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075f434997
Author | SHA1 | Date | |
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075f434997 | |||
c1024b3423 | |||
2395e51e88 | |||
1c1c3a8054 |
@ -3,9 +3,16 @@
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#include "config.h"
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#include "prototypes.h"
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enum SubpixelRenderingMode {
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SUBPIXEL_RENDERING_SET,
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SUBPIXEL_RENDERING_ADD,
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SUBPIXEL_RENDERING_RAISE
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};
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class Window {
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private:
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void _circle_point(int x0, int y0, int x1, int y1, CRGB* color);
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void _subpixel_render(uint8_t x, uint8_t y, CRGB* color, SubpixelRenderingMode m);
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public:
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const uint8_t x, y;
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const uint8_t width, height;
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@ -19,7 +26,7 @@ public:
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void clear();
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void clear(CRGB* color);
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void setPixel(uint8_t x, uint8_t y, CRGB* color);
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void setSubPixel(accum88 x, accum88 y, CRGB* color);
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void setSubPixel(accum88 x, accum88 y, CRGB* color, SubpixelRenderingMode m = SUBPIXEL_RENDERING_ADD);
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void setPixelByIndex(uint16_t index, CRGB* color);
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void raisePixel(uint8_t x, uint8_t y, CRGB* color);
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void line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color);
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@ -8,10 +8,9 @@ private:
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CRGB _color_seconds = CRGB(0xFF0000);
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void _draw_seconds();
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void _draw_border_pixel(uint8_t second, uint8_t part, CRGB* color);
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void _draw_border_pixel(uint8_t second, CRGB* color);
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public:
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void loop();
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String get_name() override { return "big_clock"; }
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};
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@ -54,6 +54,7 @@ void Window::drawSubText(Font* font, accum88 x, accum88 y, String text, CRGB* co
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}
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void Window::drawChar(Font* font, accum88 xPos, accum88 yPos, const char c, CRGB* color, bool mask) {
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SubpixelRenderingMode mode = mask ? SUBPIXEL_RENDERING_SET : SUBPIXEL_RENDERING_ADD;
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if (!font->isCharAllowed(c)) return;
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uint16_t position = font->getCharPosition(c);
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uint8_t* data = new uint8_t[font->width];
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@ -62,7 +63,7 @@ void Window::drawChar(Font* font, accum88 xPos, accum88 yPos, const char c, CRGB
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for(uint8_t y=0; y<font->height; y++) for(uint8_t x=0; x<font->width; x++) {
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bool on = (data[x]>>(font->height - 1 - y) & 1) * 255;
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if (mask) on = !on;
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if (on) this->setSubPixel(xPos + (x<<8), yPos + (y<<8), color);
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if (on) this->setSubPixel(xPos + (x<<8), yPos + (y<<8), color, mode);
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}
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free(data);
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@ -219,7 +220,7 @@ void Window::lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t startdis
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line(x1, y1, x2, y2, color);
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}
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void Window::setSubPixel(accum88 x, accum88 y, CRGB* color) {
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void Window::setSubPixel(accum88 x, accum88 y, CRGB* color, SubpixelRenderingMode mode) {
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uint8_t px, py;
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// px = Part of next pixel to fill
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// x = "Origin pixel"
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@ -232,26 +233,34 @@ void Window::setSubPixel(accum88 x, accum88 y, CRGB* color) {
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c = CRGB(scale8( scale8( color->r, 255-py), 255-px),
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scale8( scale8( color->g, 255-py), 255-px),
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scale8( scale8( color->b, 255-py), 255-px));
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this->addPixelColor(x, y, &c);
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_subpixel_render(x, y, &c, mode);
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if (px) {
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c = CRGB(scale8( scale8( color->r, 255-py), px),
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scale8( scale8( color->g, 255-py), px),
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scale8( scale8( color->b, 255-py), px));
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this->addPixelColor(x+1, y, &c);
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_subpixel_render(x+1, y, &c, mode);
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}
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if (py) {
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c = CRGB(scale8( scale8( color->r, py), 255-px),
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scale8( scale8( color->g, py), 255-px),
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scale8( scale8( color->b, py), 255-px));
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this->addPixelColor(x, y+1, &c);
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_subpixel_render(x, y+1, &c, mode);
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}
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if (px || py) {
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c = CRGB(scale8( scale8( color->r, py), px),
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scale8( scale8( color->g, py), px),
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scale8( scale8( color->b, py), px));
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this->addPixelColor(x+1, y+1, &c);
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_subpixel_render(x+1, y+1, &c, mode);
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}
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}
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void Window::_subpixel_render(uint8_t x, uint8_t y, CRGB* color, SubpixelRenderingMode mode) {
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switch(mode) {
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case SUBPIXEL_RENDERING_ADD: addPixelColor(x, y, color); break;
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case SUBPIXEL_RENDERING_RAISE: raisePixel(x, y, color); break;
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case SUBPIXEL_RENDERING_SET: setPixel(x, y, color); break;
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}
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}
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@ -25,33 +25,32 @@ void BigClockEffect::loop() {
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void BigClockEffect::_draw_seconds() {
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uint8_t seconds = ntpClient.getSeconds();
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for (int i=1; i<=seconds; i++) {
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_draw_border_pixel(i, 0, &_color_seconds);
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_draw_border_pixel(i, &_color_seconds);
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}
