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No commits in common. "086338064810d9635ca9909731aa423c4b0e3fc3" and "70ddba2cbcbfa36bc0c98091af9ae2850e69f169" have entirely different histories.
0863380648
...
70ddba2cbc
@ -6,7 +6,7 @@
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class Effect {
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class Effect {
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protected:
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protected:
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Window* window = &Window::window_full; // Use a full screen window per default.
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Window* window = Window::getFullWindow(); // Use a full screen window per default.
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public:
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public:
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virtual ~Effect() {};
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virtual ~Effect() {};
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virtual void loop(uint16_t ms) = 0;
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virtual void loop(uint16_t ms) = 0;
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@ -14,13 +14,10 @@ private:
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void _circle_point(int x0, int y0, int x1, int y1, CRGB* color);
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void _circle_point(int x0, int y0, int x1, int y1, CRGB* color);
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void _subpixel_render(uint8_t x, uint8_t y, CRGB* color, SubpixelRenderingMode m);
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void _subpixel_render(uint8_t x, uint8_t y, CRGB* color, SubpixelRenderingMode m);
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public:
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public:
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static Window window_full;
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static Window window_with_clock;
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static Window window_clock;
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const uint8_t x, y;
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const uint8_t x, y;
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const uint8_t width, height;
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const uint8_t width, height;
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uint16_t count;
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uint16_t count;
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static Window* getFullWindow();
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Window(): Window(0, 0, LED_WIDTH, LED_HEIGHT) {};
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Window(): Window(0, 0, LED_WIDTH, LED_HEIGHT) {};
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Window(uint8_t x, uint8_t y) : Window(x, y, LED_WIDTH-x, LED_HEIGHT-y) {};
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Window(uint8_t x, uint8_t y) : Window(x, y, LED_WIDTH-x, LED_HEIGHT-y) {};
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@ -16,7 +16,7 @@ public:
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class Blur2DEffect : public Effect {
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class Blur2DEffect : public Effect {
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private:
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private:
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Window* window = &Window::window_with_clock;
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Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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uint8_t _count;
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uint8_t _count;
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Blur2DBlob* _blobs;
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Blur2DBlob* _blobs;
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public:
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public:
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@ -7,7 +7,7 @@
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class ClockEffect : public Effect {
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class ClockEffect : public Effect {
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protected:
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protected:
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Window* window = &Window::window_clock;
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Window* window = new Window(0, LED_HEIGHT - 6, LED_WIDTH, 6);
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public:
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public:
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virtual ~ClockEffect();
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virtual ~ClockEffect();
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@ -1,11 +0,0 @@
