Added different rendering modes for the subpixel stuff.

This commit is contained in:
Fabian Schlenz 2019-09-25 20:04:17 +02:00
parent 1c1c3a8054
commit 2395e51e88
2 changed files with 33 additions and 17 deletions

View File

@ -3,9 +3,16 @@
#include "config.h"
#include "prototypes.h"
enum SubpixelRenderingMode {
SUBPIXEL_RENDERING_SET,
SUBPIXEL_RENDERING_ADD,
SUBPIXEL_RENDERING_RAISE
};
class Window {
private:
void _circle_point(int x0, int y0, int x1, int y1, CRGB* color);
void _subpixel_render(uint8_t x, uint8_t y, CRGB* color, SubpixelRenderingMode m);
public:
const uint8_t x, y;
const uint8_t width, height;
@ -19,7 +26,7 @@ public:
void clear();
void clear(CRGB* color);
void setPixel(uint8_t x, uint8_t y, CRGB* color);
void setSubPixel(accum88 x, accum88 y, CRGB* color);
void setSubPixel(accum88 x, accum88 y, CRGB* color, SubpixelRenderingMode m = SUBPIXEL_RENDERING_ADD);
void setPixelByIndex(uint16_t index, CRGB* color);
void raisePixel(uint8_t x, uint8_t y, CRGB* color);
void line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color);

View File

@ -54,6 +54,7 @@ void Window::drawSubText(Font* font, accum88 x, accum88 y, String text, CRGB* co
}
void Window::drawChar(Font* font, accum88 xPos, accum88 yPos, const char c, CRGB* color, bool mask) {
SubpixelRenderingMode mode = mask ? SUBPIXEL_RENDERING_SET : SUBPIXEL_RENDERING_ADD;
if (!font->isCharAllowed(c)) return;
uint16_t position = font->getCharPosition(c);
uint8_t* data = new uint8_t[font->width];
@ -62,7 +63,7 @@ void Window::drawChar(Font* font, accum88 xPos, accum88 yPos, const char c, CRGB
for(uint8_t y=0; y<font->height; y++) for(uint8_t x=0; x<font->width; x++) {
bool on = (data[x]>>(font->height - 1 - y) & 1) * 255;
if (mask) on = !on;
if (on) this->setSubPixel(xPos + (x<<8), yPos + (y<<8), color);
if (on) this->setSubPixel(xPos + (x<<8), yPos + (y<<8), color, mode);
}
free(data);
@ -79,7 +80,7 @@ void Window::shift_down() {
leds[coordsToGlobalIndex(x, y)] = leds[coordsToGlobalIndex(x, y-1)];
}
}
clear_row(0);
}
@ -153,12 +154,12 @@ void Window::line(uint8_t x1, uint8_t y1, uint8_t x2, uint8_t y2, CRGB* color) {
// Bresenham algorithm
int dx = x2-x1;
int dy = y2-y1;
int x = x1;
int y = y1;
int p = 2*dy - dx;
while (x < x2) {
if (p >= 0) {
setPixel(x, y, color);
@ -219,7 +220,7 @@ void Window::lineWithAngle(uint8_t x, uint8_t y, uint8_t angle, uint8_t startdis
line(x1, y1, x2, y2, color);
}
void Window::setSubPixel(accum88 x, accum88 y, CRGB* color) {
void Window::setSubPixel(accum88 x, accum88 y, CRGB* color, SubpixelRenderingMode mode) {
uint8_t px, py;
// px = Part of next pixel to fill
// x = "Origin pixel"
@ -227,31 +228,39 @@ void Window::setSubPixel(accum88 x, accum88 y, CRGB* color) {
py = y & 0xFF;
x = x >> 8;
y = y >> 8;
CRGB c;
c = CRGB(scale8( scale8( color->r, 255-py), 255-px),
scale8( scale8( color->g, 255-py), 255-px),
scale8( scale8( color->b, 255-py), 255-px));
this->addPixelColor(x, y, &c);
_subpixel_render(x, y, &c, mode);
if (px) {
c = CRGB(scale8( scale8( color->r, 255-py), px),
scale8( scale8( color->g, 255-py), px),
scale8( scale8( color->b, 255-py), px));
this->addPixelColor(x+1, y, &c);
_subpixel_render(x+1, y, &c, mode);
}
if (py) {
c = CRGB(scale8( scale8( color->r, py), 255-px),
c = CRGB(scale8( scale8( color->r, py), 255-px),
scale8( scale8( color->g, py), 255-px),
scale8( scale8( color->b, py), 255-px));
this->addPixelColor(x, y+1, &c);
_subpixel_render(x, y+1, &c, mode);
}
if (px || py) {
c = CRGB(scale8( scale8( color->r, py), px),
c = CRGB(scale8( scale8( color->r, py), px),
scale8( scale8( color->g, py), px),
scale8( scale8( color->b, py), px));
this->addPixelColor(x+1, y+1, &c);
_subpixel_render(x+1, y+1, &c, mode);
}
}
void Window::_subpixel_render(uint8_t x, uint8_t y, CRGB* color, SubpixelRenderingMode mode) {
switch(mode) {
case SUBPIXEL_RENDERING_ADD: addPixelColor(x, y, color); break;
case SUBPIXEL_RENDERING_RAISE: raisePixel(x, y, color); break;
case SUBPIXEL_RENDERING_SET: setPixel(x, y, color); break;
}
}