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No commits in common. "3edbf6b25219bbde574adb3ffa9fb2f14ca77d05" and "989eabee4a9a17888bab86fdddd9ba2d84d9aa2a" have entirely different histories.
3edbf6b252
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989eabee4a
@ -18,10 +18,7 @@ public:
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void clear(CRGB* color);
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void clear(CRGB* color);
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void setPixel(uint8_t x, uint8_t y, CRGB* color);
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void setPixel(uint8_t x, uint8_t y, CRGB* color);
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void setPixelByIndex(uint16_t index, CRGB* color);
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void setPixelByIndex(uint16_t index, CRGB* color);
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void line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color);
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void line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color, bool antialias=false);
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void lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t length, CRGB* color);
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void lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t startdist, uint8_t length, CRGB* color);
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void circle(uint8_t x, uint8_t y, uint8_t r, CRGB* color);
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uint16_t coordsToGlobalIndex(uint8_t x, uint8_t y);
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uint16_t coordsToGlobalIndex(uint8_t x, uint8_t y);
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uint16_t localToGlobalIndex(uint16_t);
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uint16_t localToGlobalIndex(uint16_t);
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void drawChar(Font* f, uint8_t x, uint8_t y, const char c, CRGB* color, bool mask=false);
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void drawChar(Font* f, uint8_t x, uint8_t y, const char c, CRGB* color, bool mask=false);
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@ -30,11 +30,9 @@ public:
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class MatrixEffect : public Effect {
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class MatrixEffect : public Effect {
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private:
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private:
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MatrixEffectColumn* _columns;
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MatrixEffectColumn columns[LED_WIDTH];
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public:
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public:
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boolean can_be_shown_with_clock();
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boolean can_be_shown_with_clock();
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void start();
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void stop();
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MatrixEffect();
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MatrixEffect();
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void loop();
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void loop();
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};
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};
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@ -1,16 +0,0 @@
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#pragma once
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#include "Effect.h"
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#include "my_fastled.h"
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class PixelClockEffect : public Effect {
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private:
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CRGB* _color_seconds;
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CRGB* _color_minutes;
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public:
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PixelClockEffect();
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void start();
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void stop();
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void loop();
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bool can_be_shown_with_clock();
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};
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@ -11,6 +11,8 @@
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[platformio]
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[platformio]
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lib_dir = lib
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lib_dir = lib
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env_default = ota
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env_default = ota
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lib_ldf_mode = chain+
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[extra]
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[extra]
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lib_deps =
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lib_deps =
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@ -60,75 +60,3 @@ void Window::fadeToBlackBy(fract8 speed) {
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leds[coordsToGlobalIndex(x, y)].nscale8(255 - speed);
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leds[coordsToGlobalIndex(x, y)].nscale8(255 - speed);
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}
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}
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}
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}
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void Window::line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color) {
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// Bresenham algorithm
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int16_t dx = abs(x2-x1);
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int16_t dy = abs(y2-y1);
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int8_t sx = x1<x2 ? 1 : -1;
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int8_t sy = y1<y2 ? 1 : -1;
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int16_t err = dx + dy;
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int16_t e2;
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while (1) {
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setPixel(x1, y1, color);
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if (x1==x2 && y1==y2) break;
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e2 = 2*err;
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if (e2 > dy) { err += dy; x1 += sx; }
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if (e2 < dx) { err += dx; y1 += sy; }
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}
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}
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void Window::circle(uint8_t x0, uint8_t y0, uint8_t radius, CRGB* color) {
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// Again, Bresenham
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uint8_t f = 1 - radius;
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int16_t ddF_x = 0;
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int16_t ddF_y = -2 * radius;
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uint8_t x = 0;
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uint8_t y = radius;
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setPixel(x0, y0 + radius, color);
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setPixel(x0, y0 - radius, color);
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setPixel(x0 + radius, y0, color);
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setPixel(x0 - radius, y0, color);
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while (x < y) {
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if (f >= 0) {
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y--;
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ddF_y += 2;
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f += ddF_y;
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}
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x++;
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ddF_x += 2;
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f += ddF_x + 1;
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setPixel(x0 + x, y0 + y, color);
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setPixel(x0 - x, y0 + y, color);
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setPixel(x0 + x, y0 - y, color);
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setPixel(x0 - x, y0 - y, color);
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setPixel(x0 + y, y0 + x, color);
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setPixel(x0 - y, y0 + x, color);