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#pragma once
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#include "Effect.h"
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class DiamondEffect : public Effect {
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private:
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Window* window = &Window::window_with_clock;
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public:
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void loop(uint16_t ms) override;
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bool can_be_shown_with_clock() override;
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String get_name() override { return "diamond"; }
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};
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@ -3,7 +3,7 @@
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class DvdEffect : public Effect {
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class DvdEffect : public Effect {
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private:
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private:
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Window* window = &Window::window_with_clock;
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Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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saccum78 _x = 0;
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saccum78 _x = 0;
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saccum78 _y = 0;
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saccum78 _y = 0;
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int8_t _x_dir = 1;
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int8_t _x_dir = 1;
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@ -26,7 +26,7 @@ public:
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class BigDynamicEffect : public Effect {
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class BigDynamicEffect : public Effect {
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private:
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private:
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Window* window = &Window::window_with_clock;
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Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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public:
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public:
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void loop(uint16_t ms);
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void loop(uint16_t ms);
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~BigDynamicEffect();
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~BigDynamicEffect();
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@ -34,7 +34,7 @@ public:
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class FireworkEffect : public Effect {
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class FireworkEffect : public Effect {
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private:
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private:
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Window* window = &Window::window_with_clock;
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Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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bool _skyburst = 0;
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bool _skyburst = 0;
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accum88 _burst_x;
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accum88 _burst_x;
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@ -6,7 +6,7 @@
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class MarqueeEffect : public Effect {
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class MarqueeEffect : public Effect {
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private:
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private:
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Window* window = &Window::window_with_clock;
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Window* window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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String _text = String("No text set +++ ");
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String _text = String("No text set +++ ");
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saccum78 _position = (window->width<<8);
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saccum78 _position = (window->width<<8);
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public:
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public:
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@ -14,7 +14,6 @@ class SnakeEffect : public Effect {
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private:
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private:
