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54925dfc0e
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Snake effect now uses a neural net with a hidden layer; a bug in _is_free() that lead to lots of snakes committing suicide was fixed; neural net weights are now given as binary representation of a float to prevent rounding errors.
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2019-10-18 06:40:09 +02:00 |
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230a1f1a91
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Effect snake now uses a "proper", albeit simple neural network instead of simple decisions.
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2019-10-16 12:27:58 +02:00 |
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ec379c009e
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Effect snake is now a real snake game, with apples, dying and even a more or less smart AI.
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2019-10-15 20:06:19 +02:00 |
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3f6d4cb0be
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Moved settings from preprocessor directives to variables. Also added a way to (for now only) display them via HTTP server.
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2019-10-02 06:13:55 +02:00 |
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382631d7d7
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Effect#loop now gets the time since the last run of the loop in ms. This enables
the effects to show animations that stay fluid independent of the current frame rate.
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2019-10-01 06:29:32 +02:00 |
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0163bbef6c
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Some memory leaks fixed.
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2019-06-19 22:23:49 +02:00 |
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83254f2eaa
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Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
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2019-06-11 19:48:09 +02:00 |
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c5856a6f7a
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Whitespace stuff. Tabs rule!
continuous-integration/drone/push Build is failing
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2019-06-07 06:24:16 +02:00 |
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96442b48cc
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SnakeEffect now turns into a random direction when hitting a wall. The code is now also a whole lot cleaner.
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2019-06-04 05:57:27 +02:00 |
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12c5bc229d
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SnakeEffect now has a shorter tail.
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2019-05-31 23:58:58 +02:00 |
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a2fe1461ad
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Added effect "snake".
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2019-05-31 05:45:07 +02:00 |
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