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382631d7d7
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Effect#loop now gets the time since the last run of the loop in ms. This enables
the effects to show animations that stay fluid independent of the current frame rate.
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2019-10-01 06:29:32 +02:00 |
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c1024b3423
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As noticed, this reverts big_clock to the pre-subsampling state.
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2019-09-25 20:04:48 +02:00 |
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1c1c3a8054
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Kinda fixed big_clock effect, but it doesn't look nearly as cool as I'd hoped... So this commit includes the fix and the next commit will be a revert to the older, non-subsampled code, which just looked better.
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2019-09-25 19:31:07 +02:00 |
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7cbb156b66
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Attempted to make the border of big_clock use subpixel rendering. This is still work in progress.
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2019-09-25 18:13:11 +02:00 |
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0a7334e448
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Fixed big_clock
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2019-09-25 18:12:34 +02:00 |
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2ddd77eb5c
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Fixed big_clock effect and made it a lot nicer with moving pixels for seconds.
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2019-09-04 05:59:30 +02:00 |
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83254f2eaa
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Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
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2019-06-11 19:48:09 +02:00 |
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c5856a6f7a
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Whitespace stuff. Tabs rule!
continuous-integration/drone/push Build is failing
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2019-06-07 06:24:16 +02:00 |
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26761226d0
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Stuff from text.h is now const.
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2019-06-06 06:42:00 +02:00 |
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0d3896ca0d
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Got rid of (most of) all of the warnings.
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2019-05-30 11:26:13 +02:00 |
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2f58fd14d0
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Splitting the code into single files is done. \o/
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2019-05-30 00:49:54 +02:00 |
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