Initial commit.
This commit is contained in:
commit
128d76cebc
3
.gitignore
vendored
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3
.gitignore
vendored
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.pio
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.pioenvs
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.piolibdeps
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67
.travis.yml
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67
.travis.yml
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# Continuous Integration (CI) is the practice, in software
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# engineering, of merging all developer working copies with a shared mainline
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# several times a day < https://docs.platformio.org/page/ci/index.html >
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#
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# Documentation:
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#
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# * Travis CI Embedded Builds with PlatformIO
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# < https://docs.travis-ci.com/user/integration/platformio/ >
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#
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# * PlatformIO integration with Travis CI
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# < https://docs.platformio.org/page/ci/travis.html >
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#
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# * User Guide for `platformio ci` command
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# < https://docs.platformio.org/page/userguide/cmd_ci.html >
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#
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#
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# Please choose one of the following templates (proposed below) and uncomment
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# it (remove "# " before each line) or use own configuration according to the
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# Travis CI documentation (see above).
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#
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#
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# Template #1: General project. Test it using existing `platformio.ini`.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio run
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#
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# Template #2: The project is intended to be used as a library with examples.
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#
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# language: python
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# python:
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# - "2.7"
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#
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# sudo: false
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# cache:
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# directories:
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# - "~/.platformio"
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#
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# env:
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# - PLATFORMIO_CI_SRC=path/to/test/file.c
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# - PLATFORMIO_CI_SRC=examples/file.ino
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# - PLATFORMIO_CI_SRC=path/to/test/directory
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#
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# install:
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# - pip install -U platformio
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# - platformio update
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#
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# script:
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# - platformio ci --lib="." --board=ID_1 --board=ID_2 --board=ID_N
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39
include/README
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39
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the usual convention is to give header files names that end with `.h'.
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It is most portable to use only letters, digits, dashes, and underscores in
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header file names, and at most one dot.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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14
include/buttons.h
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14
include/buttons.h
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#pragma once
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#include "controller.h"
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class Buttons {
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private:
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unsigned long _debounce_until = 0;
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Controller* _controller;
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void _debounce();
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public:
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Buttons(Controller* c) : _controller(c) {}
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void setup();
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void loop();
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};
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13
include/config.h
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13
include/config.h
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#pragma once
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#include <Arduino.h>
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#define PIN_SD_CS D1
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#define PIN_VS1053_CS D2
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#define PIN_RC522_CS D3
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#define PIN_BTN_VOL_UP D4
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#define PIN_BTN_VOL_DOWN D5
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#define PIN_BTN_TRACK_NEXT D6
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#define PIN_BTN_TRACK_PREV D7
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#define DEBOUNCE_MILLIS 100
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15
include/controller.h
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15
include/controller.h
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#pragma once
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#include "player.h"
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class Controller {
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private:
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Player* _player;
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public:
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Controller(Player* p) : _player(p) {}
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void vol_up();
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void vol_down();
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void track_next();
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void track_prev();
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};
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9
include/player.h
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9
include/player.h
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#pragma once
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class Player {
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public:
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void vol_up();
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void vol_down();
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void track_next();
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void track_prev();
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};
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46
lib/README
Normal file
46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in a an own separate directory
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("lib/your_library_name/[here are source files]").
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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14
platformio.ini
Normal file
14
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:esp12e]
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platform = espressif8266
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board = esp12e
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framework = arduino
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46
src/buttons.cpp
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46
src/buttons.cpp
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#include <Arduino.h>
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#include "buttons.h"
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#include "config.h"
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void Buttons::setup() {
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pinMode(PIN_BTN_VOL_UP, INPUT);
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pinMode(PIN_BTN_VOL_DOWN, INPUT);
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pinMode(PIN_BTN_TRACK_NEXT, INPUT);
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pinMode(PIN_BTN_TRACK_PREV, INPUT);
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}
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void Buttons::_debounce() {
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unsigned long now = millis();
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_debounce_until = now + DEBOUNCE_MILLIS;
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if (_debounce_until < now) _debounce_until = now;
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}
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void Buttons::loop() {
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bool vol_up = digitalRead(PIN_BTN_VOL_UP);
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bool vol_down = digitalRead(PIN_BTN_VOL_DOWN);
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bool track_next = digitalRead(PIN_BTN_TRACK_NEXT);
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bool track_prev = digitalRead(PIN_BTN_TRACK_PREV);
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if (_debounce_until > millis()) {
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if (vol_up || vol_down || track_next || track_prev) {
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_debounce();
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}
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return;
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}
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if (vol_up) {
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_controller->vol_up();
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} else if (vol_down) {
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_controller->vol_down();
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} else if (track_next) {
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_controller->track_next();
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} else if (track_prev) {
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_controller->track_prev();
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} else {
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// If we reach this, no button was pressed and we are not debouncing -> do nothing.
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return;
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}
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// If we reach this, some button was pressed. So enable debouncing.
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_debounce();
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}
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17
src/controller.cpp
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17
src/controller.cpp
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#include "controller.h"
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void Controller::vol_up() {
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_player->vol_up();
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}
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void Controller::vol_down() {
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_player->vol_down();
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}
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void Controller::track_next() {
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_player->track_next();
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}
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void Controller::track_prev() {
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_player->track_prev();
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}
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19
src/main.cpp
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19
src/main.cpp
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#include <Arduino.h>
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#include "config.h"
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#include "buttons.h"
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#include "controller.h"
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#include "player.h"
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Buttons* buttons;
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Controller* controller;
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Player* player;
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void setup() {
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player = new Player();
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controller = new Controller(player);
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buttons = new Buttons(controller);
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}
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void loop() {
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}
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11
test/README
Normal file
11
test/README
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@ -0,0 +1,11 @@
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This directory is intended for PIO Unit Testing and project tests.
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PIO Unit Testing:
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- https://docs.platformio.org/page/plus/unit-testing.html
|
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