Re-organized Animation code to move from multiple different constructors to one constructor and a handfull of setters for options.

This commit is contained in:
Fabian Schlenz 2019-06-07 06:07:29 +02:00
parent 560b71425d
commit a821985479
3 changed files with 58 additions and 39 deletions

View File

@ -43,7 +43,7 @@ class Animation {
uint8_t* animation_data;
CRGB* colors;
CRGB* fgColor;
CRGB* bgColor;
CRGB* bgColor = new CRGB(0x000000);
int8_t xOffset = 0;
int8_t yOffset = 0;
uint8_t startFrame;
@ -54,34 +54,17 @@ class Animation {
void drawPixel(int index, CRGB* color);
uint16_t getFrameDelay(int frame);
public:
Animation(AnimationData* d) : Animation(d, new CRGB(0x000000), 0, 0) {};
Animation(AnimationData* d, CRGB* bg_color): Animation(d, bg_color, 0, 0) {};
Animation(AnimationData* d, CRGB* bg_color, int8_t xOffset, int8_t yOffset);
Animation(AnimationData* d);
void setFgColor(CRGB*);
void setBgColor(CRGB* bg_color);
bool invert();
void setOffsets(int8_t x, int8_t y);
void setStartFrame(uint8_t sf);
void setEndFrame(uint8_t ef);
void setFrameRange(uint8_t sf, uint8_t ef);
void setSingleFrame(uint8_t frame);
virtual ~Animation();
void draw();
void drawFrame();
virtual bool advance();
};
class AnimationSlice : public Animation {
public:
AnimationSlice(AnimationData* d, uint8_t start, uint8_t end) : AnimationSlice(d, start, end, new CRGB(0x000000), 0, 0) {};
AnimationSlice(AnimationData* d, uint8_t start, uint8_t end, CRGB* color) : AnimationSlice(d, start, end, color, 0, 0) {};
AnimationSlice(AnimationData* d, uint8_t start, uint8_t end, CRGB* color, int8_t x, int8_t y);
};
class Image : public AnimationSlice {
public:
Image(AnimationData* d) : AnimationSlice(d, 0, 0, new CRGB(0x000000), 0, 0) {};
Image(AnimationData* d, CRGB* color) : AnimationSlice(d, 0, 0, color, 0, 0) {};
Image(AnimationData* d, CRGB* color, int8_t x, int8_t y) : AnimationSlice(d, 0, 0, color, x, y) {};
};
class Sprite : public Image {
protected:
virtual CRGB* getColor(uint8_t color_index);
public:
void setFgColor(CRGB c);
void setBgColor(CRGB c);
void setColors(CRGB c1, CRGB c2);
};

View File

@ -33,11 +33,8 @@
#include "Animation.h"
#include "functions.h"
Animation::Animation(AnimationData *d, CRGB *bg_color, int8_t x, int8_t y) {
Animation::Animation(AnimationData *d) {
this->data = d;
this->bgColor = bg_color;
this->xOffset = x;
this->yOffset = y;
this->endFrame = d->frame_count-1;
this->colors = new CRGB[this->data->color_count];
@ -50,6 +47,49 @@ Animation::Animation(AnimationData *d, CRGB *bg_color, int8_t x, int8_t y) {
memcpy_P(this->animation_data, this->data->data, length);
}
void Animation::setFgColor(CRGB* fg_color) {
this->fgColor = fg_color;
}
void Animation::setBgColor(CRGB* bg_color) {
this->bgColor = bg_color;
}
bool Animation::invert() {
if (this->fgColor == NULL) return false;
CRGB* temp = this->fgColor;
this->fgColor = this->bgColor;
this->bgColor = temp;
return true;
}
void Animation::setOffsets(int8_t x, int8_t y) {
this->xOffset = x;
this->yOffset = y;
}
void Animation::setStartFrame(uint8_t sf) {
if (sf <= this->endFrame && sf < this->data->frame_count ) this->startFrame = sf;
}
void Animation::setEndFrame(uint8_t ef) {
if (ef >= this->startFrame && ef < this->data->frame_count) this->endFrame = ef;
}
void Animation::setFrameRange(uint8_t sf, uint8_t ef) {
if (sf<=ef && ef < this->data->frame_count) {
this->startFrame = sf;
this->endFrame = ef;
}
}
void Animation::setSingleFrame(uint8_t frame) {
if (frame < this->data->frame_count) {
this->startFrame = frame;
this->endFrame = frame;
}
}
Animation::~Animation() {
delete this->colors;
delete this->animation_data;
@ -108,12 +148,6 @@ uint16_t Animation::getFrameDelay(int frame) {
CRGB* Animation::getColor(uint8_t index) {
if (index==1) return this->bgColor;
else if (this->fgColor) return this->fgColor;
else return &this->colors[index - 2];
}
AnimationSlice::AnimationSlice(AnimationData* d, uint8_t start, uint8_t end, CRGB* color, int8_t x, int8_t y) : Animation(d, color, x, y) {
if (start <= end && end < d->frame_count) {
this->startFrame = start;
this->endFrame = end;
}
}

View File

@ -9,7 +9,9 @@ AnimationEffect::AnimationEffect(AnimationData* anim, CRGB* bg, int x, int y) {
}
void AnimationEffect::start() {
this->animation = new Animation(this->animation_data, this->bg_color, this->xOffset, this->yOffset);
this->animation = new Animation(this->animation_data);
this->animation->setBgColor(this->bg_color);
this->animation->setOffsets(this->xOffset, this->yOffset);
}
void AnimationEffect::stop() {