Added subpixel-rendering as well as blurring methods to Window.
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@ -19,6 +19,7 @@ public:
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void clear();
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void clear();
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void clear(CRGB* color);
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void clear(CRGB* color);
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void setPixel(uint8_t x, uint8_t y, CRGB* color);
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void setPixel(uint8_t x, uint8_t y, CRGB* color);
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void setSubPixel(accum88 x, accum88 y, CRGB* color);
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void setPixelByIndex(uint16_t index, CRGB* color);
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void setPixelByIndex(uint16_t index, CRGB* color);
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void raisePixel(uint8_t x, uint8_t y, CRGB* color);
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void raisePixel(uint8_t x, uint8_t y, CRGB* color);
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void line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color);
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void line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color);
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@ -27,7 +28,19 @@ public:
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void circle(uint8_t x, uint8_t y, uint8_t r, CRGB* color);
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void circle(uint8_t x, uint8_t y, uint8_t r, CRGB* color);
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uint16_t coordsToGlobalIndex(uint8_t x, uint8_t y);
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uint16_t coordsToGlobalIndex(uint8_t x, uint8_t y);
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uint16_t localToGlobalIndex(uint16_t);
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uint16_t localToGlobalIndex(uint16_t);
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void drawChar(Font* f, uint8_t x, uint8_t y, const char c, CRGB* color, bool mask=false);
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void drawChar(Font* f, accum88 x, accum88 y, const char c, CRGB* color, bool mask=false);
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void drawText(Font* f, uint16_t x, uint16_t y, String s, CRGB* color);
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void drawSubText(Font* f, accum88 x, accum88 y, String s, CRGB* color);
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void addPixelColor(uint16_t index, CRGB* color);
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void addPixelColor(uint16_t index, CRGB* color);
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void addPixelColor(uint8_t x, uint8_t y, CRGB* color);
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CRGB get_pixel(uint8_t x, uint8_t y);
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void fadeToBlackBy(fract8 speed);
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void fadeToBlackBy(fract8 speed);
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void shift_down();
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void shift_down_and_blur();
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void clear_row(uint8_t y);
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void blur(fract8 intensity);
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void blur_rows(fract8 intensity);
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void blur_row(uint8_t y, fract8 intensity);
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void blur_columns(fract8 intensity);
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void blur_column(uint8_t x, fract8 intensity);
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};
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};
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124
src/Window.cpp
124
src/Window.cpp
@ -41,7 +41,19 @@ void Window::clear(CRGB* color) {
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for(int x=0; x<this->width; x++) for(int y=0; y<this->height; y++) this->setPixel(x, y, color);
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for(int x=0; x<this->width; x++) for(int y=0; y<this->height; y++) this->setPixel(x, y, color);
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}
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}
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void Window::drawChar(Font* font, uint8_t xPos, uint8_t yPos, const char c, CRGB* color, bool mask) {
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void Window::drawText(Font* font, uint16_t x, uint16_t y, String text, CRGB* color) {
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for (int i=0; i<text.length(); i++) {
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drawChar(font, (x+(i*(font->width + 1))<<8), (y<<8), text[i], color);
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}
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}
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void Window::drawSubText(Font* font, accum88 x, accum88 y, String text, CRGB* color) {
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for (int i=0; i<text.length(); i++) {
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drawChar(font, x+(i*((font->width + 1)<<8)), y, text[i], color);
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}
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}
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void Window::drawChar(Font* font, accum88 xPos, accum88 yPos, const char c, CRGB* color, bool mask) {
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if (!font->isCharAllowed(c)) return;
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if (!font->isCharAllowed(c)) return;
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uint16_t position = font->getCharPosition(c);
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uint16_t position = font->getCharPosition(c);
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uint8_t* data = new uint8_t[font->width];
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uint8_t* data = new uint8_t[font->width];
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@ -50,16 +62,87 @@ void Window::drawChar(Font* font, uint8_t xPos, uint8_t yPos, const char c, CRGB
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for(uint8_t y=0; y<font->height; y++) for(uint8_t x=0; x<font->width; x++) {
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for(uint8_t y=0; y<font->height; y++) for(uint8_t x=0; x<font->width; x++) {
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bool on = (data[x]>>(font->height - 1 - y) & 1) * 255;
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bool on = (data[x]>>(font->height - 1 - y) & 1) * 255;
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if (mask) on = !on;
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if (mask) on = !on;
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if (on) this->setPixel(x + xPos, y + yPos, color);
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if (on) this->setSubPixel(xPos + (x<<8), yPos + (y<<8), color);
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}
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}
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free(data);
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free(data);
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}
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}
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void Window::clear_row(uint8_t y) {
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CRGB black(0x000000);
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for (uint8_t x=0; x<this->width; x++) this->setPixel(x, y, &black);
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}
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void Window::shift_down() {
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for (uint8_t y=this->height-1; y>=1; y--) {
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for (uint8_t x=0; x<this->width; x++) {
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leds[coordsToGlobalIndex(x, y)] = leds[coordsToGlobalIndex(x, y-1)];
