263 lines
5.9 KiB
C++
263 lines
5.9 KiB
C++
#include "effect_snake.h"
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#include "functions.h"
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SnakeEffect::SnakeEffect() {
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window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-6);
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_pixels = window->width * window->height;
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_map = new uint8_t[_pixels];
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_init();
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}
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void SnakeEffect::_init() {
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_dying = 0;
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_round = 0;
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_last_apple_at = millis();
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_last_move_at = millis();
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_dir = SNAKE_DIR_NORTH;
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_length = 4;
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_pos = {(uint8_t)(window->width/2), (uint8_t)(window->height/2)};
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for (int i=0; i<_pixels; i++) _map[i]=0;
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_map[_xy2i(_pos)]=1;
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_map[_xy2i(_pos)+window->width*1]=2;
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_map[_xy2i(_pos)+window->width*2]=3;
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_map[_xy2i(_pos)+window->width*3]=4;
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_place_apple();
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}
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SnakeEffect::~SnakeEffect() {
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delete window;
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delete _map;
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}
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void SnakeEffect::_place_apple() {
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if (SNAKE_DEBUG) {
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_apple = {3, 3};
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return;
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}
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if (_length < _pixels) {
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uint8_t start = random8(_pixels);
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for (int i=0; i<_pixels; i++) {
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if (_map[start + i]==0) {
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_apple = _i2xy(start + i);
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return;
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}
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}
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}
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}
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void SnakeEffect::_decide() {
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uint8_t f_l = _free_spaces(_dir - 1);
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uint8_t f_s = _free_spaces(_dir);
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uint8_t f_r = _free_spaces(_dir + 1);
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uint8_t a_l = _to_apple(_dir - 1);
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uint8_t a_s = _to_apple(_dir);
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uint8_t a_r = _to_apple(_dir + 1);
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float* inputs = new float[6];
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inputs[0] = f_l;
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inputs[1] = f_s;
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inputs[2] = f_r;
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inputs[3] = a_l;
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inputs[4] = a_s;
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inputs[5] = a_r;
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if (SNAKE_DEBUG) LOGln("SnakeEffect * Position: %d, %d - Inputs: %3.1f %3.1f %3.1f %3.1f %3.1f %3.1f", _pos.x, _pos.y, inputs[0], inputs[1], inputs[2], inputs[3], inputs[4], inputs[5]);
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float* outputs = NULL;
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uint8_t i=0;
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for (uint8_t layer=1; layer<_net_layers; layer++) {
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outputs = new float[_net_layout[layer]];
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for (uint8_t j=0; j<_net_layout[layer]; j++) {
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outputs[j] = 0.0;
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}
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for (uint8_t idx_out=0; idx_out<_net_layout[layer]; idx_out++) {
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for (uint8_t idx_in=0; idx_in<_net_layout[layer-1]; idx_in++) {
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float weight;
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memcpy(&weight, &(_weights[i]), sizeof(weight));
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outputs[idx_out] += weight * inputs[idx_in];
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//outputs[idx_out] += (*(float*)&(_weights[i])) * inputs[idx_in];
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i++;
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}
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}
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delete inputs;
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inputs = outputs;
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}
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int8_t decision = 0;
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float last;
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for (uint8_t i=0; i<_net_layout[_net_layers - 1]; i++) {
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if (i==0 || outputs[i]>last) {
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last = outputs[i];
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decision = i;
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}
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}
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decision = decision - 1;
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delete outputs;
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if (SNAKE_DEBUG) LOGln("SnakeEffect * Decision: %d", decision);
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_dir += decision;
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if (_dir < 0) _dir += 4;
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if (_dir > 3) _dir -= 4;
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}
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/**
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* This is old (and hence disabled) code, showing
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* a simple, hand-crafted "AI" for plaing snake.
