strip-controller-esp8266/.pio/libdeps/local/FastLED/platforms/avr/clockless_trinket.h
2020-07-17 18:55:06 +02:00

468 lines
22 KiB
C++

#ifndef __INC_CLOCKLESS_TRINKET_H
#define __INC_CLOCKLESS_TRINKET_H
#include "../../controller.h"
#include "../../lib8tion.h"
#include <avr/interrupt.h> // for cli/se definitions
FASTLED_NAMESPACE_BEGIN
#if defined(FASTLED_AVR)
// Scaling macro choice
#ifndef TRINKET_SCALE
#define TRINKET_SCALE 1
// whether or not to use dithering
#define DITHER 1
#endif
#if (F_CPU==8000000)
#define FASTLED_SLOW_CLOCK_ADJUST // asm __volatile__ ("mov r0,r0\n\t");
#else
#define FASTLED_SLOW_CLOCK_ADJUST
#endif
#define US_PER_TICK (64 / (F_CPU/1000000))
// Variations on the functions in delay.h - w/a loop var passed in to preserve registers across calls by the optimizer/compiler
template<int CYCLES> inline void _dc(register uint8_t & loopvar);
template<int _LOOP, int PAD> __attribute__((always_inline)) inline void _dc_AVR(register uint8_t & loopvar) {
_dc<PAD>(loopvar);
// The convolution in here is to ensure that the state of the carry flag coming into the delay loop is preserved
asm __volatile__ ( "BRCS L_PC%=\n\t"
" LDI %[loopvar], %[_LOOP]\n\tL_%=: DEC %[loopvar]\n\t BRNE L_%=\n\tBREQ L_DONE%=\n\t"
"L_PC%=: LDI %[loopvar], %[_LOOP]\n\tLL_%=: DEC %[loopvar]\n\t BRNE LL_%=\n\tBSET 0\n\t"
"L_DONE%=:\n\t"
:
[loopvar] "+a" (loopvar) : [_LOOP] "M" (_LOOP) : );
}
template<int CYCLES> __attribute__((always_inline)) inline void _dc(register uint8_t & loopvar) {
_dc_AVR<CYCLES/6,CYCLES%6>(loopvar);
}
template<> __attribute__((always_inline)) inline void _dc<-6>(register uint8_t & ) {}
template<> __attribute__((always_inline)) inline void _dc<-5>(register uint8_t & ) {}
template<> __attribute__((always_inline)) inline void _dc<-4>(register uint8_t & ) {}
template<> __attribute__((always_inline)) inline void _dc<-3>(register uint8_t & ) {}
template<> __attribute__((always_inline)) inline void _dc<-2>(register uint8_t & ) {}
template<> __attribute__((always_inline)) inline void _dc<-1>(register uint8_t & ) {}
template<> __attribute__((always_inline)) inline void _dc< 0>(register uint8_t & ) {}
template<> __attribute__((always_inline)) inline void _dc< 1>(register uint8_t & ) {asm __volatile__("mov r0,r0":::);}
template<> __attribute__((always_inline)) inline void _dc< 2>(register uint8_t & ) {asm __volatile__("rjmp .+0":::);}
template<> __attribute__((always_inline)) inline void _dc< 3>(register uint8_t & loopvar) { _dc<2>(loopvar); _dc<1>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc< 4>(register uint8_t & loopvar) { _dc<2>(loopvar); _dc<2>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc< 5>(register uint8_t & loopvar) { _dc<2>(loopvar); _dc<3>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc< 6>(register uint8_t & loopvar) { _dc<2>(loopvar); _dc<2>(loopvar); _dc<2>(loopvar);}
template<> __attribute__((always_inline)) inline void _dc< 7>(register uint8_t & loopvar) { _dc<4>(loopvar); _dc<3>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc< 8>(register uint8_t & loopvar) { _dc<4>(loopvar); _dc<4>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc< 9>(register uint8_t & loopvar) { _dc<5>(loopvar); _dc<4>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc<10>(register uint8_t & loopvar) { _dc<6>(loopvar); _dc<4>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc<11>(register