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}
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}
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clear_row(0);
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}
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void Window::shift_down_and_blur() {
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shift_down();
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for (uint8_t y=1; y<this->height; y++) {
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blur_row(y, 128);
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}
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}
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void Window::blur(fract8 intensity) {
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blur_rows(intensity);
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blur_columns(intensity);
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}
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void Window::blur_rows(fract8 intensity) {
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for (uint8_t y=0; y<this->height; y++) {
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blur_row(y, intensity);
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}
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}
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void Window::blur_columns(fract8 intensity) {
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for (uint8_t x=0; x<this->width; x++) {
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blur_column(x, intensity);
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}
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}
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void Window::blur_row(uint8_t y, fract8 intensity) {
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uint16_t idx1 = coordsToGlobalIndex(0, y);
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uint16_t idx2 = coordsToGlobalIndex(this->width - 1, y);
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blur1d(&(leds[idx1 < idx2 ? idx1 : idx2]), this->width, intensity);
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}
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void Window::blur_column(uint8_t x, fract8 intensity) {
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// Reimplementation from FastLEDs blurColumns
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uint8_t keep = 255 - intensity;
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uint8_t seep = intensity >> 1;
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CRGB carryover = CRGB::Black;
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for (uint8_t y=0; y<this->height; y++) {
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CRGB cur = leds[coordsToGlobalIndex(x, y)];
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CRGB part = cur;
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part.nscale8(seep);
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cur.nscale8(keep);
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cur += carryover;
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if (y>0) leds[coordsToGlobalIndex(x, y-1)] += part;
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leds[coordsToGlobalIndex(x, y)] = cur;
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carryover = part;
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}
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}
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void Window::addPixelColor(uint16_t index, CRGB* color) {
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void Window::addPixelColor(uint16_t index, CRGB* color) {
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leds[localToGlobalIndex(index)] += *color;
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leds[localToGlobalIndex(index)] += *color;
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}
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}
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void Window::addPixelColor(uint8_t x, uint8_t y, CRGB* color) {
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leds[coordsToGlobalIndex(x, y)] += *color;
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}
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CRGB Window::get_pixel(uint8_t x, uint8_t y) {
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return leds[coordsToGlobalIndex(x, y)];
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}
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void Window::fadeToBlackBy(fract8 speed) {
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void Window::fadeToBlackBy(fract8 speed) {
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for (uint8_t x=0; x<this->width; x++) for(uint8_t y=0; y<this->height; y++) {
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for (uint8_t x=0; x<this->width; x++) for(uint8_t y=0; y<this->height; y++) {
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leds[coordsToGlobalIndex(x, y)].nscale8(255 - speed);
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leds[coordsToGlobalIndex(x, y)].nscale8(255 - speed);
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@ -135,3 +218,40 @@ void Window::lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t startdis
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line(x1, y1, x2, y2, color);
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line(x1, y1, x2, y2, color);
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}
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}
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void Window::setSubPixel(accum88 x, accum88 y, CRGB* color) {
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uint8_t px, py;
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// px = Part of next pixel to fill
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// x = "Origin pixel"
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px = x & 0xFF;
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py = y & 0xFF;
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x = x >> 8;
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y = y >> 8;
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CRGB c;
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c = CRGB(dim8_video( scale8( scale8( color->r, 255-py), 255-px)),
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dim8_video( scale8( scale8( color->g, 255-py), 255-px)),
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dim8_video( scale8( scale8( color->b, 255-py), 255-px)));
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this->addPixelColor(x, y, &c);
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if (px) {
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c = CRGB(dim8_video( scale8( scale8( color->r, 255-py), px)),
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dim8_video( scale8( scale8( color->g, 255-py), px)),
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dim8_video( scale8( scale8( color->b, 255-py), px)));
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this->addPixelColor(x+1, y, &c);
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}
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if (py) {
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c = CRGB(dim8_video( scale8( scale8( color->r, py), 255-px)),
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dim8_video( scale8( scale8( color->g, py), 255-px)),
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dim8_video( scale8( scale8( color->b, py), 255-px)));
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this->addPixelColor(x, y+1, &c);
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}
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if (px || py) {
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c = CRGB(dim8_video( scale8( scale8( color->r, py), px)),
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dim8_video( scale8( scale8( color->g, py), px)),
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dim8_video( scale8( scale8( color->b, py), px)));
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this->addPixelColor(x+1, y+1, &c);
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}
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}
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