70 lines
3.6 KiB
C
70 lines
3.6 KiB
C
#ifndef __INC_FASTLED_CONFIG_H
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#define __INC_FASTLED_CONFIG_H
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#include "FastLED.h"
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///@file fastled_config.h
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/// contains definitions that can be used to configure FastLED at compile time
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// Use this option only for debugging pin access and forcing software pin access. Note that
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// software pin access only works in Arduino based environments. Forces use of digitalWrite
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// methods for pin access vs. direct hardware port access
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// #define FASTLED_FORCE_SOFTWARE_PINS
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// Use this option only for debugging bitbang'd spi access or to work around bugs in hardware
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// spi access. Forces use of bit-banged spi, even on pins that has hardware SPI available.
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// #define FASTLED_FORCE_SOFTWARE_SPI
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// Use this to force FastLED to allow interrupts in the clockless chipsets (or to force it to
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// disallow), overriding the default on platforms that support this. Set the value to 1 to
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// allow interrupts or 0 to disallow them.
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// #define FASTLED_ALLOW_INTERRUPTS 1
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// #define FASTLED_ALLOW_INTERRUPTS 0
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// Use this to allow some integer overflows/underflows in the inoise functions.
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// The original implementions allowed this, and had some discontinuties in the noise
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// output. It's technically an implementation bug, and was fixed, but you may wish
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// to preserve the old look and feel of the inoise functions in your existing animations.
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// The default is 0: NO overflow, and 'continuous' noise output, aka the fixed way.
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// #define FASTLED_NOISE_ALLOW_AVERAGE_TO_OVERFLOW 0
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// #define FASTLED_NOISE_ALLOW_AVERAGE_TO_OVERFLOW 1
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// Use this toggle whether or not to use the 'fixed' FastLED scale8. The initial scale8
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// had a problem where scale8(255,255) would give you 254. This is now fixed, and that
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// fix is enabled by default. However, if for some reason you have code that is not
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// working right as a result of this (e.g. code that was expecting the old scale8 behavior)
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// you can disable it here.
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#define FASTLED_SCALE8_FIXED 1
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// #define FASTLED_SCALE8_FIXED 0
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// Use this toggle whether to use 'fixed' FastLED pixel blending, including ColorFromPalette.
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// The prior pixel blend functions had integer-rounding math errors that led to
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// small errors being inadvertently added to the low bits of blended colors, including colors
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// retrieved from color palettes using LINEAR_BLEND. This is now fixed, and the
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// fix is enabled by default. However, if for some reason you wish to run with the old
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// blending, including the integer rounding and color errors, you can disable the bugfix here.
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#define FASTLED_BLEND_FIXED 1
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// #define FASTLED_BLEND_FIXED 0
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// Use this toggle whether to use 'fixed' FastLED 8- and 16-bit noise functions.
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// The prior noise functions had some math errors that led to 'discontinuities' in the
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// output, which by definition should be smooth and continuous. The bug led to
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// noise function output that had 'edges' and glitches in it. This is now fixed, and the
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// fix is enabled by default. However, if for some reason you wish to run with the old
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// noise code, including the glitches, you can disable the bugfix here.
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#define FASTLED_NOISE_FIXED 1
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//#define FASTLED_NOISE_FIXED 0
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// Use this to determine how many times FastLED will attempt to re-transmit a frame if interrupted
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// for too long by interrupts.
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#ifndef FASTLED_INTERRUPT_RETRY_COUNT
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#define FASTLED_INTERRUPT_RETRY_COUNT 2
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#endif
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// Use this toggle to enable global brightness in contollers that support is (ADA102 and SK9822).
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// It changes how color scaling works and uses global brightness before scaling down color values.
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// This enable much more accurate color control on low brightness settings.
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//#define FASTLED_USE_GLOBAL_BRIGHTNESS 1
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#endif
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