strip-controller-esp8266/.pio/libdeps/local/FastLED/fastpin.h

271 lines
10 KiB
C++

#ifndef __INC_FASTPIN_H
#define __INC_FASTPIN_H
#include "FastLED.h"
#include "led_sysdefs.h"
#include <stddef.h>
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wignored-qualifiers"
///@file fastpin.h
/// Class base definitions for defining fast pin access
FASTLED_NAMESPACE_BEGIN
#define NO_PIN 255
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Pin access class - needs to tune for various platforms (naive fallback solution?)
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class Selectable {
public:
virtual void select() = 0;
virtual void release() = 0;
virtual bool isSelected() = 0;
};
#if !defined(FASTLED_NO_PINMAP)
class Pin : public Selectable {
volatile RwReg *mPort;
volatile RoReg *mInPort;
RwReg mPinMask;
uint8_t mPin;
void _init() {
mPinMask = digitalPinToBitMask(mPin);
mPort = (volatile RwReg*)portOutputRegister(digitalPinToPort(mPin));
mInPort = (volatile RoReg*)portInputRegister(digitalPinToPort(mPin));
}
public:
Pin(int pin) : mPin(pin) { _init(); }
typedef volatile RwReg * port_ptr_t;
typedef RwReg port_t;
inline void setOutput() { pinMode(mPin, OUTPUT); }
inline void setInput() { pinMode(mPin, INPUT); }
inline void hi() __attribute__ ((always_inline)) { *mPort |= mPinMask; }
inline void lo() __attribute__ ((always_inline)) { *mPort &= ~mPinMask; }
inline void strobe() __attribute__ ((always_inline)) { toggle(); toggle(); }
inline void toggle() __attribute__ ((always_inline)) { *mInPort = mPinMask; }
inline void hi(register port_ptr_t port) __attribute__ ((always_inline)) { *port |= mPinMask; }
inline void lo(register port_ptr_t port) __attribute__ ((always_inline)) { *port &= ~mPinMask; }
inline void set(register port_t val) __attribute__ ((always_inline)) { *mPort = val; }
inline void fastset(register port_ptr_t port, register port_t val) __attribute__ ((always_inline)) { *port = val; }
port_t hival() __attribute__ ((always_inline)) { return *mPort | mPinMask; }
port_t loval() __attribute__ ((always_inline)) { return *mPort & ~mPinMask; }
port_ptr_t port() __attribute__ ((always_inline)) { return mPort; }
port_t mask() __attribute__ ((always_inline)) { return mPinMask; }
virtual void select() { hi(); }
virtual void release() { lo(); }
virtual bool isSelected() { return (*mPort & mPinMask) == mPinMask; }
};
class OutputPin : public Pin {
public:
OutputPin(int pin) : Pin(pin) { setOutput(); }
};
class InputPin : public Pin {
public:
InputPin(int pin) : Pin(pin) { setInput(); }
};
#else
// This is the empty code version of the raw pin class, method bodies should be filled in to Do The Right Thing[tm] when making this
// available on a new platform
class Pin : public Selectable {
volatile RwReg *mPort;
volatile RoReg *mInPort;
RwReg mPinMask;
uint8_t mPin;
void _init() {
// TODO: fill in init on a new platform
mPinMask = 0;
mPort = NULL;
mInPort = NULL;
}
public:
Pin(int pin) : mPin(pin) { _init(); }
void setPin(int pin) { mPin = pin; _init(); }
typedef volatile RwReg * port_ptr_t;
typedef RwReg port_t;
inline void setOutput() { /* TODO: Set pin output */ }
inline void setInput() { /* TODO: Set pin input */ }
inline void hi() __attribute__ ((always_inline)) { *mPort |= mPinMask; }
inline void lo() __attribute__ ((always_inline)) { *mPort &= ~mPinMask; }
inline void strobe() __attribute__ ((always_inline)) { toggle(); toggle(); }
inline void toggle() __attribute__ ((always_inline)) { *mInPort = mPinMask; }
inline void hi(register port_ptr_t port) __attribute__ ((always_inline)) { *port |= mPinMask; }
inline void lo(register port_ptr_t port) __attribute__ ((always_inline)) { *port &= ~mPinMask; }
inline void set(register port_t val) __attribute__ ((always_inline)) { *mPort = val; }
inline void fastset(register port_ptr_t port, register port_t val) __attribute__ ((always_inline)) { *port = val; }
port_t hival() __attribute__ ((always_inline)) { return *mPort | mPinMask; }
port_t loval() __attribute__ ((always_inline)) { return *mPort & ~mPinMask; }
port_ptr_t port() __attribute__ ((always_inline)) { return mPort; }
port_t mask() __attribute__ ((always_inline)) { return mPinMask; }
virtual void select() { hi(); }
virtual void release() { lo(); }
virtual bool isSelected() { return (*mPort & mPinMask) == mPinMask; }
};
class OutputPin : public Pin {
public:
OutputPin(int pin) : Pin(pin) { setOutput(); }
};
class InputPin : public Pin {
public:
InputPin(int pin) : Pin(pin) { setInput(); }
};
#endif
/// The simplest level of Pin class. This relies on runtime functions durinig initialization to get the port/pin mask for the pin. Most
/// of the accesses involve references to these static globals that get set up. This won't be the fastest set of pin operations, but it
/// will provide pin level access on pretty much all arduino environments. In addition, it includes some methods to help optimize access in
/// various ways. Namely, the versions of hi, lo, and fastset that take the port register as a passed in register variable (saving a global
/// dereference), since these functions are aggressively inlined, that can help collapse out a lot of extraneous memory loads/dereferences.