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**
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int8_t SnakeEffect::_manual_decision() {
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bool free_l = _is_free(_dir - 1);
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bool free_s = _is_free(_dir);
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bool free_r = _is_free(_dir + 1);
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bool apple_l = _to_apple(_dir - 1);
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bool apple_s = _to_apple(_dir);
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bool apple_r = _to_apple(_dir + 1);
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if (!free_s) {
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if (apple_l && free_l) return -1;
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if (apple_r && free_r) return 1;
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if (free_l) return -1;
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return 1;
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}
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if (apple_s) return 0;
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if (apple_l && free_l) return -1;
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if (apple_r && free_r) return 1;
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return 0;
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}*/
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bool SnakeEffect::_is_free(uint8_t dir) {
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return _free_spaces(dir)!=0;
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}
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uint8_t SnakeEffect::_free_spaces(uint8_t dir) {
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int8_t x=0;
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int8_t y=0;
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uint8_t d = dir % 4;
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switch(d) {
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case SNAKE_DIR_NORTH: y=-1; break;
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case SNAKE_DIR_EAST: x=1; break;
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case SNAKE_DIR_SOUTH: y=1; break;
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case SNAKE_DIR_WEST: x=-1; break;
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}
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Coords p(_pos);
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uint8_t i=0;
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while (true) {
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p.x += x;
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p.y += y;
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if (p.x<0 || p.x>=window->width || p.y<0 || p.y>=window->height || _map[_xy2i(p)]!=0) {
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return i;
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}
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i++;
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}
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}
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uint8_t SnakeEffect::_to_apple(uint8_t dir) {
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uint8_t d = dir % 4;
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int8_t d_x = _apple.x - _pos.x;
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int8_t d_y = _apple.y - _pos.y;
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switch(d) {
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case SNAKE_DIR_NORTH: return d_y < 0 ? -d_y : 0;
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case SNAKE_DIR_EAST: return d_x > 0 ? d_x : 0;
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case SNAKE_DIR_SOUTH: return d_y > 0 ? d_y : 0;
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case SNAKE_DIR_WEST: return d_x < 0 ? -d_x : 0;
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}
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return 0;
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}
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Coords SnakeEffect::_new_pos(uint8_t dir) {
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uint8_t d = dir % 4;
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Coords p(_pos);
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switch(d) {
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case SNAKE_DIR_NORTH: p.y--; break;
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case SNAKE_DIR_EAST: p.x++; break;
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case SNAKE_DIR_SOUTH: p.y++; break;
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case SNAKE_DIR_WEST: p.x--; break;
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}
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return p;
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}
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uint16_t SnakeEffect::_xy2i(Coords c) {
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return _xy2i(c.x, c.y);
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}
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uint16_t SnakeEffect::_xy2i(uint8_t x, uint8_t y) {
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return y*window->width + x;
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}
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Coords SnakeEffect::_i2xy(uint16_t i) {
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return {(uint16_t)(i%window->width), (uint16_t)(i/window->width)};
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}
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void SnakeEffect::_move() {
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if (_dying > 0) {
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_dying--;
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if (_dying==0) {
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_init();
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}
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return;
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}
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unsigned long now = millis();
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if (_last_move_at < now && now - _last_move_at < 0) {
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return;
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}
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_round++;
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_last_move_at = now;
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_decide();
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if (_dying==0 && !_is_free(_dir)) {
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_dying = 150;
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return;
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}
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_pos = _new_pos(_dir);
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if (SNAKE_DEBUG) LOGln("SnakeEffect * new_pos: %d, %d", _pos.x, _pos.y);
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if (SNAKE_DEBUG) LOGln("SnakeEffect * apple: %d, %d", _apple.x, _apple.y);
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if (_pos.x==_apple.x && _pos.y==_apple.y) {
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_last_apple_at = millis();
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_length++;
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}
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for (int i=0; i<_pixels; i++) {
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if (_map[i]>0 && _map[i]<_length-1) _map[i]++;
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else _map[i]=0;
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}
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_map[_xy2i(_pos)] = 1;
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if (_pos.x==_apple.x && _pos.y==_apple.y) {
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_place_apple();
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}
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}
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void SnakeEffect::_draw() {
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if (_dying) {
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window->fadeToBlackBy(4);
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return;
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}
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window->clear();
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CRGB red(0xBB0000);
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for (int i=0; i<_pixels; i++) {
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if (_map[i]>0) window->setPixelByIndex(i, &red);
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}
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CRGB white(0xFFFFFF);
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window->setPixel(_pos.x, _pos.y, &white);
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CRGB green(0xFFFF00);
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window->setPixel(_apple.x, _apple.y, &green);
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}
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void SnakeEffect::loop(uint16_t ms) {
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//window->fadeToBlackBy(2);
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//CRGB color(CHSV(hue, 200, 255));
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//window->setPixel(this->coords.x, this->coords.y, &color);
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//hue++;
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if (_dying==0 && (millis() < _last_apple_at || millis() - _last_apple_at > 30000)) {
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_dying = 150;
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}
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_move();
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_draw();
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}
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boolean SnakeEffect::can_be_shown_with_clock() { return true; }
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