uint8_t & loopvar) { _dc<10>(loopvar); _dc<1>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc<12>(register uint8_t & loopvar) { _dc<10>(loopvar); _dc<2>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc<13>(register uint8_t & loopvar) { _dc<10>(loopvar); _dc<3>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc<14>(register uint8_t & loopvar) { _dc<10>(loopvar); _dc<4>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc<15>(register uint8_t & loopvar) { _dc<10>(loopvar); _dc<5>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc<16>(register uint8_t & loopvar) { _dc<10>(loopvar); _dc<6>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc<17>(register uint8_t & loopvar) { _dc<10>(loopvar); _dc<7>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc<18>(register uint8_t & loopvar) { _dc<10>(loopvar); _dc<8>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc<19>(register uint8_t & loopvar) { _dc<10>(loopvar); _dc<9>(loopvar); }
template<> __attribute__((always_inline)) inline void _dc<20>(register uint8_t & loopvar) { _dc<10>(loopvar); _dc<10>(loopvar); }
#define DINTPIN(T,ADJ,PINADJ) (T-(PINADJ+ADJ)>0) ? _dc<T-(PINADJ+ADJ)>(loopvar) : _dc<0>(loopvar);
#define DINT(T,ADJ) if(AVR_PIN_CYCLES(DATA_PIN)==1) { DINTPIN(T,ADJ,1) } else { DINTPIN(T,ADJ,2); }
#define _D1(ADJ) DINT(T1,ADJ)
#define _D2(ADJ) DINT(T2,ADJ)
#define _D3(ADJ) DINT(T3,ADJ)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Base template for clockless controllers. These controllers have 3 control points in their cycle for each bit. The first point
// is where the line is raised hi. The second point is where the line is dropped low for a zero. The third point is where the
// line is dropped low for a one. T1, T2, and T3 correspond to the timings for those three in clock cycles.
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#if (!defined(NO_CORRECTION) || (NO_CORRECTION == 0)) && (FASTLED_ALLOW_INTERRUPTS == 0)
static uint8_t gTimeErrorAccum256ths;
#endif
#define FASTLED_HAS_CLOCKLESS 1
template <uint8_t DATA_PIN, int T1, int T2, int T3, EOrder RGB_ORDER = RGB, int XTRA0 = 0, bool FLIP = false, int WAIT_TIME = 10>
class ClocklessController : public CPixelLEDController<RGB_ORDER> {
static_assert(T1 >= 2 && T2 >= 2 && T3 >= 3, "Not enough cycles - use a higher clock speed");
typedef typename FastPin<DATA_PIN>::port_ptr_t data_ptr_t;
typedef typename FastPin<DATA_PIN>::port_t data_t;
CMinWait<WAIT_TIME> mWait;
public:
virtual void init() {
FastPin<DATA_PIN>::setOutput();
}
virtual uint16_t getMaxRefreshRate() const { return 400; }
protected:
virtual void showPixels(PixelController<RGB_ORDER> & pixels) {
mWait.wait();
cli();
showRGBInternal(pixels);
// Adjust the timer
#if (!defined(NO_CORRECTION) || (NO_CORRECTION == 0)) && (FASTLED_ALLOW_INTERRUPTS == 0)
uint32_t microsTaken = (uint32_t)pixels.size() * (uint32_t)CLKS_TO_MICROS(24 * (T1 + T2 + T3));
// adust for approximate observed actal runtime (as of January 2015)
// roughly 9.6 cycles per pixel, which is 0.6us/pixel at 16MHz
// microsTaken += nLeds * 0.6 * CLKS_TO_MICROS(16);
microsTaken += scale16by8(pixels.size(),(0.6 * 256) + 1) * CLKS_TO_MICROS(16);
// if less than 1000us, there is NO timer impact,
// this is because the ONE interrupt that might come in while interrupts
// are disabled is queued up, and it will be serviced as soon as
// interrupts are re-enabled.
