Added effect blur2d

This commit is contained in:
Fabian Schlenz 2019-09-25 06:26:27 +02:00
parent b5c99c320b
commit fa5f1c8816
3 changed files with 49 additions and 0 deletions

16
include/effect_blur2d.h Normal file
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@ -0,0 +1,16 @@
#pragma once
#include "prototypes.h"
#include "functions.h"
#include "Effect.h"
class Blur2DEffect : public Effect {
private:
Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
public:
~Blur2DEffect();
boolean supports_window = true;
boolean can_be_shown_with_clock();
void loop();
};

31
src/effect_blur2d.cpp Normal file
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@ -0,0 +1,31 @@
#include "effect_blur2d.h"
boolean Blur2DEffect::can_be_shown_with_clock() {
return true;
}
void Blur2DEffect::loop() {
uint8_t blur_amount = dim8_raw(beatsin8(3, 64, 192));
window->blur(blur_amount);
uint8_t x1 = beatsin8(5, 0, window->width-1);
uint8_t y1 = beatsin8(8, 0, window->height-1);
uint8_t x2 = beatsin8(8, 0, window->width-1);
uint8_t y2 = beatsin8(3, 0, window->height-1);
uint8_t x3 = beatsin8(4, 0, window->width-1);
uint8_t y3 = beatsin8(7, 0, window->height-1);
uint16_t ms = millis();
CRGB c1 = CHSV(ms / 29, 200, 255);
CRGB c2 = CHSV(ms / 41, 200, 255);
CRGB c3 = CHSV(ms / 73, 200, 255);
window->addPixelColor(x1, y1, &c1);
window->addPixelColor(x2, y2, &c2);
window->addPixelColor(x3, y3, &c3);
}
Blur2DEffect::~Blur2DEffect() {
delete window;
}

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@ -20,6 +20,7 @@
#include "effect_dvd.h"
#include "effect_analogclock.h"
#include "effect_sines.h"
#include "effect_blur2d.h"
Effect* current_effect;
@ -55,6 +56,7 @@ Effect* select_effect(uint32_t code) {
case 24: case 0x8325C1DF /* dvd */ : return new DvdEffect();
case 25: case 0x8CA97519 /* analog_clock */ : return new AnalogClockEffect();
case 26: case 0xADB18CC5 /* sines */ : return new SinesEffect();
case 27: case 0x0407881E /* blur2d */ : return new Blur2DEffect();
default : return NULL;
};
}