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Coords _pos;
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Coords _pos;
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Coords _apple;
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Coords _apple;
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Coords _tail;
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int8_t _dir = SNAKE_DIR_NORTH;
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int8_t _dir = SNAKE_DIR_NORTH;
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uint8_t* _map;
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uint8_t* _map;
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uint16_t _pixels;
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uint16_t _pixels;
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@ -33,16 +32,11 @@ private:
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const uint32_t _weights[36] = {0xbd25943f, 0xbf279d81, 0x3e25d128, 0x3ec62438, 0x3f0e719c, 0x3eefbea9, 0x3e947ed4, 0xbe5323c1, 0xbf2d4796, 0xbf3f0a75, 0x3f0e45d9, 0xbf0253ca, 0xbedca2f2, 0xbd79073c, 0x3ede80ec, 0xbd4b97b6, 0x3f69a6be, 0xbe4b8bf2, 0x3eccf87d, 0xbf301113, 0xbf62b6e8, 0xbf71daf6, 0xbf204130, 0xbf222609, 0x3e26c03c, 0xbf497837, 0xbee4d175, 0x3ec601de, 0x3e4954eb, 0x3eef2619, 0xbe849370, 0xbf18fb2b, 0x3f25bbd1, 0xbf3b4e44, 0x3f484d59, 0x3edd6a8a};
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const uint32_t _weights[36] = {0xbd25943f, 0xbf279d81, 0x3e25d128, 0x3ec62438, 0x3f0e719c, 0x3eefbea9, 0x3e947ed4, 0xbe5323c1, 0xbf2d4796, 0xbf3f0a75, 0x3f0e45d9, 0xbf0253ca, 0xbedca2f2, 0xbd79073c, 0x3ede80ec, 0xbd4b97b6, 0x3f69a6be, 0xbe4b8bf2, 0x3eccf87d, 0xbf301113, 0xbf62b6e8, 0xbf71daf6, 0xbf204130, 0xbf222609, 0x3e26c03c, 0xbf497837, 0xbee4d175, 0x3ec601de, 0x3e4954eb, 0x3eef2619, 0xbe849370, 0xbf18fb2b, 0x3f25bbd1, 0xbf3b4e44, 0x3f484d59, 0x3edd6a8a};
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// Round 193, 164.8 points, length 36, 6% stopped, 94% died
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// Round 193, 164.8 points, length 36, 6% stopped, 94% died
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//const uint32_t _weights[36] = {0x3e872ffb, 0xbea57262, 0xbee269bf, 0x3ed790a3, 0xbf54014f, 0x3ecde0a6, 0xbf240a93, 0xbe9e4782, 0x3f205106, 0xbf4465c2, 0xbf79579a, 0xbf07f122, 0x3ed0e1bc, 0xbf7a5a09, 0xbf0fc70b, 0xbf6d1971, 0xbe0f5585, 0xbec94b12, 0x3f51f7a9, 0x3eaac42b, 0xbe6aafa6, 0x3d3e3ce3, 0xbf7c4232, 0xbe634103, 0x3f800000, 0x3eff886c, 0x3deae1e8, 0x3eea6988, 0xbf800000, 0xbf426a20, 0x3e3a0a45, 0xbe848803, 0x3e84e8c9, 0x3ef9fabc, 0xbe7733e6, 0xbecda633};
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//const uint32_t _weights[36] = {0x3e872ffb, 0xbea57262, 0xbee269bf, 0x3ed790a3, 0xbf54014f, 0x3ecde0a6, 0xbf240a93, 0xbe9e4782, 0x3f205106, 0xbf4465c2, 0xbf79579a, 0xbf07f122, 0x3ed0e1bc, 0xbf7a5a09, 0xbf0fc70b, 0xbf6d1971, 0xbe0f5585, 0xbec94b12, 0x3f51f7a9, 0x3eaac42b, 0xbe6aafa6, 0x3d3e3ce3, 0xbf7c4232, 0xbe634103, 0x3f800000, 0x3eff886c, 0x3deae1e8, 0x3eea6988, 0xbf800000, 0xbf426a20, 0x3e3a0a45, 0xbe848803, 0x3e84e8c9, 0x3ef9fabc, 0xbe7733e6, 0xbecda633};
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// Round 13650, 244.8 points, length 42, 34% stopped, 66% died
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//const uint32_t _weights[36] = {0xbeb99de3, 0x3e6ca488, 0xbe3e9dad, 0xbed38d4e, 0x3f279fc1, 0xbd367111, 0xbf473843, 0xbf800000, 0x3f614edc, 0xbecc734f, 0xbe59b29d, 0x3d479078, 0x3efa7ca6, 0xbedc6ce6, 0x3f4626a1, 0x3e9d8c2c, 0x3f29e25c, 0x3ebde05d, 0x3e8f3e29, 0xbe8ad92c, 0xbe148f2d, 0x3d4a3ca7, 0xbf800000, 0x3d9cd634, 0x3f29802e, 0xbf2cc57e, 0xbcbfafff, 0x3e280b8a, 0x3f5ff9a3, 0xbf4e29c9, 0x3e8936d2, 0xbf49dda9, 0xbe9bf4c7, 0x3e203ea8, 0xbd4edf4d, 0xbf4e3c05};
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const uint8_t _net_layout[3] = {6, 4, 3};
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const uint8_t _net_layout[3] = {6, 4, 3};
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const uint8_t _net_layers = 3;
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const uint8_t _net_layers = 3;
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const uint8_t _net_total_size = 36;
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const uint8_t _net_total_size = 36;
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uint8_t _head_rounds = 0;
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uint8_t _tail_rounds = 0;
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uint16_t _xy2i(uint8_t x, uint8_t y);
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uint16_t _xy2i(uint8_t x, uint8_t y);
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uint16_t _xy2i(Coords c);
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uint16_t _xy2i(Coords c);
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@ -55,7 +49,6 @@ private:
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void _place_apple();
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void _place_apple();
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void _init();