// This actually should technically also account for the runtime of the
// interrupt handler itself, but we're just not going to worry about that.
if( microsTaken > 1000) {
// Since up to one timer tick will be queued, we don't need
// to adjust the MS_COUNTER for that one.
microsTaken -= 1000;
// Now convert microseconds to 256ths of a second, approximately like this:
// 250ths = (us/4)
// 256ths = 250ths * (263/256);
uint16_t x256ths = microsTaken >> 2;
x256ths += scale16by8(x256ths,7);
x256ths += gTimeErrorAccum256ths;
MS_COUNTER += (x256ths >> 8);
gTimeErrorAccum256ths = x256ths & 0xFF;
}
#if 0
// For pixel counts of 30 and under at 16Mhz, no correction is necessary.
// For pixel counts of 15 and under at 8Mhz, no correction is necessary.
//
// This code, below, is smaller, and quicker clock correction, which drifts much
// more significantly, but is a few bytes smaller. Presented here for consideration
// as an alternate on the ATtiny, which can't have more than about 150 pixels MAX
// anyway, meaning that microsTaken will never be more than about 4,500, which fits in
// a 16-bit variable. The difference between /1000 and /1024 only starts showing
// up in the range of about 100 pixels, so many ATtiny projects won't even
// see a clock difference due to the approximation there.
uint16_t microsTaken = (uint32_t)nLeds * (uint32_t)CLKS_TO_MICROS((24) * (T1 + T2 + T3));
MS_COUNTER += (microsTaken >> 10);
#endif
#endif
sei();
mWait.mark();
}
#define USE_ASM_MACROS
// The variables that our various asm statemetns use. The same block of variables needs to be declared for
// all the asm blocks because GCC is pretty stupid and it would clobber variables happily or optimize code away too aggressively
#define ASM_VARS : /* write variables */ \
[count] "+x" (count), \
[data] "+z" (data), \
[b1] "+a" (b1), \
[d0] "+r" (d0), \
[d1] "+r" (d1), \
[d2] "+r" (d2), \
[loopvar] "+a" (loopvar), \
[scale_base] "+a" (scale_base) \
: /* use variables */ \
[ADV] "r" (advanceBy), \
[b0] "a" (b0), \
[hi] "r" (hi), \
[lo] "r" (lo), \
[s0] "r" (s0), \
[s1] "r" (s1), \
[s2] "r" (s2), \
[e0] "r" (e0), \
[e1] "r" (e1), \
[e2] "r" (e2), \
[PORT] "M" (FastPin<DATA_PIN>::port()-0x20), \
[O0] "M" (RGB_BYTE0(RGB_ORDER)), \
[O1] "M" (RGB_BYTE1(RGB_ORDER)), \
[O2] "M" (RGB_BYTE2(RGB_ORDER)) \
: "cc" /* clobber registers */
// Note: the code in the else in HI1/LO1 will be turned into an sts (2 cycle, 2 word) opcode
// 1 cycle, write hi to the port
#define HI1 FASTLED_SLOW_CLOCK_ADJUST if((int)(FastPin<DATA_PIN>::port())-0x20 < 64) { asm __volatile__("out %[PORT], %[hi]" ASM_VARS ); } else { *FastPin<DATA_PIN>::port()=hi; }
// 1 cycle, write lo to the port
#define LO1 if((int)(FastPin<DATA_PIN>::port())-0x20 < 64) { asm __volatile__("out %[PORT], %[lo]" ASM_VARS ); } else { *FastPin<DATA_PIN>::port()=lo; }
// 2 cycles, sbrs on flipping the line to lo if we're pushing out a 0
#define QLO2(B, N) asm __volatile__("sbrs %[" #B "], " #N ASM_VARS ); LO1;
// load a byte from ram into the given var with the given offset
#define LD2(B,O) asm __volatile__("ldd %[" #B "], Z + %[" #O "]\n\t" ASM_VARS );
// 4 cycles - load a byte from ram into the scaling scratch space with the given offset, clear the target var, clear carry
#define LDSCL4(B,O) asm __volatile__("ldd %[scale_base], Z + %[" #O "]\n\tclr %[" #B "]\n\tclc\n\t" ASM_VARS );
#if (DITHER==1)
// apply dithering value before we do anything with scale_base
#define PRESCALE4(D) asm __volatile__("cpse %[scale_base], __zero_reg__\n\t add %[scale_base],%[" #D "]\n\tbrcc L_%=\n\tldi %[scale_base], 0xFF\n\tL_%=:\n\t" ASM_VARS);
// Do the add for the prescale
#define PRESCALEA2(D) asm __volatile__("cpse %[scale_base], __zero_reg__\n\t add %[scale_base],%[" #D "]\n\t" ASM_VARS);
// Do the clamp for the prescale, clear carry when we're done - NOTE: Must ensure carry flag state is preserved!
