Effect matrix now uses subpixel rendering for smoother movements.
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@@ -9,7 +9,7 @@
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class MatrixEffectColumn {
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protected:
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Window* window;
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uint8_t x, y;
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accum88 x, y;
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uint8_t length = 1;
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uint8_t _direction = 2;
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bool _random_direction = false;
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