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void _init();
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void _decide();
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void _decide();
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uint8_t _coords_to_field_id(Coords);
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int8_t _manual_decision();
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int8_t _manual_decision();
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void _move();
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void _move();
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void _draw();
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void _draw();
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@ -3,7 +3,7 @@
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class TvStaticEffect : public Effect {
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class TvStaticEffect : public Effect {
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private:
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private:
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Window* _window = &Window::window_with_clock;
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Window* _window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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public:
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public:
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~TvStaticEffect();
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~TvStaticEffect();
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void loop(uint16_t ms) override;
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void loop(uint16_t ms) override;
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@ -1,9 +1,10 @@
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#include "Window.h"
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#include "Window.h"
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#include "functions.h"
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#include "functions.h"
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Window Window::window_full = Window();
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Window* Window::getFullWindow() {
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Window Window::window_with_clock = Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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static Window win;
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Window Window::window_clock = Window(0, LED_HEIGHT-6, LED_WIDTH, 6);
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return &win;
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}
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void Window::setPixel(uint8_t x, uint8_t y, CRGB* color) {
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void Window::setPixel(uint8_t x, uint8_t y, CRGB* color) {
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if (x>=this->width || y>=this->height) return;
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if (x>=this->width || y>=this->height) return;
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@ -45,4 +45,5 @@ void Blur2DEffect::_delete() {
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Blur2DEffect::~Blur2DEffect() {
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Blur2DEffect::~Blur2DEffect() {
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_delete();
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_delete();
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delete window;
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}
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}
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@ -52,4 +52,5 @@ void ClockEffect::loop(boolean invert, CRGB fg_color, CRGB bg_color, uint8_t yPo
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}
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}
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ClockEffect::~ClockEffect() {
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ClockEffect::~ClockEffect() {
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delete window;
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}
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}
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@ -1,14 +0,0 @@
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#include "effect_diamond.h"
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#include "my_fastled.h"
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void DiamondEffect::loop(uint16_t ms) {
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for (int x=0; x<window->width; x++) {
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for (int y=0; y<window->height; y++) {
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uint8_t distance = abs(window->height/2 - y) + abs(window->width/2 - x);
