pitrix/include
2019-06-05 06:27:07 +02:00
..
Animation.h Moved the animation display code into its own class which can and will also be used to display static images and sprites. 2019-06-05 06:25:40 +02:00
animations.h Moved the animation display code into its own class which can and will also be used to display static images and sprites. 2019-06-05 06:25:40 +02:00
config.sample.h Added FireEffect. Its values still need a bit of tweaking to look right... 2019-06-04 05:58:23 +02:00
effect_animation.h Moved the animation display code into its own class which can and will also be used to display static images and sprites. 2019-06-05 06:25:40 +02:00
effect_bell.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
effect_big_clock.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
effect_clock.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
effect_confetti.h Added effect "confetti". Closes #16. 2019-05-30 11:12:40 +02:00
effect_cycle.h CycleEffect now uses the ID of an effect within cycle_effects to prevent repeating an effect instead of comparing the objects. 2019-06-04 05:56:33 +02:00
effect_dynamic.h Joined SingleDynamicEffect and MultiDynamicEffect into one file and finally got different timings for both classes to work. 2019-06-05 06:27:07 +02:00
effect_fire.h Added FireEffect. Its values still need a bit of tweaking to look right... 2019-06-04 05:58:23 +02:00
effect_matrix.h Changed MatrixEffect to use color palettes. 2019-06-04 05:55:24 +02:00
effect_sinematrix3.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
effect_snake.h SnakeEffect now turns into a random direction when hitting a wall. The code is now also a whole lot cleaner. 2019-06-04 05:57:27 +02:00
effect_static.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
effect_twirl.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
Effect.h Added Effect::start() and Effect::stop() to allow effects to reserve memory on start and free it afterwards. 2019-05-31 05:46:17 +02:00
EffectEntry.h Got rid of (most of) all of the warnings. 2019-05-30 11:26:13 +02:00
effects.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
functions.h Added effect "confetti". Closes #16. 2019-05-30 11:12:40 +02:00
my_color_palettes.h Changed MatrixEffect to use color palettes. 2019-06-04 05:55:24 +02:00
my_fastled.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
my_mqtt.h Macros LOG and LOGln now will, if debugging is enabled, log to an mqtt topic as well as Serial. 2019-05-31 23:57:46 +02:00
ntp.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
NTPClient.h NTPClient now does updates asynchronously. Thanks to https://github.com/arduino-libraries/NTPClient/pull/22 2019-05-31 23:58:34 +02:00
ota.h Lots of re-organizing code and stuff. 2019-05-28 21:19:35 +02:00
prototypes.h Added effect "snake". 2019-05-31 05:45:07 +02:00
README Arduino IDE -> PlatformIO 2019-05-27 21:17:05 +02:00
sprites.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
text.h Splitting the code into single files is done. \o/ 2019-05-30 00:49:54 +02:00
wifi.h Lots of re-organizing code and stuff. 2019-05-28 21:19:35 +02:00

This directory is intended for project header files.

A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.

```src/main.c

#include "header.h"

int main (void)
{
 ...
}
```

Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.

In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.

Read more about using header files in official GCC documentation:

* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes

https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html