#define PRESCALEB4(D) asm __volatile__("brcc L_%=\n\tldi %[scale_base], 0xFF\n\tL_%=:\n\tneg %[" #D "]\n\tCLC" ASM_VARS);
// Clamp for prescale, increment data, since we won't ever wrap 65k, this also effectively clears carry for us
#define PSBIDATA4(D) asm __volatile__("brcc L_%=\n\tldi %[scale_base], 0xFF\n\tL_%=:\n\tadd %A[data], %[ADV]\n\tadc %B[data], __zero_reg__\n\t" ASM_VARS);
#else
#define PRESCALE4(D) _dc<4>(loopvar);
#define PRESCALEA2(D) _dc<2>(loopvar);
#define PRESCALEB4(D) _dc<4>(loopvar);
#define PSBIDATA4(D) asm __volatile__( "add %A[data], %[ADV]\n\tadc %B[data], __zero_reg__\n\trjmp .+0\n\t" ASM_VARS );
#endif
// 2 cycles - perform one step of the scaling (if a given bit is set in scale, add scale-base to the scratch space)
#define _SCALE02(B, N) "sbrc %[s0], " #N "\n\tadd %[" #B "], %[scale_base]\n\t"
#define _SCALE12(B, N) "sbrc %[s1], " #N "\n\tadd %[" #B "], %[scale_base]\n\t"
#define _SCALE22(B, N) "sbrc %[s2], " #N "\n\tadd %[" #B "], %[scale_base]\n\t"
#define SCALE02(B,N) asm __volatile__( _SCALE02(B,N) ASM_VARS );
#define SCALE12(B,N) asm __volatile__( _SCALE12(B,N) ASM_VARS );
#define SCALE22(B,N) asm __volatile__( _SCALE22(B,N) ASM_VARS );
// 1 cycle - rotate right, pulling in from carry
#define _ROR1(B) "ror %[" #B "]\n\t"
#define ROR1(B) asm __volatile__( _ROR1(B) ASM_VARS);
// 1 cycle, clear the carry bit
#define _CLC1 "clc\n\t"
#define CLC1 asm __volatile__( _CLC1 ASM_VARS );
// 2 cycles, rortate right, pulling in from carry then clear the carry bit
#define RORCLC2(B) asm __volatile__( _ROR1(B) _CLC1 ASM_VARS );
// 4 cycles, rotate, clear carry, scale next bit
#define RORSC04(B, N) asm __volatile__( _ROR1(B) _CLC1 _SCALE02(B, N) ASM_VARS );
#define RORSC14(B, N) asm __volatile__( _ROR1(B) _CLC1 _SCALE12(B, N) ASM_VARS );
#define RORSC24(B, N) asm __volatile__( _ROR1(B) _CLC1 _SCALE22(B, N) ASM_VARS );
// 4 cycles, scale bit, rotate, clear carry
#define SCROR04(B, N) asm __volatile__( _SCALE02(B,N) _ROR1(B) _CLC1 ASM_VARS );
#define SCROR14(B, N) asm __volatile__( _SCALE12(B,N) _ROR1(B) _CLC1 ASM_VARS );
#define SCROR24(B, N) asm __volatile__( _SCALE22(B,N) _ROR1(B) _CLC1 ASM_VARS );
/////////////////////////////////////////////////////////////////////////////////////
// Loop life cycle
// dither adjustment macro - should be kept in sync w/what's in stepDithering
// #define ADJDITHER2(D, E) D = E - D;
#define _NEGD1(D) "neg %[" #D "]\n\t"
#define _ADJD1(D,E) "add %[" #D "], %[" #E "]\n\t"
#define ADJDITHER2(D, E) asm __volatile__ ( _NEGD1(D) _ADJD1(D, E) ASM_VARS);
#define ADDDE1(D, E) asm __volatile__ ( _ADJD1(D, E) ASM_VARS );