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CRGB col = CHSV(distance*8 - (millis()>>5)%255, 255, 255);
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window->setPixel(x, y, &col);
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}
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}
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}
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bool DiamondEffect::can_be_shown_with_clock() { return true; }
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@ -47,4 +47,5 @@ DvdEffect::DvdEffect() {
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}
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}
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DvdEffect::~DvdEffect() {
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DvdEffect::~DvdEffect() {
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delete window;
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}
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}
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@ -36,6 +36,7 @@ void MultiDynamicEffect::loop(uint16_t ms) {
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}
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}
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BigDynamicEffect::~BigDynamicEffect() {
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BigDynamicEffect::~BigDynamicEffect() {
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delete window;
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}
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}
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void BigDynamicEffect::loop(uint16_t ms) {
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void BigDynamicEffect::loop(uint16_t ms) {
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@ -176,6 +176,7 @@ FireworkEffect::FireworkEffect() {
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}
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}
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FireworkEffect::~FireworkEffect() {
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FireworkEffect::~FireworkEffect() {
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delete window;
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for (int i=0; i<settings.effects.firework.sparks; i++) {
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for (int i=0; i<settings.effects.firework.sparks; i++) {
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delete _sparks[i];
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delete _sparks[i];
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}
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}
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@ -2,7 +2,7 @@
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#include "my_fastled.h"
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#include "my_fastled.h"
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GolEffect::GolEffect() {
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GolEffect::GolEffect() {
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this->window = &Window::window_with_clock;
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this->window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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_data = new uint8_t[this->window->count];
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_data = new uint8_t[this->window->count];
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_old = new uint8_t[this->window->count];
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_old = new uint8_t[this->window->count];
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@ -26,6 +26,7 @@ void GolEffect::_initialize() {
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GolEffect::~GolEffect() {
|
GolEffect::~GolEffect() {
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delete[] _data;
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delete[] _data;
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delete[] _old;
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delete[] _old;
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delete window;
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}
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}
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void GolEffect::loop(uint16_t ms) {
|
void GolEffect::loop(uint16_t ms) {
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@ -4,11 +4,12 @@
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#include "prototypes.h"
|
#include "prototypes.h"
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LightspeedEffect::LightspeedEffect() {
|
LightspeedEffect::LightspeedEffect() {
|
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window = &Window::window_with_clock;
|
window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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_init();
|
_init();
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}