///
/// In addition, if, while writing a bunch of data to a pin, you know no other pins will be getting written to, you can get/cache a value of
/// the pin's port register and use that to do a full set to the register. This results in one being able to simply do a store to the register,
/// vs. the load, and/or, and store that would be done normally.
///
/// There are platform specific instantiations of this class that provide direct i/o register access to pins for much higher speed pin twiddling.
///
/// Note that these classes are all static functions. So the proper usage is Pin<13>::hi(); or such. Instantiating objects is not recommended,
/// as passing Pin objects around will likely -not- have the effect you're expecting.
#ifdef FASTLED_FORCE_SOFTWARE_PINS
template<uint8_t PIN> class FastPin {
static RwReg sPinMask;
static volatile RwReg *sPort;
static volatile RoReg *sInPort;
static void _init() {
#if !defined(FASTLED_NO_PINMAP)
sPinMask = digitalPinToBitMask(PIN);
sPort = portOutputRegister(digitalPinToPort(PIN));
sInPort = portInputRegister(digitalPinToPort(PIN));
#endif
}
public:
typedef volatile RwReg * port_ptr_t;
typedef RwReg port_t;
inline static void setOutput() { _init(); pinMode(PIN, OUTPUT); }
inline static void setInput() { _init(); pinMode(PIN, INPUT); }
inline static void hi() __attribute__ ((always_inline)) { *sPort |= sPinMask; }
inline static void lo() __attribute__ ((always_inline)) { *sPort &= ~sPinMask; }
inline static void strobe() __attribute__ ((always_inline)) { toggle(); toggle(); }
inline static void toggle() __attribute__ ((always_inline)) { *sInPort = sPinMask; }
inline static void hi(register port_ptr_t port) __attribute__ ((always_inline)) { *port |= sPinMask; }
inline static void lo(register port_ptr_t port) __attribute__ ((always_inline)) { *port &= ~sPinMask; }
inline static void set(register port_t val) __attribute__ ((always_inline)) { *sPort = val; }
inline static void fastset(register port_ptr_t port, register port_t val) __attribute__ ((always_inline)) { *port = val; }
static port_t hival() __attribute__ ((always_inline)) { return *sPort | sPinMask; }
static port_t loval() __attribute__ ((always_inline)) { return *sPort & ~sPinMask; }
static port_ptr_t port() __attribute__ ((always_inline)) { return sPort; }
static port_t mask() __attribute__ ((always_inline)) { return sPinMask; }
};
template<uint8_t PIN> RwReg FastPin<PIN>::sPinMask;
template<uint8_t PIN> volatile RwReg *FastPin<PIN>::sPort;
template<uint8_t PIN> volatile RoReg *FastPin<PIN>::sInPort;
#else
template<uint8_t PIN> class FastPin {
constexpr static bool validpin() { return false; }
static_assert(validpin(), "Invalid pin specified");
static void _init() {
}
public:
typedef volatile RwReg * port_ptr_t;
typedef RwReg port_t;
inline static void setOutput() { }
inline static void setInput() { }
inline static void hi() __attribute__ ((always_inline)) { }
inline static void lo() __attribute__ ((always_inline)) { }
inline static void strobe() __attribute__ ((always_inline)) { }
inline static void toggle() __attribute__ ((always_inline)) { }
inline static void hi(register port_ptr_t port) __attribute__ ((always_inline)) { }
inline static void lo(register port_ptr_t port) __attribute__ ((always_inline)) { }
inline static void set(register port_t val) __attribute__ ((always_inline)) { }
inline static void fastset(register port_ptr_t port, register port_t val) __attribute__ ((always_inline)) { }
static port_t hival() __attribute__ ((always_inline)) { return 0; }
static port_t loval() __attribute__ ((always_inline)) { return 0;}
static port_ptr_t port() __attribute__ ((always_inline)) { return NULL; }
static port_t mask() __attribute__ ((always_inline)) { return 0; }
};
#endif
template<uint8_t PIN> class FastPinBB : public FastPin<PIN> {};
typedef volatile uint32_t & reg32_t;
typedef volatile uint32_t * ptr_reg32_t;
// Utility templates for tracking down information about pins and ports
template<uint8_t port> struct __FL_PORT_INFO {
static bool hasPort() { return 0; }
static const char *portName() { return "--"; }
static const void *portAddr() { return NULL; }
};
// Give us our instantiations for defined ports - we're going to abuse this later for
// auto discovery of pin/port mappings for new variants. Use _FL_DEFINE_PORT for ports that
// are numeric in nature, e.g. GPIO0, GPIO1. Use _FL_DEFINE_PORT3 for ports that are letters.
// The first parameter will be the letter, the second parameter will be an integer/counter of smoe kind
// (this is because attempts to turn macro parameters into character constants break in some compilers)
#define _FL_DEFINE_PORT(L, BASE) template<> struct __FL_PORT_INFO<L> { static bool hasPort() { return 1; } \
static const char *portName() { return #L; } \
typedef BASE __t_baseType; \
static const void *portAddr() { return (void*)&__t_baseType::r(); } };
#define _FL_DEFINE_PORT3(L, LC, BASE) template<> struct __FL_PORT_INFO<LC> { static bool hasPort() { return 1; } \
static const char *portName() { return #L; } \
typedef BASE __t_baseType; \
static const void *portAddr() { return (void*)&__t_baseType::r(); } };
FASTLED_NAMESPACE_END
#pragma GCC diagnostic pop
#endif // __INC_FASTPIN_H