Added FireEffect. Its values still need a bit of tweaking to look right...
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@ -57,6 +57,9 @@
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#define EFFECT_SNAKE_DIRECTION_CHANGE 10
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#define EFFECT_SNAKE_SLOWDOWN 2
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#define EFFECT_FIRE_COOLDOWN 192
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#define EFFECT_FIRE_SPARK_CHANCE 5
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#ifdef DEBUG
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#define LOG(x) mqtt_log(x); Serial.print(x);
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#define LOGln(x) mqtt_log_ln(x); Serial.println(x);
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19
include/effect_fire.h
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19
include/effect_fire.h
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@ -0,0 +1,19 @@
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#pragma once
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#include "Effect.h"
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#include "my_fastled.h"
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class FireEffect : public Effect {
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private:
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uint8_t* data;
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uint8_t spark_temp();
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void cooldown();
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void spark();
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void propagate();
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void draw();
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static CRGBPalette16 palette;
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public:
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void start();
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void stop();
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void loop();
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};
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54
src/effect_fire.cpp
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54
src/effect_fire.cpp
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@ -0,0 +1,54 @@
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#include "effect_fire.h"
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#include "my_color_palettes.h"
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#include "config.h"
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#include "my_fastled.h"
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#include "functions.h"
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void FireEffect::start() {
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this->data = new uint8_t[LED_COUNT];
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for (int i=0; i<LED_COUNT; i++) this->data[i]=0;
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for (int i=0; i<LED_WIDTH; i++) this->data[i]=this->spark_temp();
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}
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void FireEffect::stop() {
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delete [] this->data;
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}
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void FireEffect::loop() {
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cooldown();
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spark();
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propagate();
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draw();
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}
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void FireEffect::cooldown() {
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for(int i=0; i<LED_COUNT; i++) this->data[i] = scale8(this->data[i], EFFECT_FIRE_COOLDOWN); // 240 or something
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}
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void FireEffect::spark() {
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for(int x=0; x<LED_WIDTH; x++) if (random8(EFFECT_FIRE_SPARK_CHANCE)==0) this->data[x] = this->spark_temp();
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}
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inline uint8_t FireEffect::spark_temp() {
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return random8(180, 255);
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}
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void FireEffect::propagate() {
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for (int y=1; y<LED_HEIGHT; y++) for (int x=0; x<LED_WIDTH; x++) {
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int index = y*LED_WIDTH + x;
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uint8_t below_index = (y-1)*LED_WIDTH + x;
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if (x==0) {
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this->data[index] = scale8(this->data[below_index], 170) + scale8(this->data[below_index+1], 85);
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} else if (x==LED_WIDTH-1) {
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this->data[index] = scale8(this->data[below_index], 170) + scale8(this->data[below_index-1], 85);
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} else {
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this->data[index] = scale8(this->data[below_index], 128) + scale8(this->data[below_index-1], 64) + scale8(this->data[below_index+1], 64);
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}
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}
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}
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void FireEffect::draw() {
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for (int y=1; y<LED_HEIGHT; y++) for (int x=0; x<LED_WIDTH; x++) {
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setPixel(x, LED_HEIGHT - 1 - y, ColorFromPalette((CRGBPalette16) palette_fire, this->data[y*LED_WIDTH + x]));
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}
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}
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@ -15,6 +15,7 @@
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#include "effect_cycle.h"
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#include "effect_confetti.h"
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#include "effect_snake.h"
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#include "effect_fire.h"
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SimpleList<EffectEntry>* effects;
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SimpleList<Effect*>* cycle_effects;
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@ -35,6 +36,7 @@ CycleEffect effect_cycle;
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TwirlEffect effect_twirl;
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ConfettiEffect effect_confetti;
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SnakeEffect effect_snake;
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FireEffect effect_fire;
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Effect* current_effect;
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@ -57,6 +59,7 @@ void setup_effects() {
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effects->add((EffectEntry){"heart", (Effect*)&effect_anim_heart});
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effects->add((EffectEntry){"confetti", (Effect *)&effect_confetti});
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effects->add((EffectEntry){"snake", (Effect *)&effect_snake});
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effects->add((EffectEntry){"fire", (Effect *)&effect_fire});
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cycle_effects->add(&effect_sinematrix3);
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cycle_effects->add(&effect_single_dynamic);
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