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}
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|
|
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LightspeedEffect::~LightspeedEffect() {
|
LightspeedEffect::~LightspeedEffect() {
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|
delete window;
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_delete();
|
_delete();
|
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}
|
}
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@ -2,7 +2,7 @@
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|||||||
#include "ntp.h"
|
#include "ntp.h"
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|
|
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PixelClockEffect::PixelClockEffect() {
|
PixelClockEffect::PixelClockEffect() {
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window = &Window::window_with_clock;
|
window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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||||||
_color_seconds = new CRGB(0x00FF00);
|
_color_seconds = new CRGB(0x00FF00);
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_color_minutes = new CRGB(0xFFFF00);
|
_color_minutes = new CRGB(0xFFFF00);
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}
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}
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@ -10,6 +10,7 @@ PixelClockEffect::PixelClockEffect() {
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PixelClockEffect::~PixelClockEffect() {
|
PixelClockEffect::~PixelClockEffect() {
|
||||||
delete _color_seconds;
|
delete _color_seconds;
|
||||||
delete _color_minutes;
|
delete _color_minutes;
|
||||||
|
delete window;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PixelClockEffect::loop(uint16_t ms) {
|
void PixelClockEffect::loop(uint16_t ms) {
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
#include "functions.h"
|
#include "functions.h"
|
||||||
|
|
||||||
SnakeEffect::SnakeEffect() {
|
SnakeEffect::SnakeEffect() {
|
||||||
window = &Window::window_with_clock;
|
window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
|
||||||
_pixels = window->width * window->height;
|
_pixels = window->width * window->height;
|
||||||
_map = new uint8_t[_pixels];
|
_map = new uint8_t[_pixels];
|
||||||
_init();
|
_init();
|
||||||
@ -25,10 +25,15 @@ void SnakeEffect::_init() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
SnakeEffect::~SnakeEffect() {
|
SnakeEffect::~SnakeEffect() {
|
||||||
|
delete window;
|
||||||
delete _map;
|
delete _map;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SnakeEffect::_place_apple() {
|
void SnakeEffect::_place_apple() {
|
||||||
|
if (SNAKE_DEBUG) {
|
||||||
|
_apple = {3, 3};
|
||||||
|
return;
|
||||||
|
}
|
||||||
if (_length < _pixels) {
|
if (_length < _pixels) {
|
||||||
uint8_t start = random8(_pixels);
|
uint8_t start = random8(_pixels);
|
||||||
for (int i=0; i<_pixels; i++) {
|
for (int i=0; i<_pixels; i++) {
|
||||||
@ -55,7 +60,7 @@ void SnakeEffect::_decide() {
|
|||||||
inputs[3] = a_l;
|
inputs[3] = a_l;
|
||||||
inputs[4] = a_s;
|
inputs[4] = a_s;
|
||||||
inputs[5] = a_r;
|
inputs[5] = a_r;
|
||||||
if (SNAKE_DEBUG) DBG("SnakeEffect * Position: %d, %d - Inputs: %3.1f %3.1f %3.1f %3.1f %3.1f %3.1f", _pos.x, _pos.y, inputs[0], inputs[1], inputs[2], inputs[3], inputs[4], inputs[5]);
|
if (SNAKE_DEBUG) LOGln("SnakeEffect * Position: %d, %d - Inputs: %3.1f %3.1f %3.1f %3.1f %3.1f %3.1f", _pos.x, _pos.y, inputs[0], inputs[1], inputs[2], inputs[3], inputs[4], inputs[5]);
|
||||||
float* outputs = NULL;
|
float* outputs = NULL;
|
||||||
uint8_t i=0;
|
uint8_t i=0;
|
||||||
for (uint8_t layer=1; layer<_net_layers; layer++) {
|
for (uint8_t layer=1; layer<_net_layers; layer++) {
|
||||||
@ -87,7 +92,7 @@ void SnakeEffect::_decide() {
|
|||||||
decision = decision - 1;
|
decision = decision - 1;
|
||||||
delete outputs;
|
delete outputs;
|
||||||
|
|
||||||
if (SNAKE_DEBUG) DBG("SnakeEffect * Decision: %d", decision);
|
if (SNAKE_DEBUG) LOGln("SnakeEffect * Decision: %d", decision);
|
||||||
|
|
||||||
_dir += decision;
|
_dir += decision;
|
||||||
if (_dir < 0) _dir += 4;
|
if (_dir < 0) _dir += 4;
|
||||||
@ -119,65 +124,6 @@ int8_t SnakeEffect::_manual_decision() {
|
|||||||
return 0;
|
return 0;
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
/* This uses a predefined meandering path through the complete field.
|
|
||||||
The snake always tries to reach the field matching following criteria:
|
|
||||||
(1) Being free.
|
|
||||||
(2) Having a number smaller than the field the apple is on. (Watch out for "overflows".)
|
|
||||||
*/
|
|
||||||
int8_t SnakeEffect::_manual_decision() {
|
|
||||||
uint8_t head_index = _coords_to_field_id(_pos);
|
|
||||||
uint8_t apple_index = _coords_to_field_id(_apple);
|
|
||||||
uint8_t tail_index = _coords_to_field_id(_tail);
|
|
||||||
if (SNAKE_DEBUG) DBG("SnakeEffect * Decision. head: %d, apple: %d, tail: %d", head_index, apple_index, tail_index);
|
|
||||||
|
|
||||||
uint16_t best_distance = 0xFFFF;
|
|
||||||