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setPixel(x0 + y, y0 - x, color);
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setPixel(x0 - y, y0 - x, color);
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}
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}
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void Window::lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t length, CRGB* color) {
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lineWithAngle(x, y, angle, 0, length, color);
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}
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void Window::lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t startdist, uint8_t length, CRGB* color) {
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int16_t x1 = x;
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int16_t y1 = y;
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if (startdist > 0) {
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x1 = x + scale8(startdist, cos8(angle));
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y1 = y + scale8(startdist, sin8(angle));
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}
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int16_t x2 = x + scale8(startdist + length, cos8(angle));
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int16_t y2 = y + scale8(startdist + length, sin8(angle));
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line(x1, y1, x2, y2, color);
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}
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@ -55,18 +55,10 @@ void MatrixEffectColumn::loop() {
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boolean MatrixEffect::can_be_shown_with_clock() { return true; };
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boolean MatrixEffect::can_be_shown_with_clock() { return true; };
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MatrixEffect::MatrixEffect() {
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MatrixEffect::MatrixEffect() {
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}
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for (int i=0; i<LED_WIDTH; i++) columns[i] = MatrixEffectColumn(window, i);
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void MatrixEffect::start() {
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_columns = new MatrixEffectColumn[LED_WIDTH];
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for (int i=0; i<LED_WIDTH; i++) _columns[i] = MatrixEffectColumn(window, i);
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}
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void MatrixEffect::stop() {
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delete[] _columns;
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}
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}
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void MatrixEffect::loop() {
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void MatrixEffect::loop() {
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window->clear();
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window->clear();
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for (int i=0; i<window->width; i++) _columns[i].loop();
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for (int i=0; i<window->width; i++) columns[i].loop();
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}
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}
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@ -1,37 +0,0 @@
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#include "effect_pixelclock.h"
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#include "ntp.h"
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PixelClockEffect::PixelClockEffect() {
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window = new Window(0, 0, LED_WIDTH, LED_HEIGHT-7);
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}
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void PixelClockEffect::start() {
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_color_seconds = new CRGB(0x00FF00);
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_color_minutes = new CRGB(0xFFFF00);
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}
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void PixelClockEffect::stop() {
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delete _color_seconds;
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delete _color_minutes;
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}
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void PixelClockEffect::loop() {
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uint8_t x, y; // Temporary variables for calculating positions
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window->clear();
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// Seconds
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uint8_t seconds = ntpClient.getSeconds();
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for (uint8_t s=0; s<60; s++) {
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x = window->width - 1 - s/10;
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y = window->height - 1 - (s % 10);
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if (s<=seconds) window->setPixel(x, y, _color_seconds);
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}
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uint8_t minutes = ntpClient.getMinutes();
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for (uint8_t m=0; m<60; m++) {
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x = 6 - m/10;
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y = window->height - 1 - (m % 10);
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if (m<=minutes) window->setPixel(x, y, _color_seconds);
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}
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}
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bool PixelClockEffect::can_be_shown_with_clock() { return true; }
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@ -17,7 +17,6 @@
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#include "effect_fire.h"
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#include "effect_fire.h"
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#include "effect_firework.h"
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#include "effect_firework.h"
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#include "effect_gol.h"
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#include "effect_gol.h"
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#include "effect_pixelclock.h"
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SimpleList<EffectEntry>* effects;
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SimpleList<EffectEntry>* effects;
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SimpleList<Effect*>* cycle_effects;
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SimpleList<Effect*>* cycle_effects;
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@ -42,7 +41,6 @@ SnakeEffect effect_snake;
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FireEffect effect_fire;
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FireEffect effect_fire;
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FireworkEffect effect_firework;
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FireworkEffect effect_firework;
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GolEffect effect_gol;
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GolEffect effect_gol;
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PixelClockEffect effect_pixelclock;
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Effect* current_effect;
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Effect* current_effect;
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@ -69,7 +67,6 @@ void setup_effects() {
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effects->add((EffectEntry){"firework", (Effect *)&effect_firework});
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effects->add((EffectEntry){"firework", (Effect *)&effect_firework});
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effects->add((EffectEntry){"gol", (Effect *)&effect_gol});
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effects->add((EffectEntry){"gol", (Effect *)&effect_gol});
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effects->add((EffectEntry){"cake", (Effect *)&effect_anim_cake});
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effects->add((EffectEntry){"cake", (Effect *)&effect_anim_cake});
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effects->add((EffectEntry){"pixel_clock", (Effect *)&effect_pixelclock});
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cycle_effects->add(&effect_sinematrix3);
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cycle_effects->add(&effect_sinematrix3);
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cycle_effects->add(&effect_multi_dynamic);
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cycle_effects->add(&effect_multi_dynamic);
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