Added snakenet.rb, the tool used to train the AI for snake effect.
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src/tools/snakenet/snakenet.rb
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344
src/tools/snakenet/snakenet.rb
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#!/usr/bin/env ruby
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require 'rubygems'
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require 'pp'
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require 'thread/pool'
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SEEDS = [
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#[0, 1, -1, 0, -1, 0, 1, -1, 1, -1, 1, 1, 1, 0, -1, 0, 0, 1, 0, -1, 0, -1, 1, 0, 0, 0, 0, 0, 0, 1, -1, 0, -1, -1, 0, 1, -1, 0, 0, 0, -1, -1, -1, 0, -1, 1, 0, -1, -1, 0, -1, 1, 0, 1, 1, 0, -1, -1, 0, -1, 1, 0, -1, 0],
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#[-1, 1, -1, 0, -1, 1, -1, -1, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 0, 1, 0, -1, -1, 1, 0, 0, 0, -1, 0, 0, 1, -1, -1, -1, -1, -1, -1, 0, 0, -1, -1, 0, -1, 0, -1, 1, 1, 1, -1, 0, -1, 1, 0, 0, 0, -1, -1, -1, 0, -1, 1, 1, -1, 1],
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#[1, 1, -1, 0, 1, 1, 0, -1, 1, 1, 1, 1, 1, -1, -1, -1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 0, 0, -1, 0, 1, 1, 1, -1, -1, -1, 1, -1, -1, 0, -1, -1, -1, -1, 0, -1, -1, 1, 1, 0, 0, -1, 1, 0, 0, 0, 1, -1, -1, 0, 0, 1, 1, 0, 1],
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[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,-1,1,-1,-1,-1,-1,0,0,0,0,0,0,-1,-1,0,0,0,1,0,0,-1,-1]
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]
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GAMES_PER_ROUND = 50
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class Game
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WIDTH = 16
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HEIGHT = 10
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POINTS_APPLE = 10
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POINTS_MOVING_CLOSER = 1
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POINTS_MOVING_FAR = -1.5
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attr_reader :points, :dead, :ai, :length
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def initialize(a)
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@ai = a
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@data = [0]*(WIDTH*HEIGHT)
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@dir = 0
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@pos = [WIDTH/2, HEIGHT/2]
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@data[(@pos[1] )*WIDTH + @pos[0]]=1
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@data[(@pos[1]+1)*WIDTH + @pos[0]]=2
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@data[(@pos[1]+2)*WIDTH + @pos[0]]=3
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@data[(@pos[1]+3)*WIDTH + @pos[0]]=4
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@length = 4
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@points = 0.0
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@dead = false
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@round = 0
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@last_apple_at = 0
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place_apple()
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end
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def place_apple
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x=-1
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while @data[x]!=0 || x==-1
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x = rand(WIDTH*HEIGHT)
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end
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@apple = [x%WIDTH, x/WIDTH]
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@old_distance = apple_distance()
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end
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def apple_distance
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return (@pos[0] - @apple[0]).abs + (@pos[1] - @apple[1]).abs
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end
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def to_s
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str = @data.join("").gsub("0", " ")
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str[@apple[1]*WIDTH+@apple[0]] = "*"
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s = "+" + "-"*(WIDTH-@points.to_s.length-1)+" "+@points.to_s+"+\n"
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(0...HEIGHT).each do |y|
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s += "|" + str[y*WIDTH, WIDTH] + "|\n"
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end
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s += "+" + "-"*WIDTH+"+\n"
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return s
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end
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def draw; puts to_s; puts; end
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def loop
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return if @dead
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decision = @ai.decide(free?(@dir-1), free?(@dir), free?(@dir+1), apple?(@dir-1), apple?(@dir), apple?(@dir+1))
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@dir = (@dir + decision) % 4
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if (!free?(@dir))
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die()
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return
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end
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move
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end
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def ranking; @length*10 - (@dead ? 200 : 0) - (since_last_apple >= 160 ? 100 : 0); end
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def move
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newpos = calc_new_pos(@pos, @dir)
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if newpos==@apple
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@length+=1
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@points += POINTS_APPLE
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@last_apple_at = @round
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place_apple
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end
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@data.each_with_index do |value, key|
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@data[key]=value+1 if value>0
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@data[key]=0 if value>=@length
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end
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@data[newpos[1]*WIDTH + newpos[0]] = 1
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@pos = newpos
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ad_d = apple_distance - @old_distance
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@old_distance = apple_distance()
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if (ad_d < 0)
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@points += POINTS_MOVING_CLOSER
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elsif (ad_d > 0)
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@points += POINTS_MOVING_FAR
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end
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@round+=1
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end
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def since_last_apple; @round - @last_apple_at; end
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def calc_new_pos(p, d)
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d = d%4
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np = p.dup
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case d
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when 0 then np[1]-=1
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when 1 then np[0]+=1
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when 2 then np[1]+=1
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when 3 then np[0]-=1
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end
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return np
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end
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def free?(dir)
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newpos = calc_new_pos(@pos, dir)
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return newpos[0]>=0 && newpos[0]<WIDTH && newpos[1]>=0 && newpos[1]<HEIGHT && @data[newpos[1]*WIDTH + newpos[0]]==0
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end
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def apple?(dir)
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dir = dir%4
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d_x = @apple[0] - @pos[0]
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d_y = @apple[1] - @pos[1]
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case dir
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when 0 then return @apple[1]<@pos[1]
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when 1 then return @apple[0]>@pos[0]
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when 2 then return @apple[1]>@pos[1]
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when 3 then return @apple[0]<@pos[0]
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#when 0 then return d_y<0 && d_x.abs<d_y.abs
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#when 1 then return d_x>0 && d_x.abs>d_y.abs
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#when 2 then return d_y>0 && d_x.abs<d_y.abs
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#when 3 then return d_x<0 && d_x.abs>d_y.abs
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end
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end
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def die
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@dead = true
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end
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def stopped?; since_last_apple >= WIDTH*HEIGHT*1.5; end
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def ai_ranking; ai.ranking; end
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end
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class AI
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attr_reader :weights
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attr_accessor :ranking, :rounds, :count_dead, :count_stopped, :sum_length
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def initialize(w=nil)
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reset()
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@rounds = 1
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if w==nil
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@weights = Array.new(2**6){ rand(3)-1 }
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else
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@weights = w
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end
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end
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def reset
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@ranking = 0.0
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@count_dead = 0
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@count_stopped = 0
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@sum_length = 0
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end
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def add_ranking(g)
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@ranking += g.ranking
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@count_dead += 1 if g.dead
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@count_stopped += 1 if g.stopped?