int8_t decision = 0;
|
|
||||||
|
|
||||||
for (int i=-1; i<=1; i++) { // Test all thre possible directions (left, ahead, right)
|
|
||||||
Coords new_pos = _new_pos(_dir + i);
|
|
||||||
uint8_t new_index = _coords_to_field_id(new_pos);
|
|
||||||
|
|
||||||
int16_t distance;
|
|
||||||
if (apple_index >= new_index) {
|
|
||||||
distance = apple_index - new_index;
|
|
||||||
} else {
|
|
||||||
distance = (window->width * window->height) - apple_index + new_index;
|
|
||||||
}
|
|
||||||
if (SNAKE_DEBUG) DBG("SnakeEffect * Decision: %d would have distance %d", i, distance);
|
|
||||||
if (distance < best_distance && _is_free(_dir + i)) {
|
|
||||||
best_distance = distance;
|
|
||||||
decision = i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (SNAKE_DEBUG) DBG("SnakeEffect * Decision taken: %d with distance %d", decision, best_distance);
|
|
||||||
|
|
||||||
/* apple_index > new_index && head_index > apple_index
|
|
||||||
apple_index > new_index && head_index < apple_index && new_index > head_index
|
|
||||||
|
|
||||||
uint16_t head_index = (_head_rounds<<8) | _coords_to_field_id(_pos);
|
|
||||||
uint16_t apple_index = (_head_rounds<<8) | _coords_to_field_id(_apple);
|
|
||||||
uint16_t tail_index = (_tail_rounds<<8) | _coords_to_field_id(_tail);
|
|
||||||
|
|
||||||
if (apple_index < head_index) apple_index += 0x100;
|
|
||||||
|
|
||||||
uint8_t best_dist = 0xFF;
|
|
||||||
int8_t decision = 0;
|
|
||||||
for (int i=-1; i<=1; i++) {
|
|
||||||
Coords new_pos = _new_pos(_dir + i);
|
|
||||||
uint16_t theoretical_index = (_head_rounds<<8) | _coords_to_field_id(new_pos);
|
|
||||||
if (theoretical_index < head_index) theoretical_index += 0x100;
|
|
||||||
int16_t dist = apple_index - theoretical_index;
|
|
||||||
if (dist < 0) dist += window->height * window->width;
|
|
||||||
if (dist < best_dist && _is_free(_dir + i) && theoretical_index<tail_index && theoretical_index<tail_index) {
|
|
||||||
decision = i;
|
|
||||||
best_dist = dist;
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
_dir = (_dir + decision) % 4;
|
|
||||||
return decision;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool SnakeEffect::_is_free(uint8_t dir) {
|
bool SnakeEffect::_is_free(uint8_t dir) {
|
||||||
return _free_spaces(dir)!=0;
|
return _free_spaces(dir)!=0;
|
||||||
}
|
}
|
||||||
@ -204,17 +150,6 @@ uint8_t SnakeEffect::_free_spaces(uint8_t dir) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t SnakeEffect::_coords_to_field_id(Coords c) {
|
|
||||||
if (c.y==0) return window->width - c.x;
|
|
||||||
if (c.x % 2 == 0) {
|
|
||||||
// even columns
|
|
||||||
return window->width + c.x*(window->height - 1) + c.y - 1;
|
|
||||||
} else {
|
|
||||||
// odd columns
|
|
||||||
return window->width + (c.x+1)*(window->height-1) - c.y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8_t SnakeEffect::_to_apple(uint8_t dir) {
|
uint8_t SnakeEffect::_to_apple(uint8_t dir) {
|
||||||
uint8_t d = dir % 4;
|
uint8_t d = dir % 4;
|
||||||
int8_t d_x = _apple.x - _pos.x;
|
int8_t d_x = _apple.x - _pos.x;
|
||||||
@ -267,12 +202,12 @@ void SnakeEffect::_move() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
unsigned long now = millis();
|
unsigned long now = millis();
|
||||||
if (_last_move_at < now && now - _last_move_at < 50) {
|
if (_last_move_at < now && now - _last_move_at < 0) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
_round++;
|
_round++;
|
||||||
_last_move_at = now;
|
_last_move_at = now;
|
||||||
_manual_decision();
|
_decide();
|
||||||
|
|
||||||
if (_dying==0 && !_is_free(_dir)) {
|
if (_dying==0 && !_is_free(_dir)) {
|
||||||
_dying = 150;
|
_dying = 150;
|
||||||
@ -280,10 +215,6 @@ void SnakeEffect::_move() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
_pos = _new_pos(_dir);
|
_pos = _new_pos(_dir);
|
||||||
|
|
||||||
uint8_t index_head = _coords_to_field_id(_pos);
|
|
||||||
uint8_t index_tail = _coords_to_field_id(_tail);
|
|
||||||
|
|
||||||
if (SNAKE_DEBUG) LOGln("SnakeEffect * new_pos: %d, %d", _pos.x, _pos.y);
|
if (SNAKE_DEBUG) LOGln("SnakeEffect * new_pos: %d, %d", _pos.x, _pos.y);
|
||||||
if (SNAKE_DEBUG) LOGln("SnakeEffect * apple: %d, %d", _apple.x, _apple.y);
|
if (SNAKE_DEBUG) LOGln("SnakeEffect * apple: %d, %d", _apple.x, _apple.y);
|
||||||
if (_pos.x==_apple.x && _pos.y==_apple.y) {
|
if (_pos.x==_apple.x && _pos.y==_apple.y) {
|
||||||
@ -291,26 +222,13 @@ void SnakeEffect::_move() {
|
|||||||
_length++;
|
_length++;
|
||||||
}
|
}
|
||||||
for (int i=0; i<_pixels; i++) {
|
for (int i=0; i<_pixels; i++) {
|
||||||
if (_map[i]>0 && _map[i]<_length-1) {
|
if (_map[i]>0 && _map[i]<_length-1) _map[i]++;
|
||||||
_map[i]++;
|
|
||||||
if (_map[i]==_length-1) {
|
|
||||||
_tail = _i2xy(i);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else _map[i]=0;
|
else _map[i]=0;
|
||||||
}
|
}
|
||||||
_map[_xy2i(_pos)] = 1;
|
_map[_xy2i(_pos)] = 1;
|
||||||
if (_pos.x==_apple.x && _pos.y==_apple.y) {
|
if (_pos.x==_apple.x && _pos.y==_apple.y) {
|
||||||
_place_apple();
|