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uint16_t millis = ntpClient.getEpochMillis() % 1000;
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if (millis > 0) {
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uint16_t position = ((60 - (60 - seconds) * millis) << 8) / 1000;
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//uint8_t position = 60 - ((60 - seconds) * millis / 1000);
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_draw_border_pixel(position>>8, position&0xFF, &_color_seconds);
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uint8_t part = 60 - ((60 - seconds) * millis / 1000);
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_draw_border_pixel(part, &_color_seconds);
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}
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}
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void BigClockEffect::_draw_border_pixel(uint8_t i, uint8_t part, CRGB* color) {
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accum88 x, y;
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void BigClockEffect::_draw_border_pixel(uint8_t i, CRGB* color) {
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uint8_t x, y;
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if (i<=8) {
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x = (7 + i)<<8 | part;
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x = 7 + i;
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y = 0;
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} else if (i<=23) {
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x = 15 << 8;
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y = (i - 8) << 8 | (255 - part);
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x = 15;
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y = i - 8;
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} else if (i<= 38) {
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x = (15 - i + 23) << 8 | (255 - part);
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y = 15 << 8;
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x = 15 - i + 23;
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y = 15;
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} else if (i <= 53) {
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x = 0;
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y = (15 - i + 38) << 8 | part;
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y = 15 - i + 38;
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} else {
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x = (i - 53) << 8 | part;
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x = i - 53;
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y = 0;
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}
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window->setSubPixel(x, y, color);
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window->setPixel(x, y, color);
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}
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@ -5,17 +5,17 @@ boolean Blur2DEffect::can_be_shown_with_clock() {
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}
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void Blur2DEffect::loop() {
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uint8_t blur_amount = dim8_raw(beatsin8(3, 64, 192));
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uint8_t blur_amount = dim8_raw(beatsin8(3, 128, 224));
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window->blur(blur_amount);
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uint8_t x1 = beatsin8(5, 0, window->width-1);
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uint8_t y1 = beatsin8(8, 0, window->height-1);
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uint8_t x1 = beatsin8(7, 0, window->width-1);
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uint8_t y1 = beatsin8(11, 0, window->height-1);
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uint8_t x2 = beatsin8(8, 0, window->width-1);
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uint8_t y2 = beatsin8(3, 0, window->height-1);
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uint8_t x2 = beatsin8(13, 0, window->width-1);
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uint8_t y2 = beatsin8(8, 0, window->height-1);
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uint8_t x3 = beatsin8(4, 0, window->width-1);
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uint8_t y3 = beatsin8(7, 0, window->height-1);
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uint8_t x3 = beatsin8(11, 0, window->width-1);
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uint8_t y3 = beatsin8(13, 0, window->height-1);
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uint16_t ms = millis();
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CRGB c1 = CHSV(ms / 29, 200, 255);
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@ -13,7 +13,7 @@ void NightClockEffect::loop() {
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//uint8_t y = minutes % ((window->height - 5) * 2 - 2);
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//if (y > window->height - 5) y = 2*window->height - 2*y;
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uint8_t y = minutes % 10;
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ClockEffect::loop(false, CRGB(0x880000), CRGB(0x000000), y);
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ClockEffect::loop(false, CRGB(0x200000), CRGB(0x000000), y);
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}
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void ClockEffect::loop() {
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@ -34,7 +34,7 @@ void ClockEffect::loop(boolean invert, CRGB fg_color, CRGB bg_color, uint8_t yPo
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// Manually clear the needed parts
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for(int y=0; y<6; y++) {
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window->setPixel(3, yPos+y, &bg_color);
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if (y!=2 && y!=4) {
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if (y!=1 && y!=3) {
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window->setPixel(7, yPos+y, &bg_color);
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}
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window->setPixel(8, yPos+y, &bg_color);
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@ -7,7 +7,7 @@ FireworkEffectDot::FireworkEffectDot(Window* w, FireworkEffect* e) {
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show = 0;
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type = FIREWORK_DOT_NONE;
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_x = 0;
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_y = 0;
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_y = _window->height - 1;
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_xv = 0;
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_yv = 0;
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_r = 0;
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@ -70,7 +70,7 @@ void FireworkEffectDot::move() {
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}
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// Bounce if we hit the ground
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if (_xv < 0 && _y < (-_yv)) {
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if (_xv < 0 && _y - _window->height < (-_yv)) {
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if (type == FIREWORK_DOT_SPARK) {
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show = 0;
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} else {
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@ -84,7 +84,7 @@ void FireworkEffectDot::move() {
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if (_yv < 300) {
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if (type == FIREWORK_DOT_SHELL) {
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if (_y > (uint16_t)0x8000) {
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if (_y < (uint16_t)0x8000) {
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// boom
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CRGB white(0xFFFFFF);
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_window->clear(&white);
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@ -103,7 +103,7 @@ void FireworkEffectDot::move() {
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} else {
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_x += _xv;
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}
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_y += _yv;
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_y -= _yv;
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}
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void FireworkEffectDot::ground_launch() {
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