.. |
tools
|
Animation now uses .pia files from SPIFFS instead of hardcoded C stuff.
|
2019-06-18 18:10:58 +02:00 |
Animation.cpp
|
Animation now uses .pia files from SPIFFS instead of hardcoded C stuff.
|
2019-06-18 18:10:58 +02:00 |
Window.cpp
|
Added methods for drawing lines and circles to Window.
|
2019-06-15 14:16:27 +02:00 |
color_palettes.cpp
|
Small changes to some effects:
|
2019-06-12 06:32:06 +02:00 |
effect_animation.cpp
|
Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
|
2019-06-18 18:09:05 +02:00 |
effect_bell.cpp
|
Whitespace stuff. Tabs rule!
|
2019-06-07 06:24:16 +02:00 |
effect_big_clock.cpp
|
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
|
2019-06-11 19:48:09 +02:00 |
effect_clock.cpp
|
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
|
2019-06-11 19:48:09 +02:00 |
effect_confetti.cpp
|
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
|
2019-06-11 19:48:09 +02:00 |
effect_cycle.cpp
|
Effects are now constructed when needed instead of having global objects of every effect flying around.
|
2019-06-18 18:14:59 +02:00 |
effect_dynamic.cpp
|
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
|
2019-06-11 19:48:09 +02:00 |
effect_fire.cpp
|
Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
|
2019-06-18 18:09:05 +02:00 |
effect_firework.cpp
|
Whitespace stuff. Tabs rule!
|
2019-06-07 06:24:16 +02:00 |
effect_gol.cpp
|
Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
|
2019-06-18 18:09:05 +02:00 |
effect_matrix.cpp
|
Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
|
2019-06-18 18:09:05 +02:00 |
effect_pixelclock.cpp
|
Effects now use Constructor and Destructor to initialize or delete their data, instead of using start() and stop().
|
2019-06-18 18:09:05 +02:00 |
effect_sinematrix3.cpp
|
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
|
2019-06-11 19:48:09 +02:00 |
effect_snake.cpp
|
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
|
2019-06-11 19:48:09 +02:00 |
effect_static.cpp
|
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
|
2019-06-11 19:48:09 +02:00 |
effect_twirl.cpp
|
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
|
2019-06-11 19:48:09 +02:00 |
effects.cpp
|
Effects are now constructed when needed instead of having global objects of every effect flying around.
|
2019-06-18 18:14:59 +02:00 |
fastled.cpp
|
You can now set LED_MAX_MILLIAMPS if your power supply is limited.
|
2019-06-12 20:48:56 +02:00 |
fonts.cpp
|
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
|
2019-06-11 19:48:09 +02:00 |
functions.cpp
|
Windows. Everything now is implemented in Windows. ;-) (Okay, just the drawing stuff. And defnititely nothing by Microsoft.)
|
2019-06-11 19:48:09 +02:00 |
http_server.cpp
|
Extended http server to list files in SPIFFS and allow you to upload and delete files.
|
2019-06-18 18:17:20 +02:00 |
mqtt.cpp
|
MQTT: Use new effect structure and logging.
|
2019-06-18 18:17:48 +02:00 |
ntp.cpp
|
Correctly using NTPClient. Now with callback.
|
2019-06-06 06:43:01 +02:00 |
ota.cpp
|
Cleanup.
|
2019-06-18 18:18:07 +02:00 |
pitrix.cpp
|
Cleanup.
|
2019-06-18 18:18:07 +02:00 |
wifi.cpp
|
Moved platform-specific code related to WiFi and services to my_wifi.h. Also, made the HTTP server stuff compatible to ESP32.
|
2019-06-13 06:01:44 +02:00 |