_place_apple();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (index_head > _coords_to_field_id(_pos)) _head_rounds++;
|
|
||||||
if (index_tail > _coords_to_field_id(_tail)) _tail_rounds++;
|
|
||||||
if (_head_rounds > 0 && _head_rounds > 0) {
|
|
||||||
uint8_t min = (_head_rounds < _tail_rounds) ? _tail_rounds : _head_rounds;
|
|
||||||
_head_rounds -= min;
|
|
||||||
_tail_rounds -= min;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SnakeEffect::_draw() {
|
void SnakeEffect::_draw() {
|
||||||
|
@ -24,7 +24,6 @@
|
|||||||
#include "effect_blur2d.h"
|
#include "effect_blur2d.h"
|
||||||
#include "effect_tv_static.h"
|
#include "effect_tv_static.h"
|
||||||
#include "effect_lightspeed.h"
|
#include "effect_lightspeed.h"
|
||||||
#include "effect_diamond.h"
|
|
||||||
|
|
||||||
Effect* current_effect;
|
Effect* current_effect;
|
||||||
|
|
||||||
@ -52,7 +51,7 @@ EffectEntry effects[] = {
|
|||||||
/* 16 */ {"firework", true, [](){ return new FireworkEffect(); }},
|
/* 16 */ {"firework", true, [](){ return new FireworkEffect(); }},
|
||||||
/* 17 */ {"gol", true, [](){ return new GolEffect(); }},
|
/* 17 */ {"gol", true, [](){ return new GolEffect(); }},
|
||||||
/* 18 */ {"pixel_clock", 0, [](){ return new PixelClockEffect(); }},
|
/* 18 */ {"pixel_clock", 0, [](){ return new PixelClockEffect(); }},
|
||||||
/* 19 */ {"dvd", true, [](){ return new DvdEffect(); }},
|
/* 19 */ {"dvd", 0, [](){ return new DvdEffect(); }},
|
||||||
/* 20 */ {"analog_clock", 0, [](){ return new AnalogClockEffect(); }},
|
/* 20 */ {"analog_clock", 0, [](){ return new AnalogClockEffect(); }},
|
||||||
/* 21 */ {"sines", true, [](){ return new SinesEffect(); }},
|
/* 21 */ {"sines", true, [](){ return new SinesEffect(); }},
|
||||||
/* 22 */ {"blur2d", true, [](){ return new Blur2DEffect(); }},
|
/* 22 */ {"blur2d", true, [](){ return new Blur2DEffect(); }},
|
||||||
@ -65,9 +64,8 @@ EffectEntry effects[] = {
|
|||||||
/* 29 */ {"koopa", 0, [](){ return new AnimationEffect("/koopa.pia"); }},
|
/* 29 */ {"koopa", 0, [](){ return new AnimationEffect("/koopa.pia"); }},
|
||||||
/* 30 */ {"cake", 0, [](){ return new AnimationEffect("/cake.pia"); }},
|
/* 30 */ {"cake", 0, [](){ return new AnimationEffect("/cake.pia"); }},
|
||||||
/* 31 */ {"kid", 0, [](){ return new AnimationEffect("/kid.pia"); }},
|
/* 31 */ {"kid", 0, [](){ return new AnimationEffect("/kid.pia"); }},
|
||||||
/* 32 */ {"diamond", true, [](){ return new DiamondEffect(); }},
|
|
||||||
};
|
};
|
||||||
const uint8_t effects_size = 33;
|
const uint8_t effects_size = 32;
|
||||||
|
|
||||||
|
|
||||||
Effect* select_effect(const char* name) {
|
Effect* select_effect(const char* name) {
|
||||||
|
@ -31,7 +31,7 @@ void mqtt_callback(char* original_topic, byte* pl, unsigned int length) {
|
|||||||
if (topic.startsWith(MQTT_TOPIC_WEATHER)) {
|
if (topic.startsWith(MQTT_TOPIC_WEATHER)) {
|
||||||
// Weather stuff
|
// Weather stuff
|
||||||
topic.remove(0, strlen(MQTT_TOPIC_WEATHER));
|
topic.remove(0, strlen(MQTT_TOPIC_WEATHER));
|
||||||
DBG("MQTT * Weather stuff.");
|
LOGln("MQTT * Weather stuff.");
|
||||||
if (topic.startsWith("icons/")) {
|
if (topic.startsWith("icons/")) {
|
||||||
topic.remove(0, 6);
|
topic.remove(0, 6);
|
||||||
uint8_t id = topic.toInt();
|
uint8_t id = topic.toInt();
|
||||||
@ -39,7 +39,7 @@ void mqtt_callback(char* original_topic, byte* pl, unsigned int length) {
|
|||||||
uint8_t val = payload.toInt();
|
uint8_t val = payload.toInt();
|
||||||
if (val==0) return;
|
if (val==0) return;
|
||||||
weather_icon_ids[id] = val;
|
weather_icon_ids[id] = val;
|
||||||
DBG("Set weather_icon_ids[%d] to value %d", id, val);
|
LOGln("Set weather_icon_ids[%d] to value %d", id, val);
|
||||||
} else if (topic.startsWith("temperatures/")) {
|
} else if (topic.startsWith("temperatures/")) {
|
||||||
topic.remove(0, 13);
|
topic.remove(0, 13);
|
||||||
uint8_t id = topic.toInt();
|
uint8_t id = topic.toInt();
|
||||||
@ -47,7 +47,7 @@ void mqtt_callback(char* original_topic, byte* pl, unsigned int length) {
|
|||||||
uint8_t val = payload.toInt();
|
uint8_t val = payload.toInt();
|
||||||
if (val==0) return;
|
if (val==0) return;
|
||||||
weather_temperatures[id] = val;
|
weather_temperatures[id] = val;
|
||||||
DBG("Set weather_temperatures[%d] to value %d", id, val);
|
LOGln("Set weather_temperatures[%d] to value %d", id, val);
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
} else if (topic.equals(MQTT_TOPIC_TIMER)) {
|
} else if (topic.equals(MQTT_TOPIC_TIMER)) {
|
||||||
|
@ -73,7 +73,7 @@ void loop() {
|
|||||||
EVERY_N_SECONDS(1) {
|
EVERY_N_SECONDS(1) {
|
||||||
Serial.print("Core * Waiting for OTA... "); Serial.println(starting_up);
|
Serial.print("Core * Waiting for OTA... "); Serial.println(starting_up);
|
||||||
starting_up--;
|
starting_up--;
|
||||||
Window* w = &Window::window_full;
|
Window* w = Window::getFullWindow();
|
||||||
CRGB color(0xFF0000);
|
CRGB color(0xFF0000);
|
||||||
w->clear();
|
w->clear();
|
||||||
for (int i=0; i<starting_up; i++) {
|
for (int i=0; i<starting_up; i++) {
|
||||||
|
Loading…
Reference in New Issue
Block a user