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@sum_length += g.length
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end
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def decide(left_free, straight_free, right_free, apple_left, apple_straight, apple_right)
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input = apple_right ? 1 : 0 | (apple_straight ? 1<<1 : 0) | (apple_left ? 1<<2 : 0) | (right_free ? 1<<3 : 0) | (straight_free ? 1<<4 : 0) | (left_free ? 1<<5 : 0)
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w = @weights[input]
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return w
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=begin
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inputs = [left_free, straight_free, right_free, apple_left, apple_straight, apple_right]
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outputs = [0, 0, 0]
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(0...18).each do |x|
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o = x/6
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i = x%6
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outputs[o] += (inputs[i] ? 1.0 : 0.0) * @weights[x]
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end
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max = 0
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take = 0
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(0...3).each do |x|
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if outputs[x]>max
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max = outputs[x]
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take = x
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end
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end
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return take-1
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=end
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end
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def evolve
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w = @weights.dup
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loop do
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if rand(2)==0
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# swap
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i1 = rand(64)
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i2 = rand(64)
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next if w[i1]==w[i2]
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temp = w[i1]
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w[i1] = w[i2]
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w[i2] = temp
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break
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else
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# set new
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i = rand(64)
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v = rand(3)-1
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next if w[i]==v
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w[i] = v
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break
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end
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end
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# Sanity checks
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(0...(2**6)).each do |i|
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w[i] = rand(3)-1 if (i&(1<<4)==0) && w[i]==0
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w[i] = rand(3)-1 if (i&(1<<3)==0) && w[i]==1
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w[i] = rand(3)-1 if (i&(1<<5)==0) && w[i]==-1
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end
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#i = rand(2**6)
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#v=0
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#loop do
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# v = rand(3)-1
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# break if v!=w[i]
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#end
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#w[i]=v
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#x = rand(18)
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#w[x] += rand(0.4)-0.2
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#w[x] = 0.0 if w[x]<0
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#w[x] = 1.0 if w[x]>1
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return AI.new(w)
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end
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def merge(ai)
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w = @weights.dup
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w2 = ai.weights
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(0...(2**6)).each do |i|
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if rand(5)==0
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w[i] = w2[i]
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end
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end
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return AI.new(w)
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end
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def simplified
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#res = []
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#(0...(2**6)).each do |i|
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# args = i.to_s(2).rjust(6, '0').split("").map{|c| c=='1'}
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# res << decide(*args)
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#end
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v = 0
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count = 0
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result = []
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(0...(2**6)).each do |i|
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v = v<<2 | @weights[i]
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count += 1
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if count==16
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result << "0x" + v.to_s(16)
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count = 0
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v = 0
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end
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end
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return "uint32_t weights[4] = {" + result.join(", ") + "};"
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end
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def dump
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puts "Data:"
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puts "int8_t _decisions[64] = {#{@weights.join(", ")}};"
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#puts "Simplified: #{simplified}"
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end
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end
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ais = []
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round = 1
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games = []
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(0...50).each do |x|
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ais[x] = AI.new#(SEEDS.sample)
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end
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best_old_ai = nil
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begin
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loop do
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GAMES_PER_ROUND.times do
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(0...50).each do |x|
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games[x] = Game.new(ais[x])
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end
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#pool = Thread.pool(16)
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games.each do |g|
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# pool.process do
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15_000.times do
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g.loop
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break if g.dead || g.stopped?
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end
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g.ai.add_ranking(g)
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end
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#end
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#pool.shutdown
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end
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games_sorted = games.sort_by(&:ai_ranking).reverse.take(5)
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g = games_sorted[0]
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if true#round%10==0
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puts "Round %5d: %7.1f points, length %3.0f, %3.0f%% stopped, %3.0f%% dead" % [round, g.ai_ranking / GAMES_PER_ROUND, g.ai.sum_length.to_f / GAMES_PER_ROUND, g.ai.count_stopped.to_f / GAMES_PER_ROUND * 100, g.ai.count_dead.to_f / GAMES_PER_ROUND * 100]
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end
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best_old_ai = g.ai
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ais = []
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games_sorted.each do |g|
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g.ai.reset
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g.ai.rounds += 1
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ais << g.ai
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9.times do
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ais << g.ai.evolve
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end
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end
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5.times do
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ais << games_sorted[0].ai.merge(games_sorted[1].ai)
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end
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5.times do
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ais << games_sorted[1].ai.merge(games_sorted[0].ai)
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end
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round+=1
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end
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rescue SystemExit, Interrupt
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best_old_ai.dump
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end
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