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@ -2,10 +2,10 @@
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#include "functions.h"
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void TwirlEffect::loop() {
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for (int x=0; x<window.w; x++) for (int y=0; y<window.h; y++) {
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uint8_t angle = (x==center_x && y==center_y) ? 0 : atan2(y - center_y, x - center_x) / M_PI * 128 + 128 + angleOffset;
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uint8_t brightness = sqrt16((center_x - x) * (center_x - x) + (center_y - y) * (center_y - y)) & 0xFF;
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setPixel(window, x, y, CHSV(angle, (brightness<<5) & 0xFF, 255));
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}
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angleOffset += 1;
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for (int x=0; x<window.w; x++) for (int y=0; y<window.h; y++) {
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uint8_t angle = (x==center_x && y==center_y) ? 0 : atan2(y - center_y, x - center_x) / M_PI * 128 + 128 + angleOffset;
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uint8_t brightness = sqrt16((center_x - x) * (center_x - x) + (center_y - y) * (center_y - y)) & 0xFF;
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setPixel(window, x, y, CHSV(angle, (brightness<<5) & 0xFF, 255));
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}
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angleOffset += 1;
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}
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