First commit.

This commit is contained in:
2020-07-17 18:55:06 +02:00
commit b47a0ab935
247 changed files with 30192 additions and 0 deletions

View File

@ -0,0 +1,37 @@
// ArrayOfLedArrays - see https://github.com/FastLED/FastLED/wiki/Multiple-Controller-Examples for more info on
// using multiple controllers. In this example, we're going to set up three NEOPIXEL strips on three
// different pins, each strip getting its own CRGB array to be played with, only this time they're going
// to be all parts of an array of arrays.
#include <FastLED.h>
#define NUM_STRIPS 3
#define NUM_LEDS_PER_STRIP 60
CRGB leds[NUM_STRIPS][NUM_LEDS_PER_STRIP];
// For mirroring strips, all the "special" stuff happens just in setup. We
// just addLeds multiple times, once for each strip
void setup() {
// tell FastLED there's 60 NEOPIXEL leds on pin 10
FastLED.addLeds<NEOPIXEL, 10>(leds[0], NUM_LEDS_PER_STRIP);
// tell FastLED there's 60 NEOPIXEL leds on pin 11
FastLED.addLeds<NEOPIXEL, 11>(leds[1], NUM_LEDS_PER_STRIP);
// tell FastLED there's 60 NEOPIXEL leds on pin 12
FastLED.addLeds<NEOPIXEL, 12>(leds[2], NUM_LEDS_PER_STRIP);
}
void loop() {
// This outer loop will go over each strip, one at a time
for(int x = 0; x < NUM_STRIPS; x++) {
// This inner loop will go over each led in the current strip, one at a time
for(int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
leds[x][i] = CRGB::Red;
FastLED.show();
leds[x][i] = CRGB::Black;
delay(100);
}
}
}

View File

@ -0,0 +1,44 @@
// MirroringSample - see https://github.com/FastLED/FastLED/wiki/Multiple-Controller-Examples for more info on
// using multiple controllers. In this example, we're going to set up four NEOPIXEL strips on four
// different pins, and show the same thing on all four of them, a simple bouncing dot/cyclon type pattern
#include <FastLED.h>
#define NUM_LEDS_PER_STRIP 60
CRGB leds[NUM_LEDS_PER_STRIP];
// For mirroring strips, all the "special" stuff happens just in setup. We
// just addLeds multiple times, once for each strip
void setup() {
// tell FastLED there's 60 NEOPIXEL leds on pin 4
FastLED.addLeds<NEOPIXEL, 4>(leds, NUM_LEDS_PER_STRIP);
// tell FastLED there's 60 NEOPIXEL leds on pin 5
FastLED.addLeds<NEOPIXEL, 5>(leds, NUM_LEDS_PER_STRIP);
// tell FastLED there's 60 NEOPIXEL leds on pin 6
FastLED.addLeds<NEOPIXEL, 6>(leds, NUM_LEDS_PER_STRIP);
// tell FastLED there's 60 NEOPIXEL leds on pin 7
FastLED.addLeds<NEOPIXEL, 7>(leds, NUM_LEDS_PER_STRIP);
}
void loop() {
for(int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
// set our current dot to red
leds[i] = CRGB::Red;
FastLED.show();
// clear our current dot before we move on
leds[i] = CRGB::Black;
delay(100);
}
for(int i = NUM_LEDS_PER_STRIP-1; i >= 0; i--) {
// set our current dot to red
leds[i] = CRGB::Red;
FastLED.show();
// clear our current dot before we move on
leds[i] = CRGB::Black;
delay(100);
}
}

View File

@ -0,0 +1,52 @@
// MultiArrays - see https://github.com/FastLED/FastLED/wiki/Multiple-Controller-Examples for more info on
// using multiple controllers. In this example, we're going to set up three NEOPIXEL strips on three
// different pins, each strip getting its own CRGB array to be played with
#include <FastLED.h>
#define NUM_LEDS_PER_STRIP 60
CRGB redLeds[NUM_LEDS_PER_STRIP];
CRGB greenLeds[NUM_LEDS_PER_STRIP];
CRGB blueLeds[NUM_LEDS_PER_STRIP];
// For mirroring strips, all the "special" stuff happens just in setup. We
// just addLeds multiple times, once for each strip
void setup() {
// tell FastLED there's 60 NEOPIXEL leds on pin 10
FastLED.addLeds<NEOPIXEL, 10>(redLeds, NUM_LEDS_PER_STRIP);
// tell FastLED there's 60 NEOPIXEL leds on pin 11
FastLED.addLeds<NEOPIXEL, 11>(greenLeds, NUM_LEDS_PER_STRIP);
// tell FastLED there's 60 NEOPIXEL leds on pin 12
FastLED.addLeds<NEOPIXEL, 12>(blueLeds, NUM_LEDS_PER_STRIP);
}
void loop() {
for(int i = 0; i < NUM_LEDS_PER_STRIP; i++) {
// set our current dot to red, green, and blue
redLeds[i] = CRGB::Red;
greenLeds[i] = CRGB::Green;
blueLeds[i] = CRGB::Blue;
FastLED.show();
// clear our current dot before we move on
redLeds[i] = CRGB::Black;
greenLeds[i] = CRGB::Black;
blueLeds[i] = CRGB::Black;
delay(100);
}
for(int i = NUM_LEDS_PER_STRIP-1; i >= 0; i--) {
// set our current dot to red, green, and blue
redLeds[i] = CRGB::Red;
greenLeds[i] = CRGB::Green;
blueLeds[i] = CRGB::Blue;
FastLED.show();
// clear our current dot before we move on
redLeds[i] = CRGB::Black;
greenLeds[i] = CRGB::Black;
blueLeds[i] = CRGB::Black;
delay(100);
}
}