// #define xstr(a) str(a)
// #define str(a) #a
// #define ADJDITHER2(D,E) asm __volatile__("subi %[" #D "], " xstr(DUSE) "\n\tand %[" #D "], %[" #E "]\n\t" ASM_VARS);
// define the beginning of the loop
#define LOOP asm __volatile__("1:" ASM_VARS );
// define the end of the loop
#define DONE asm __volatile__("2:" ASM_VARS );
// 2 cycles - increment the data pointer
#define IDATA2 asm __volatile__("add %A[data], %[ADV]\n\tadc %B[data], __zero_reg__\n\t" ASM_VARS );
#define IDATACLC3 asm __volatile__("add %A[data], %[ADV]\n\tadc %B[data], __zero_reg__\n\t" _CLC1 ASM_VARS );
// 1 cycle mov
#define _MOV1(B1, B2) "mov %[" #B1 "], %[" #B2 "]\n\t"
#define MOV1(B1, B2) asm __volatile__( _MOV1(B1,B2) ASM_VARS );
// 3 cycle mov - skip if scale fix is happening
#if (FASTLED_SCALE8_FIXED == 1)
#define _MOV_FIX03(B1, B2) "mov %[" #B1 "], %[scale_base]\n\tcpse %[s0], __zero_reg__\n\t" _MOV1(B1, B2)
#define _MOV_FIX13(B1, B2) "mov %[" #B1 "], %[scale_base]\n\tcpse %[s1], __zero_reg__\n\t" _MOV1(B1, B2)
#define _MOV_FIX23(B1, B2) "mov %[" #B1 "], %[scale_base]\n\tcpse %[s2], __zero_reg__\n\t" _MOV1(B1, B2)
#else
// if we haven't fixed scale8, just do the move and nop the 2 cycles that would be used to
// do the fixed adjustment
#define _MOV_FIX03(B1, B2) _MOV1(B1, B2) "rjmp .+0\n\t"
#define _MOV_FIX13(B1, B2) _MOV1(B1, B2) "rjmp .+0\n\t"
#define _MOV_FIX23(B1, B2) _MOV1(B1, B2) "rjmp .+0\n\t"
#endif
// 3 cycle mov + negate D for dither adjustment
#define MOV_NEGD04(B1, B2, D) asm __volatile( _MOV_FIX03(B1, B2) _NEGD1(D) ASM_VARS );
#define MOV_ADDDE04(B1, B2, D, E) asm __volatile( _MOV_FIX03(B1, B2) _ADJD1(D, E) ASM_VARS );
#define MOV_NEGD14(B1, B2, D) asm __volatile( _MOV_FIX13(B1, B2) _NEGD1(D) ASM_VARS );
#define MOV_ADDDE14(B1, B2, D, E) asm __volatile( _MOV_FIX13(B1, B2) _ADJD1(D, E) ASM_VARS );
#define MOV_NEGD24(B1, B2, D) asm __volatile( _MOV_FIX23(B1, B2) _NEGD1(D) ASM_VARS );
// 2 cycles - decrement the counter
#define DCOUNT2 asm __volatile__("sbiw %[count], 1" ASM_VARS );
// 2 cycles - jump to the beginning of the loop
#define JMPLOOP2 asm __volatile__("rjmp 1b" ASM_VARS );
// 2 cycles - jump out of the loop
#define BRLOOP1 asm __volatile__("brne 3\n\trjmp 2f\n\t3:" ASM_VARS );
// 5 cycles 2 sbiw, 3 for the breq/rjmp
#define ENDLOOP5 asm __volatile__("sbiw %[count], 1\n\tbreq L_%=\n\trjmp 1b\n\tL_%=:\n\t" ASM_VARS);
// NOP using the variables, forcing a move
#define DNOP asm __volatile__("mov r0,r0" ASM_VARS);
#define DADVANCE 3
#define DUSE (0xFF - (DADVANCE-1))
// Silence compiler warnings about switch/case that is explicitly intended to fall through.
