|
||||||
200, 0,255, 0, // green
|
255, 0,255, 0 }; // green
|
||||||
255, 255,255,255 }; // white
|
|
||||||
|
@ -64,10 +64,10 @@ void setup_effects() {
|
|||||||
effects->add((EffectEntry){"firework", (Effect *)&effect_firework});
|
effects->add((EffectEntry){"firework", (Effect *)&effect_firework});
|
||||||
|
|
||||||
cycle_effects->add(&effect_sinematrix3);
|
cycle_effects->add(&effect_sinematrix3);
|
||||||
cycle_effects->add(&effect_single_dynamic);
|
|
||||||
cycle_effects->add(&effect_multi_dynamic);
|
cycle_effects->add(&effect_multi_dynamic);
|
||||||
cycle_effects->add(&effect_matrix);
|
cycle_effects->add(&effect_matrix);
|
||||||
cycle_effects->add(&effect_confetti);
|
cycle_effects->add(&effect_confetti);
|
||||||
|
cycle_effects->add(&effect_single_dynamic);
|
||||||
cycle_effects->add(&effect_snake);
|
cycle_effects->add(&effect_snake);
|
||||||
|
|
||||||
current_effect = &effect_cycle;
|
current_effect = &effect_cycle;
|
||||||
|
Loading…
Reference in New Issue
Block a user