|
382631d7d7
|
Effect#loop now gets the time since the last run of the loop in ms. This enables
the effects to show animations that stay fluid independent of the current frame rate.
|
2019-10-01 06:29:32 +02:00 |
|
|
36edb94ff0
|
Metrics now include the current effect's name.
|
2019-09-25 18:11:03 +02:00 |
|
|
41af01ee0b
|
Better handling of Animations, their members and the destructor.
|
2019-06-19 22:16:06 +02:00 |
|
|
3c0e7a116a
|
Animation now uses .pia files from SPIFFS instead of hardcoded C stuff.
|
2019-06-18 18:10:58 +02:00 |
|
|
c5856a6f7a
|
Whitespace stuff. Tabs rule!
continuous-integration/drone/push Build is failing
|
2019-06-07 06:24:16 +02:00 |
|
|
b2ff3bdc54
|
Moved the animation display code into its own class which can and will also be used to display static images and sprites.
|
2019-06-05 06:25:40 +02:00 |
|
|
0d3896ca0d
|
Got rid of (most of) all of the warnings.
|
2019-05-30 11:26:13 +02:00 |
|
|
2f58fd14d0
|
Splitting the code into single files is done. \o/
|
2019-05-30 00:49:54 +02:00 |
|