#define FL_FALLTHROUGH __attribute__ ((fallthrough));
// This method is made static to force making register Y available to use for data on AVR - if the method is non-static, then
// gcc will use register Y for the this pointer.
static void /*__attribute__((optimize("O0")))*/ /*__attribute__ ((always_inline))*/ showRGBInternal(PixelController<RGB_ORDER> & pixels) {
uint8_t *data = (uint8_t*)pixels.mData;
data_ptr_t port = FastPin<DATA_PIN>::port();
data_t mask = FastPin<DATA_PIN>::mask();
uint8_t scale_base = 0;
// register uint8_t *end = data + nLeds;
data_t hi = *port | mask;
data_t lo = *port & ~mask;
*port = lo;
// the byte currently being written out
uint8_t b0 = 0;
// the byte currently being worked on to write the next out
uint8_t b1 = 0;
// Setup the pixel controller
pixels.preStepFirstByteDithering();
// pull the dithering/adjustment values out of the pixels object for direct asm access
uint8_t advanceBy = pixels.advanceBy();
uint16_t count = pixels.mLen;
uint8_t s0 = pixels.mScale.raw[RO(0)];
uint8_t s1 = pixels.mScale.raw[RO(1)];
uint8_t s2 = pixels.mScale.raw[RO(2)];
#if (FASTLED_SCALE8_FIXED==1)
s0++; s1++; s2++;
#endif
uint8_t d0 = pixels.d[RO(0)];
uint8_t d1 = pixels.d[RO(1)];
uint8_t d2 = pixels.d[RO(2)];
uint8_t e0 = pixels.e[RO(0)];
uint8_t e1 = pixels.e[RO(1)];
uint8_t e2 = pixels.e[RO(2)];
uint8_t loopvar=0;
// This has to be done in asm to keep gcc from messing up the asm code further down
b0 = data[RO(0)];
{
LDSCL4(b0,O0) PRESCALEA2(d0)
PRESCALEB4(d0) SCALE02(b0,0)
RORSC04(b0,1) ROR1(b0) CLC1
SCROR04(b0,2) SCALE02(b0,3)
RORSC04(b0,4) ROR1(b0) CLC1
SCROR04(b0,5) SCALE02(b0,6)
RORSC04(b0,7) ROR1(b0) CLC1
MOV_ADDDE04(b1,b0,d0,e0)
MOV1(b0,b1)
}
{
// while(--count)
{
// Loop beginning
DNOP;
LOOP;
// Sum of the clock counts across each row should be 10 for 8Mhz, WS2811
// The values in the D1/D2/D3 indicate how many cycles the previous column takes
// to allow things to line back up.
//
// While writing out byte 0, we're loading up byte 1, applying the dithering adjustment,
// then scaling it using 8 cycles of shift/add interleaved in between writing the bits
// out. When doing byte 1, we're doing the above for byte 2. When we're doing byte 2,
// we're cycling back around and doing the above for byte 0.