View File

@ -0,0 +1,34 @@
// MultipleStripsInOneArray - see https://github.com/FastLED/FastLED/wiki/Multiple-Controller-Examples for more info on
// using multiple controllers. In this example, we're going to set up four NEOPIXEL strips on three
// different pins, each strip will be referring to a different part of the single led array
#include <FastLED.h>
#define NUM_STRIPS 3
#define NUM_LEDS_PER_STRIP 60
#define NUM_LEDS NUM_LEDS_PER_STRIP * NUM_STRIPS
CRGB leds[NUM_STRIPS * NUM_LEDS_PER_STRIP];
// For mirroring strips, all the "special" stuff happens just in setup. We
// just addLeds multiple times, once for each strip
void setup() {
// tell FastLED there's 60 NEOPIXEL leds on pin 10, starting at index 0 in the led array
FastLED.addLeds<NEOPIXEL, 10>(leds, 0, NUM_LEDS_PER_STRIP);
// tell FastLED there's 60 NEOPIXEL leds on pin 11, starting at index 60 in the led array
FastLED.addLeds<NEOPIXEL, 11>(leds, NUM_LEDS_PER_STRIP, NUM_LEDS_PER_STRIP);
// tell FastLED there's 60 NEOPIXEL leds on pin 12, starting at index 120 in the led array
FastLED.addLeds<NEOPIXEL, 12>(leds, 2 * NUM_LEDS_PER_STRIP, NUM_LEDS_PER_STRIP);
}
void loop() {
for(int i = 0; i < NUM_LEDS; i++) {
leds[i] = CRGB::Red;
FastLED.show();
leds[i] = CRGB::Black;
delay(100);
}
}

View File

@ -0,0 +1,37 @@
#define USE_OCTOWS2811
#include <OctoWS2811.h>
#include <FastLED.h>
#define NUM_LEDS_PER_STRIP 64
#define NUM_STRIPS 8
CRGB leds[NUM_STRIPS * NUM_LEDS_PER_STRIP];
// Pin layouts on the teensy 3:
// OctoWS2811: 2,14,7,8,6,20,21,5
void setup() {
LEDS.addLeds<OCTOWS2811>(leds, NUM_LEDS_PER_STRIP);
LEDS.setBrightness(32);
}
void loop() {
static uint8_t hue = 0;
for(int i = 0; i < NUM_STRIPS; i++) {
for(int j = 0; j < NUM_LEDS_PER_STRIP; j++) {
leds[(i*NUM_LEDS_PER_STRIP) + j] = CHSV((32*i) + hue+j,192,255);
}
}
// Set the first n leds on each strip to show which strip it is
for(int i = 0; i < NUM_STRIPS; i++) {
for(int j = 0; j <= i; j++) {
leds[(i*NUM_LEDS_PER_STRIP) + j] = CRGB::Red;
}
}
hue++;
LEDS.show();
LEDS.delay(10);
}

View File

@ -0,0 +1,56 @@
#include <FastLED.h>
#define NUM_LEDS_PER_STRIP 16
// Note: this can be 12 if you're using a teensy 3 and don't mind soldering the pads on the back
#define NUM_STRIPS 16
CRGB leds[NUM_STRIPS * NUM_LEDS_PER_STRIP];
// Pin layouts on the teensy 3/3.1:
// WS2811_PORTD: 2,14,7,8,6,20,21,5
// WS2811_PORTC: 15,22,23,9,10,13,11,12,28,27,29,30 (these last 4 are pads on the bottom of the teensy)
// WS2811_PORTDC: 2,14,7,8,6,20,21,5,15,22,23,9,10,13,11,12 - 16 way parallel
//
// Pin layouts on the due
// WS2811_PORTA: 69,68,61,60,59,100,58,31 (note: pin 100 only available on the digix)
// WS2811_PORTB: 90,91,92,93,94,95,96,97 (note: only available on the digix)
// WS2811_PORTD: 25,26,27,28,14,15,29,11
//
// IBCC<WS2811, 1, 16> outputs;
void setup() {
delay(5000);
Serial.begin(57600);
Serial.println("Starting...");
// LEDS.addLeds<WS2811_PORTA,NUM_STRIPS>(leds, NUM_LEDS_PER_STRIP);
// LEDS.addLeds<WS2811_PORTB,NUM_STRIPS>(leds, NUM_LEDS_PER_STRIP);
// LEDS.addLeds<WS2811_PORTD,NUM_STRIPS>(leds, NUM_LEDS_PER_STRIP).setCorrection(TypicalLEDStrip);
LEDS.addLeds<WS2811_PORTDC,NUM_STRIPS>(leds, NUM_LEDS_PER_STRIP);
// Teensy 4 parallel output example
// LEDS.addLeds<NUM_STRIPS, WS2811, 1>(leds,NUM_LEDS_PER_STRIP);
}
void loop() {
Serial.println("Loop....");
static uint8_t hue = 0;
for(int i = 0; i < NUM_STRIPS; i++) {
for(int j = 0; j < NUM_LEDS_PER_STRIP; j++) {
leds[(i*NUM_LEDS_PER_STRIP) + j] = CHSV((32*i) + hue+j,192,255);
}
}
// Set the first n leds on each strip to show which strip it is
for(int i = 0; i < NUM_STRIPS; i++) {
for(int j = 0; j <= i; j++) {
leds[(i*NUM_LEDS_PER_STRIP) + j] = CRGB::Red;
}
}
hue++;
LEDS.show();
// LEDS.delay(100);
}