Re-organized Animation code to move from multiple different constructors to one constructor and a handfull of setters for options.
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@ -43,7 +43,7 @@ class Animation {
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uint8_t* animation_data;
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CRGB* colors;
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CRGB* fgColor;
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CRGB* bgColor;
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CRGB* bgColor = new CRGB(0x000000);
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int8_t xOffset = 0;
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int8_t yOffset = 0;
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uint8_t startFrame;
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@ -54,34 +54,17 @@ class Animation {
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void drawPixel(int index, CRGB* color);
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uint16_t getFrameDelay(int frame);
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public:
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Animation(AnimationData* d) : Animation(d, new CRGB(0x000000), 0, 0) {};
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Animation(AnimationData* d, CRGB* bg_color): Animation(d, bg_color, 0, 0) {};
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Animation(AnimationData* d, CRGB* bg_color, int8_t xOffset, int8_t yOffset);
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Animation(AnimationData* d);
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void setFgColor(CRGB*);
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void setBgColor(CRGB* bg_color);
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bool invert();
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void setOffsets(int8_t x, int8_t y);
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void setStartFrame(uint8_t sf);
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void setEndFrame(uint8_t ef);
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void setFrameRange(uint8_t sf, uint8_t ef);
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void setSingleFrame(uint8_t frame);
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virtual ~Animation();
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void draw();
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void drawFrame();
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virtual bool advance();
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};
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class AnimationSlice : public Animation {
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public:
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AnimationSlice(AnimationData* d, uint8_t start, uint8_t end) : AnimationSlice(d, start, end, new CRGB(0x000000), 0, 0) {};
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AnimationSlice(AnimationData* d, uint8_t start, uint8_t end, CRGB* color) : AnimationSlice(d, start, end, color, 0, 0) {};
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AnimationSlice(AnimationData* d, uint8_t start, uint8_t end, CRGB* color, int8_t x, int8_t y);
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};
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class Image : public AnimationSlice {
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public:
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Image(AnimationData* d) : AnimationSlice(d, 0, 0, new CRGB(0x000000), 0, 0) {};
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Image(AnimationData* d, CRGB* color) : AnimationSlice(d, 0, 0, color, 0, 0) {};
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Image(AnimationData* d, CRGB* color, int8_t x, int8_t y) : AnimationSlice(d, 0, 0, color, x, y) {};
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};
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class Sprite : public Image {
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protected:
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virtual CRGB* getColor(uint8_t color_index);
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public:
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void setFgColor(CRGB c);
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void setBgColor(CRGB c);
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void setColors(CRGB c1, CRGB c2);
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};
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@ -33,11 +33,8 @@
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#include "Animation.h"
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#include "functions.h"
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Animation::Animation(AnimationData *d, CRGB *bg_color, int8_t x, int8_t y) {
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Animation::Animation(AnimationData *d) {
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this->data = d;
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this->bgColor = bg_color;
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this->xOffset = x;
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this->yOffset = y;
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this->endFrame = d->frame_count-1;
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this->colors = new CRGB[this->data->color_count];
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@ -50,6 +47,49 @@ Animation::Animation(AnimationData *d, CRGB *bg_color, int8_t x, int8_t y) {
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memcpy_P(this->animation_data, this->data->data, length);
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}
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void Animation::setFgColor(CRGB* fg_color) {
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this->fgColor = fg_color;
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}
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void Animation::setBgColor(CRGB* bg_color) {
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this->bgColor = bg_color;
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}
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bool Animation::invert() {
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if (this->fgColor == NULL) return false;
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CRGB* temp = this->fgColor;
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this->fgColor = this->bgColor;
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this->bgColor = temp;
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return true;
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}
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void Animation::setOffsets(int8_t x, int8_t y) {
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this->xOffset = x;
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this->yOffset = y;
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}
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void Animation::setStartFrame(uint8_t sf) {
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if (sf <= this->endFrame && sf < this->data->frame_count ) this->startFrame = sf;
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}
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void Animation::setEndFrame(uint8_t ef) {
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if (ef >= this->startFrame && ef < this->data->frame_count) this->endFrame = ef;
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}
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void Animation::setFrameRange(uint8_t sf, uint8_t ef) {
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if (sf<=ef && ef < this->data->frame_count) {
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this->startFrame = sf;
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this->endFrame = ef;
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}
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}
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void Animation::setSingleFrame(uint8_t frame) {
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if (frame < this->data->frame_count) {
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this->startFrame = frame;
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this->endFrame = frame;
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}
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}
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Animation::~Animation() {
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delete this->colors;
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delete this->animation_data;
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@ -108,12 +148,6 @@ uint16_t Animation::getFrameDelay(int frame) {
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CRGB* Animation::getColor(uint8_t index) {
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if (index==1) return this->bgColor;
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else if (this->fgColor) return this->fgColor;
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else return &this->colors[index - 2];
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}
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AnimationSlice::AnimationSlice(AnimationData* d, uint8_t start, uint8_t end, CRGB* color, int8_t x, int8_t y) : Animation(d, color, x, y) {
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if (start <= end && end < d->frame_count) {
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this->startFrame = start;
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this->endFrame = end;
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}
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}
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@ -9,7 +9,9 @@ AnimationEffect::AnimationEffect(AnimationData* anim, CRGB* bg, int x, int y) {
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}
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void AnimationEffect::start() {
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this->animation = new Animation(this->animation_data, this->bg_color, this->xOffset, this->yOffset);
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this->animation = new Animation(this->animation_data);
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this->animation->setBgColor(this->bg_color);
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this->animation->setOffsets(this->xOffset, this->yOffset);
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}
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void AnimationEffect::stop() {
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