// Inline scaling - RGB ordering
// DNOP
HI1 _D1(1) QLO2(b0, 7) LDSCL4(b1,O1) _D2(4) LO1 PRESCALEA2(d1) _D3(2)
HI1 _D1(1) QLO2(b0, 6) PRESCALEB4(d1) _D2(4) LO1 SCALE12(b1,0) _D3(2)
HI1 _D1(1) QLO2(b0, 5) RORSC14(b1,1) _D2(4) LO1 RORCLC2(b1) _D3(2)
HI1 _D1(1) QLO2(b0, 4) SCROR14(b1,2) _D2(4) LO1 SCALE12(b1,3) _D3(2)
HI1 _D1(1) QLO2(b0, 3) RORSC14(b1,4) _D2(4) LO1 RORCLC2(b1) _D3(2)
HI1 _D1(1) QLO2(b0, 2) SCROR14(b1,5) _D2(4) LO1 SCALE12(b1,6) _D3(2)
HI1 _D1(1) QLO2(b0, 1) RORSC14(b1,7) _D2(4) LO1 RORCLC2(b1) _D3(2)
HI1 _D1(1) QLO2(b0, 0)
switch(XTRA0) {
case 4: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0) FL_FALLTHROUGH
case 3: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0) FL_FALLTHROUGH
case 2: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0) FL_FALLTHROUGH
case 1: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0)
}
MOV_ADDDE14(b0,b1,d1,e1) _D2(4) LO1 _D3(0)
HI1 _D1(1) QLO2(b0, 7) LDSCL4(b1,O2) _D2(4) LO1 PRESCALEA2(d2) _D3(2)
HI1 _D1(1) QLO2(b0, 6) PSBIDATA4(d2) _D2(4) LO1 SCALE22(b1,0) _D3(2)
HI1 _D1(1) QLO2(b0, 5) RORSC24(b1,1) _D2(4) LO1 RORCLC2(b1) _D3(2)
HI1 _D1(1) QLO2(b0, 4) SCROR24(b1,2) _D2(4) LO1 SCALE22(b1,3) _D3(2)
HI1 _D1(1) QLO2(b0, 3) RORSC24(b1,4) _D2(4) LO1 RORCLC2(b1) _D3(2)
HI1 _D1(1) QLO2(b0, 2) SCROR24(b1,5) _D2(4) LO1 SCALE22(b1,6) _D3(2)
HI1 _D1(1) QLO2(b0, 1) RORSC24(b1,7) _D2(4) LO1 RORCLC2(b1) _D3(2)
HI1 _D1(1) QLO2(b0, 0)
switch(XTRA0) {
case 4: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0) FL_FALLTHROUGH
case 3: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0) FL_FALLTHROUGH
case 2: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0) FL_FALLTHROUGH
case 1: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0)
}
// Because Prescale on the middle byte also increments the data counter,
// we have to do both halves of updating d2 here - negating it (in the
// MOV_NEGD24 macro) and then adding E back into it
MOV_NEGD24(b0,b1,d2) _D2(4) LO1 ADDDE1(d2,e2) _D3(1)
HI1 _D1(1) QLO2(b0, 7) LDSCL4(b1,O0) _D2(4) LO1 PRESCALEA2(d0) _D3(2)
HI1 _D1(1) QLO2(b0, 6) PRESCALEB4(d0) _D2(4) LO1 SCALE02(b1,0) _D3(2)
HI1 _D1(1) QLO2(b0, 5) RORSC04(b1,1) _D2(4) LO1 RORCLC2(b1) _D3(2)
HI1 _D1(1) QLO2(b0, 4) SCROR04(b1,2) _D2(4) LO1 SCALE02(b1,3) _D3(2)
HI1 _D1(1) QLO2(b0, 3) RORSC04(b1,4) _D2(4) LO1 RORCLC2(b1) _D3(2)
HI1 _D1(1) QLO2(b0, 2) SCROR04(b1,5) _D2(4) LO1 SCALE02(b1,6) _D3(2)
HI1 _D1(1) QLO2(b0, 1) RORSC04(b1,7) _D2(4) LO1 RORCLC2(b1) _D3(2)
HI1 _D1(1) QLO2(b0, 0)
switch(XTRA0) {
case 4: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0) FL_FALLTHROUGH
case 3: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0) FL_FALLTHROUGH
case 2: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0) FL_FALLTHROUGH
case 1: _D2(0) LO1 _D3(0) HI1 _D1(1) QLO2(b0,0)
}
MOV_ADDDE04(b0,b1,d0,e0) _D2(4) LO1 _D3(5)
ENDLOOP5
}
DONE;
}
#if (FASTLED_ALLOW_INTERRUPTS == 1)
// stop using the clock juggler
TCCR0A &= ~0x30;
#endif
}
};
#endif
FASTLED_NAMESPACE_END
#endif