.. |
Animation.h
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Better handling of Animations, their members and the destructor.
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2019-06-19 22:16:06 +02:00 |
config.sample.h
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Log using printf with a String stored in PROGMEM. Always.
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2019-06-18 18:13:37 +02:00 |
effect_animation.h
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Better handling of Animations, their members and the destructor.
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2019-06-19 22:16:06 +02:00 |
effect_bell.h
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Whitespace stuff. Tabs rule!
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2019-06-07 06:24:16 +02:00 |
effect_big_clock.h
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Whitespace stuff. Tabs rule!
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2019-06-07 06:24:16 +02:00 |
effect_clock.h
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Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
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2019-06-11 19:48:09 +02:00 |
effect_confetti.h
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Added effect "confetti". Closes #16.
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2019-05-30 11:12:40 +02:00 |
effect_cycle.h
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Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
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2019-06-18 18:09:05 +02:00 |
effect_dynamic.h
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Whitespace stuff. Tabs rule!
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2019-06-07 06:24:16 +02:00 |
effect_fire.h
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Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
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2019-06-18 18:09:05 +02:00 |
effect_firework.h
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Added FireworkEffect, which needs a lot more tweaking.
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2019-06-05 06:27:55 +02:00 |
effect_gol.h
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Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
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2019-06-18 18:09:05 +02:00 |
effect_matrix.h
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Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
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2019-06-18 18:09:05 +02:00 |
effect_pixelclock.h
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Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
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2019-06-18 18:09:05 +02:00 |
effect_sinematrix3.h
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Whitespace stuff. Tabs rule!
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2019-06-07 06:24:16 +02:00 |
effect_snake.h
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Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
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2019-06-11 19:48:09 +02:00 |
effect_static.h
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Whitespace stuff. Tabs rule!
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2019-06-07 06:24:16 +02:00 |
effect_twirl.h
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Whitespace stuff. Tabs rule!
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2019-06-07 06:24:16 +02:00 |
Effect.h
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Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
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2019-06-18 18:09:05 +02:00 |
effects.h
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Effects are now constructed when needed instead of having global objects of every effect flying around.
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2019-06-18 18:14:59 +02:00 |
fonts.h
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Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
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2019-06-11 19:48:09 +02:00 |
functions.h
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Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
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2019-06-11 19:48:09 +02:00 |
http_server.h
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Extended http server to list files in SPIFFS and allow you to upload and delete files.
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2019-06-18 18:17:20 +02:00 |
my_color_palettes.h
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Changed MatrixEffect to use color palettes.
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2019-06-04 05:55:24 +02:00 |
my_fastled.h
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Splitting the code into single files is done. \o/
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2019-05-30 00:49:54 +02:00 |
my_mqtt.h
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MQTT: Use new effect structure and logging.
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2019-06-18 18:17:48 +02:00 |
my_wifi.h
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Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32.
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2019-06-13 06:01:44 +02:00 |
ntp.h
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Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32.
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2019-06-13 06:01:44 +02:00 |
ota.h
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Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32.
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2019-06-13 06:01:44 +02:00 |
prototypes.h
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Effects are now constructed when needed instead of having global objects of every effect flying around.
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2019-06-18 18:14:59 +02:00 |
sprites.h
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Whitespace stuff. Tabs rule!
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2019-06-07 06:24:16 +02:00 |
Window.h
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Added methods for drawing lines and circles to Window.
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2019-06-15 14:16:27 +02:00 |