Added FireEffect. Its values still need a bit of tweaking to look right...
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@ -57,6 +57,9 @@
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#define EFFECT_SNAKE_DIRECTION_CHANGE 10
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#define EFFECT_SNAKE_SLOWDOWN 2
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#define EFFECT_FIRE_COOLDOWN 192
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#define EFFECT_FIRE_SPARK_CHANCE 5
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#ifdef DEBUG
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#define LOG(x) mqtt_log(x); Serial.print(x);
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#define LOGln(x) mqtt_log_ln(x); Serial.println(x);
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19
include/effect_fire.h
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19
include/effect_fire.h
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@ -0,0 +1,19 @@
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#pragma once
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#include "Effect.h"
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#include "my_fastled.h"
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class FireEffect : public Effect {
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private:
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uint8_t* data;
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uint8_t spark_temp();
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void cooldown();
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void spark();
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void propagate();
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void draw();
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static CRGBPalette16 palette;
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public:
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void start();
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void stop();
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void loop();
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};
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