93 lines
4.7 KiB
C++
93 lines
4.7 KiB
C++
// Use if you want to force the software SPI subsystem to be used for some reason (generally, you don't)
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// #define FASTLED_FORCE_SOFTWARE_SPI
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// Use if you want to force non-accelerated pin access (hint: you really don't, it breaks lots of things)
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// #define FASTLED_FORCE_SOFTWARE_SPI
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// #define FASTLED_FORCE_SOFTWARE_PINS
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#include <FastLED.h>
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///////////////////////////////////////////////////////////////////////////////////////////
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//
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// Move a white dot along the strip of leds. This program simply shows how to configure the leds,
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// and then how to turn a single pixel white and then off, moving down the line of pixels.
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//
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// How many leds are in the strip?
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#define NUM_LEDS 60
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// For led chips like WS2812, which have a data line, ground, and power, you just
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// need to define DATA_PIN. For led chipsets that are SPI based (four wires - data, clock,
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// ground, and power), like the LPD8806 define both DATA_PIN and CLOCK_PIN
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// Clock pin only needed for SPI based chipsets when not using hardware SPI
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#define DATA_PIN 3
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#define CLOCK_PIN 13
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// This is an array of leds. One item for each led in your strip.
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CRGB leds[NUM_LEDS];
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// This function sets up the ledsand tells the controller about them
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void setup() {
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// sanity check delay - allows reprogramming if accidently blowing power w/leds
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delay(2000);
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// Uncomment/edit one of the following lines for your leds arrangement.
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// ## Clockless types ##
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// FastLED.addLeds<NEOPIXEL, DATA_PIN>(leds, NUM_LEDS); // GRB ordering is assumed
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// FastLED.addLeds<SM16703, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<TM1829, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<TM1812, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<TM1809, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<TM1804, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<TM1803, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<UCS1903, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<UCS1903B, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<UCS1904, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<UCS2903, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<WS2812, DATA_PIN, RGB>(leds, NUM_LEDS); // GRB ordering is typical
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// FastLED.addLeds<WS2852, DATA_PIN, RGB>(leds, NUM_LEDS); // GRB ordering is typical
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// FastLED.addLeds<WS2812B, DATA_PIN, RGB>(leds, NUM_LEDS); // GRB ordering is typical
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// FastLED.addLeds<GS1903, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<SK6812, DATA_PIN, RGB>(leds, NUM_LEDS); // GRB ordering is typical
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// FastLED.addLeds<SK6822, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<APA106, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<PL9823, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<SK6822, DATA_PIN, RGB>(leds, NUM_LEDS);
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FastLED.addLeds<WS2811, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<WS2813, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<APA104, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<WS2811_400, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<GE8822, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<GW6205, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<GW6205_400, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<LPD1886, DATA_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<LPD1886_8BIT, DATA_PIN, RGB>(leds, NUM_LEDS);
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// ## Clocked (SPI) types ##
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// FastLED.addLeds<LPD6803, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS); // GRB ordering is typical
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// FastLED.addLeds<LPD8806, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS); // GRB ordering is typical
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// FastLED.addLeds<WS2801, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<WS2803, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<SM16716, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS);
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// FastLED.addLeds<P9813, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS); // BGR ordering is typical
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// FastLED.addLeds<DOTSTAR, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS); // BGR ordering is typical
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// FastLED.addLeds<APA102, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS); // BGR ordering is typical
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// FastLED.addLeds<SK9822, DATA_PIN, CLOCK_PIN, RGB>(leds, NUM_LEDS); // BGR ordering is typical
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}
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// This function runs over and over, and is where you do the magic to light
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// your leds.
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void loop() {
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// Move a single white led
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for(int whiteLed = 0; whiteLed < NUM_LEDS; whiteLed = whiteLed + 1) {
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// Turn our current led on to white, then show the leds
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leds[whiteLed] = CRGB::White;
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// Show the leds (only one of which is set to white, from above)
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FastLED.show();
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// Wait a little bit
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delay(100);
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// Turn our current led back to black for the next loop around
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leds[whiteLed] = CRGB::Black;
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}
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}
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